Paradise has a weird thing with it coloring the distance fog on the sunset side pink no matter where you look at it from, so I would say stormy because of that.
The infection map I made that's in the contest has scripted lightning. Lights all over the map turn on for 0.2 sec then turn off. This last update broke it in ways I don't understand. Sometimes it works, sometimes the lights are on too long, and sometimes the lights are on all the time. Somehow despite this my map has gotten all the way to 1k bookmarks from maybe ~60 since the update came out, and I'd like for people to actually load up a working map. Is there a known scripting issue I might be able to work around that could be causing this?
Is anything being done to fix the render distance problems on certain objects? I can place a really large object like a cliff or 128x128 block and they will not disappear at all, yet smaller objects that are closer to my player will disappear after moving further than a very specific distance away. Right now it looks like the solution is to replace small objects with larger ones.
If he goes with paradise, he'd need to adjust the color pallet and matte and metallic to follow suit. I lean towards Paradise- the color pink just gets me going
Is there anybody good with scripting that would like to help me with Guilty Spark flying around the map? Right now he's only in the intro and then disappears, but I'd love to have him fly around the map the whole time like Penitent Tangent did in the original map. Problem is, the timer scripts I tried don't seem to fire reliably. I just tried to get him to fly in a circle, but he just never seems to follow the same path. Keeps eventually ending up flying into structures or off outside the map somewhere.
I mean does the water actually foam and animate against the rocks? If it does it not only is amazing, but it raises the bar. I would love to see a few minutes of video of what that looks like.
this is 343's halo engine we're talking about. let's not get ahead of ourselves. unless wyvern used steam effects along the coast or something.
in other news i've been dared to rebuild spellbound in 1000 objects or less. going to do it and focus on tighten up the sightlines and scaling. leggggo
Goat - you could prefab all your objects into groups and dup them on a different canvas to see what you could possibly cut down or change and how the lighting would affect it.
I remember daring you to rebuild it with an urban theme but I guess that was a little too intense for you #goatloveshisgreenspace