@SaltyKoala I removed the teleporters from Snake Pit if that is what you were referencing, but I can show you how I made them, or make a prefab of them for you if you want.
Finally almost have my sweaty 4v4 map in a playable state. Whole idea around this map was to have a more open top and a closed off bottom area. Will probably be adding some sight line blockers and cutting down on the yellow a bit.
Looks great! Want to play on this one i love hidden gems Building a layout off an aesthetic is soo hard, need some help with this one @Blaze!
not finished but here's a little taste. still hard at work on it. very mild framerate drop in spots, but for the amount of detail i'm adding i'd say it's going pretty damn well.
I'll absolutely help you out! I think I'll be free tomorrow. How's that work for you? I will likely ignore the aesthetic and just build and then if it doesn't fit, hopefully it'll spring some inspiration and you can delete what's not and I'll build something else!
MY GENERIC ASS INVERSE SYMMETRICAL 2V2 MAP INSPIRED BY WARLOCK THAT HAS BEEN PLAYTESTED LIKE TWICE BLOCKOUT ART IDEA KIND OF REFLECTION LIKE The map plays fast which i wanted which is good but i get its nothing special, i actually posted this a while back but went back and rescaled the map and changed some things JUST GONNA FINISH AND MOVE ON
Thanks! Yeah I looked a lot of lighthouses from other games like Half Life and Battlefield. Dear Esther is a great looking game too! --- Double Post Merged, Sep 14, 2016 --- Those were the days. --- Double Post Merged, Sep 14, 2016 --- Glad you like it! I love the skyboxes on tidal, they make everything look so smooth and nicely lit.
Working on updating my Backwash remake. Now that I'm able to texture everything it looks a million times better! Fixed some lighting issues with objects appearing black and losing detail, and I'm also going to be adding Infection-specific spawns and weapon sets soon. Having actual pipes with the 90 degree bend is SO much better than cylinders phased into each other at a 45 with awkward edges. Before: After: Spoiler: More pictures
If its for infection a bunch of people are going to pitch a fit over the fog being hard to see through as an infected
In my defense I designed the map thinking it would be awesome for Infection long before Infection came out and 343 decided to put that ridiculous screen effect on Infected players. Idk, I don't think it'll be too bad though.
I feel ya. Smoke and fog and all that is perfect for the feel of a horror type map but that infection screen is doody