GT: Spranklz Map Name: Bones Gametypes supported: Slayer or strongholds Any feedback is great! You can test without me You can consider it for UCC testing lobby, but the map is probably too niche for that! Thank you!!! Also, please tell me if you have trouble loading in, because ever since Memories of Reach update I sometimes cannot connect to the map the first time!
GT: The Grim Dealer Map: Heights 0.1.3 Gametypes: Strongholds and Oddball I changed the Stronghold locations again. I hope this config works out well, but if it doesn't I have a few ideas that may work. If I'm not online to play with you guys, feel free to play it without me and I'll watch your stream afterwards.
GT: SimmonsZore 4v4 Map Name: Jade Oasis Gametypes supported: Slayer Preferred gametypes to be tested: Team Doubles, Team Slayer(4v4) Any specific feedback you are focused on receiving: Spawns, weapon placement, flow Would you prefer to be present when your map is tested, and if so best availability: Don't don't have to be there Would you like this map to be considered for UCC Pro Testing Lobby: If it pleys well, sure
GT: EnoughLemon 4v4 Map Name: Legacy Map thread link (if available): n/a Gametypes supported: CTF, assault, slayer, strongholds Preferred gametypes to be tested:CTF, Assault Any specific feedback you are focused on receiving: Any Would you prefer to be present when your map is tested, and if so best availability: Yes, if possible and after 7:30pm Eastern Time on Sunday's Would you like this map to be considered for UCC Pro Testing Lobby: Yes.
GT a Chunk 4v4 Map Name Wet Dre@m (Download Link) Map thread link (if available) http://www.forgehub.com/threads/wip-wet-dream-4v4-asym.150942/ Gametypes supported Strongholds, Slayer Preferred gametypes to be tested Strongholds, Slayer Any specific feedback you are focused on receiving No testing has been done yet, so basic things like Strongholds placement, Weapon set and placement, Spawning, Overall map balance (is the flow good? are there any over-powered or under-powered positions). Please disregard appearance/aesthetics completely, as this map is in a blockout phase. Would you prefer to be present when your map is tested, and if so best availability I wish I could, but I won't be available. Please feel free to test it without me. Would you like this map to be considered for UCC Pro Testing Lobby No. The map is still in the early stages of development.
I has map GT: N3gat1veZer0 Map: Inclement Link: http://www.forgehub.com/maps/inclement.2641/ Quick Rundown: Symmetrical, Snowy, Narrows-esque Gametypes: CTF, Slayer, Strongholds I should be able to attend if need be
Hold off on testing this for now. XDemption ran it in his lobby, and it's apparent that I need to make some pretty major adjustments.
Hey Duke! I've been gone for a bit, but I have a few projects that are nearing completion. Feel free to throw these in your lobby sometime: GT: Pat Sounds Map Name: Priestess Gametypes: CTF, Assault, Slayer, Strongholds Preferred gametypes: CTF, Assault Would you prefer to be present? I don't need to be, but if I'm online I'm happy to play UCC: Yes __ Map Name: Battle School Gametypes: Battle School Breakout, Battle School CTF, Battle School Slayer, Graffball Preferred gametypes: Battle School Slayer, Graffball (a basketball / assault hybrid) Would you prefer to be present? I don't need to be, but if I'm online I'm happy to play UCC: No I also have an unnamed blockout that should be playable in the near future. I'll post that somewhere once it's ready.
Both of these maps have had changes to geometry since you've played them last I opened a cave between ice cave and garden on Jarvik. Kelvin has a new route between 2nd level and the base for less standoff type gameplay.. GT - LoTuS Map: Jarvik Prime Gametype: Strongholds Supports: Slayer and Ball UCC: Yes Link Map: Kelvin Gametype: CTF Supports: Assault, Slayer, and Ball UCC: Yes Link I won't be attending but I will watch the stream! Thanks again.
GT: TickleMe Buddha 4v4 Map Name: Temple Map thread link (if available): http://www.forgehub.com/maps/temple.2602/ Gametypes supported: 2v2 to 4v4 Slayer and Strongholds Preferred gametypes to be tested: Slayer and Strongholds Any specific feedback you are focused on receiving: spawning , weapon placement, map layout, and aesthetics Would you prefer to be present when your map is tested, and if so best availability: I would love to be present but I dont need to be really just want feedback, Im almost always available Would you like this map to be considered for UCC Pro Testing Lobby: sure why not
Map name: buried city beta Author: Mr Deliciousman Gametype: slayer and strongholds. I would like to be present for the testing. As long as I know when the testing is , I should be available. Preferred game types: slayer and strongholds. I would like to know if both teams are balanced and if any positions are too strong. And I would like my map to be considered for UCC pro testing lobby.
-GT: Kmancal8 -4v4 Map Name: Pensive Island (WIP) -Map thread link (if available): https://www.halowaypoint.com/en-us/...kmancal8_0d21c6d3-ca91-42d2-98ab-7165a41c3802 -Gametypes supported: Slayer -Preferred gametypes to be tested: Battle Rifle SWAT -Any specific feedback you are focused on receiving: AESTHETICS. I'm bad at them when it comes to blocks and such.. and anything on weapon placements and spawnings of them, and general navigation/geometry. -Would you prefer to be present when your map is tested, and if so best availability: Yes. Anytime. -Would you like this map to be considered for UCC Pro Testing Lobby: No. Also, what's up? First time post, plan on joining up with whomever, testing and also playing completed customs with you guys. I generally favor building faux-symmetrical levels, meaning they have heavy elements of symmetry but in the end are definitely asymmetrical.
GT: SecretSchnitzel 4v4 Map Name: Raven's Lair Map thread link (if available): Too lazy. Gametypes supported: Assault, CTF, Strongholds, Slayer Preferred gametypes to be tested: Assault, CTF, Strongholds (in order of preference) Any specific feedback you are focused on receiving: Readability. Spawning. Be specific. Would you prefer to be present when your map is tested, and if so best availability: If I'm online. Would you like this map to be considered for UCC Pro Testing Lobby: Is this still going on?
Gamertag: Mr Deliciousman map name: Scorch Palace. It's 4v4 and I would like slayer and strongholds tested. I would like to to know if my map meets the requirements to get it pushed through the UCC testing lobbies or green lit???
Feedback from Lobby: Frame rate looking across map (spawn starts, base to base) Not being able to clamber center structure annoyed players, also had an area around sharp staircase (bottom strongholds) that was hard to clamber Teleporter Receiver not clearly receiver. Are teleporters needed? Nobody used, make more obvious? Doorways easy to grenade since they are narrow. Middle stronghold can be capped from top bridge, may make top control TOO powerful Assault may be a little too hard to score because bases are easy to set up an defend, too easy to grenade score area (quick access to grenade from respawns).