Map Design and Lighting

Discussion in 'Halo and Forge Discussion' started by Matt Smithson, Sep 9, 2016.

  1. Matt Smithson

    Matt Smithson Legendary

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    Hello,

    I've been working on my first Forge Map, Colony, for about 2-3 months now. I've finished the layout of my map but I am now at the part of adding the design to my Map and also the the lighting. The problem is i'm not great at doing the design parts of the map nor the lighting. I've attempted both but I feel like the design is a bit, plane and similar throughout, and the lighting is blotchy.

    The reason I'm here is to ask if anyone minds lending me their spare time to help me out. If youre knowledgeable in the designs of maps and lighting, I would appreciate if you came and show me some tips on best way of making designs for maps and for how to do lighting.

    I'll make sure to credit you for the work you have done on my map in the description and on the forum post I make for my map. Thanks.

    -Impure
     
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  2. Soldat Du Christ

    Soldat Du Christ Legendary
    Senior Member

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    If the layout is good i'd love to work on it with you
     
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  3. Matt Smithson

    Matt Smithson Legendary

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    Here are a few images of the basic layout. There have been a few changes around the middle parts of the map. These images are also before I tried adding a design to the map and any lighting. Thanks for the reply.
     

    Attached Files:

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  4. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    the secret to doing good lighting in this game is this:

    • if the map has a ceiling, build it under the cave on glacier or enclose it in chroma boxes. then turn light bake off of everything
    • if the map doesn't have a ceiling but has walls, turn light bake off of objects that appear in shadows casted by objects above them
    • next you will insert local lights into your map such as light fixtures where appropriate. if you're using a light piece that actually gives off light, you can use that to cast light on the map. if your light object is more for aesthetics, then use point or spot lights around the light source to create that lighting
    • if you need to throw a point light into a room to brighten it up, pick something subdued so it's not overbearing
    • light bake on any object that you want to be brighter and more correctly shaded.
    lighting is a powerful tool and it should be used to draw the player's eye to certain locations. if you have uniform lighting all over the map, whether it is bright or dark or one color, then players will have a hard time with target acquisiton, and it makes the map's presentation weak.
     
    #4 Goat, Sep 9, 2016
    Last edited: Sep 9, 2016
  5. Matt Smithson

    Matt Smithson Legendary

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    Thanks for the info! I'll be sure to take a look at these tips in forge
     
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  6. Soldat Du Christ

    Soldat Du Christ Legendary
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    I'll need a top down picture, otherwise i might take a look at when i get on next
     
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  7. Dunco

    Dunco Troll Whisperer
    Forge Critic

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    This is no place to ask people for **** pics. Perv!
     
  8. Matt Smithson

    Matt Smithson Legendary

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    Sorry for the late reply, this is a top down view of my concept. Which shows the basic layout.
    Also, I know this model makes the layout look small but in Forge it is bigger and more spacious.
     

    Attached Files:

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  9. Soldat Du Christ

    Soldat Du Christ Legendary
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    Ooh i like it, with some changes i think you'll have an interesting symetric map. Add me GT: SoldatDuChrist
     
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  10. Matt Smithson

    Matt Smithson Legendary

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    Sure thing, I'm free on Thursday if you wanna come on and take a look?
     
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  11. Edwardwoodward

    Edwardwoodward Legendary

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    im in the same boat finished an uploaded a map today but the lighting is awful and could use lighting help myself lol
     

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