Duke After Dark Map Testing (4V4)

Discussion in 'Halo and Forge Discussion' started by Duke of Mearl, Mar 30, 2016.

  1. Spranklz

    Spranklz Ancient
    Senior Member

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    GT: Spranklz
    Map Name: Bones
    Gametypes supported: Slayer or strongholds
    Any feedback is great!
    You can test without me
    You can consider it for UCC testing lobby, but the map is probably too niche for that!

    Thank you!!!

    Also, please tell me if you have trouble loading in, because ever since Memories of Reach update I sometimes cannot connect to the map the first time!
     
    #41 Spranklz, May 13, 2016
    Last edited: May 14, 2016
  2. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    GT: The Grim Dealer
    Map: Heights 0.1.3
    Gametypes: Strongholds and Oddball

    I changed the Stronghold locations again. I hope this config works out well, but if it doesn't I have a few ideas that may work.

    If I'm not online to play with you guys, feel free to play it without me and I'll watch your stream afterwards.
     
  3. Duke of Mearl

    Forge Critic

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    Duke after dark will start at 10 pm eat tonight
     
  4. Spranklz

    Spranklz Ancient
    Senior Member

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    I love testing w Duke! Great community, great maps!
     
    Duke of Mearl likes this.
  5. SimmonsZore

    SimmonsZore Forerunner

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    GT: SimmonsZore
    4v4 Map Name: Jade Oasis
    Gametypes supported: Slayer
    Preferred gametypes to be tested: Team Doubles, Team Slayer(4v4)
    Any specific feedback you are focused on receiving: Spawns, weapon placement, flow
    Would you prefer to be present when your map is tested, and if so best availability: Don't don't have to be there
    Would you like this map to be considered for UCC Pro Testing Lobby: If it pleys well, sure
     
  6. EnoughLemon

    EnoughLemon Promethean

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    GT: EnoughLemon
    4v4 Map Name: Legacy
    Map thread link (if available): n/a
    Gametypes supported: CTF, assault, slayer, strongholds
    Preferred gametypes to be tested:CTF, Assault
    Any specific feedback you are focused on receiving: Any
    Would you prefer to be present when your map is tested, and if so best availability: Yes, if possible and after 7:30pm Eastern Time on Sunday's
    Would you like this map to be considered for UCC Pro Testing Lobby: Yes.
     
  7. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    GT
    a Chunk

    4v4 Map Name
    Wet Dre@m (Download Link)

    Map thread link (if available)
    http://www.forgehub.com/threads/wip-wet-dream-4v4-asym.150942/

    Gametypes supported
    Strongholds, Slayer

    Preferred gametypes to be tested
    Strongholds, Slayer

    Any specific feedback you are focused on receiving
    No testing has been done yet, so basic things like Strongholds placement, Weapon set and placement, Spawning, Overall map balance (is the flow good? are there any over-powered or under-powered positions). Please disregard appearance/aesthetics completely, as this map is in a blockout phase.

    Would you prefer to be present when your map is tested, and if so best availability
    I wish I could, but I won't be available. :( Please feel free to test it without me.

    Would you like this map to be considered for UCC Pro Testing Lobby
    No. The map is still in the early stages of development.
     
    Spranklz likes this.
  8. Spranklz

    Spranklz Ancient
    Senior Member

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    I want to be there to test this map, though. Hehe : )
     
    a Chunk likes this.
  9. N3gat1veZer0

    N3gat1veZer0 Legendary
    Forge Critic Senior Member

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    I has map
    GT: N3gat1veZer0
    Map: Inclement
    Link: http://www.forgehub.com/maps/inclement.2641/
    Quick Rundown: Symmetrical, Snowy, Narrows-esque
    Gametypes: CTF, Slayer, Strongholds
    I should be able to attend if need be
     
  10. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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  11. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

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    Hey Duke! I've been gone for a bit, but I have a few projects that are nearing completion. Feel free to throw these in your lobby sometime:

    GT: Pat Sounds
    Map Name: Priestess
    Gametypes: CTF, Assault, Slayer, Strongholds
    Preferred gametypes: CTF, Assault
    Would you prefer to be present? I don't need to be, but if I'm online I'm happy to play
    UCC: Yes

    __

    Map Name: Battle School
    Gametypes: Battle School Breakout, Battle School CTF, Battle School Slayer, Graffball
    Preferred gametypes: Battle School Slayer, Graffball (a basketball / assault hybrid)
    Would you prefer to be present? I don't need to be, but if I'm online I'm happy to play
    UCC: No

    I also have an unnamed blockout that should be playable in the near future. I'll post that somewhere once it's ready.
     
  12. Jack Bell

    Jack Bell Mythic

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    Both of these maps have had changes to geometry since you've played them last I opened a cave between ice cave and garden on Jarvik. Kelvin has a new route between 2nd level and the base for less standoff type gameplay..

    GT - LoTuS

    Map: Jarvik Prime
    Gametype: Strongholds
    Supports: Slayer and Ball
    UCC: Yes
    Link

    Map: Kelvin
    Gametype: CTF
    Supports: Assault, Slayer, and Ball
    UCC: Yes
    Link

    I won't be attending but I will watch the stream!

    Thanks again.
     
    #52 Jack Bell, Jun 1, 2016
    Last edited: Jun 22, 2016
  13. Chan

    Chan Ancient
    Senior Member

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    GAMERTAG: Scrub Meee
    MAP: Frigid 1.0
    GAMETYPE: Strongholds, CTF (4v4)
     
    Spranklz likes this.
  14. TickleMeBuddha

    TickleMeBuddha Legendary

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    GT: TickleMe Buddha
    4v4 Map Name: Temple
    Map thread link (if available): http://www.forgehub.com/maps/temple.2602/
    Gametypes supported: 2v2 to 4v4 Slayer and Strongholds
    Preferred gametypes to be tested: Slayer and Strongholds
    Any specific feedback you are focused on receiving: spawning , weapon placement, map layout, and aesthetics
    Would you prefer to be present when your map is tested, and if so best availability: I would love to be present but I dont need to be really just want feedback, Im almost always available
    Would you like this map to be considered for UCC Pro Testing Lobby: sure why not
     
  15. Kamera

    Kamera Ancient
    Senior Member

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    GT: Kamera

    I would like to be a playtester if there's any room.
     
    Kmancal8 likes this.
  16. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    Map name: buried city beta
    Author: Mr Deliciousman
    Gametype: slayer and strongholds.
    I would like to be present for the testing. As long as I know when the testing is , I should be available.
    Preferred game types: slayer and strongholds.
    I would like to know if both teams are balanced and if any positions are too strong. And I would like my map to be considered for UCC pro testing lobby.
     
  17. Kmancal8

    Kmancal8 Legendary

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    -GT: Kmancal8
    -4v4 Map Name: Pensive Island (WIP)
    -Map thread link (if available): https://www.halowaypoint.com/en-us/...kmancal8_0d21c6d3-ca91-42d2-98ab-7165a41c3802
    -Gametypes supported: Slayer
    -Preferred gametypes to be tested: Battle Rifle SWAT
    -Any specific feedback you are focused on receiving: AESTHETICS. I'm bad at them when it comes to blocks and such.. and anything on weapon placements and spawnings of them, and general navigation/geometry.
    -Would you prefer to be present when your map is tested, and if so best availability: Yes. Anytime.
    -Would you like this map to be considered for UCC Pro Testing Lobby: No.

    Also, what's up? First time post, plan on joining up with whomever, testing and also playing completed customs with you guys. I generally favor building faux-symmetrical levels, meaning they have heavy elements of symmetry but in the end are definitely asymmetrical.
     
    #57 Kmancal8, Aug 7, 2016
    Last edited: Aug 15, 2016
  18. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    GT: SecretSchnitzel
    4v4 Map Name: Raven's Lair
    Map thread link (if available): Too lazy.
    Gametypes supported: Assault, CTF, Strongholds, Slayer
    Preferred gametypes to be tested: Assault, CTF, Strongholds (in order of preference)
    Any specific feedback you are focused on receiving: Readability. Spawning. Be specific.
    Would you prefer to be present when your map is tested, and if so best availability: If I'm online.
    Would you like this map to be considered for UCC Pro Testing Lobby: Is this still going on?
     
  19. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

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    Gamertag: Mr Deliciousman map name: Scorch Palace. It's 4v4 and I would like slayer and strongholds tested. I would like to to know if my map meets the requirements to get it pushed through the UCC testing lobbies or green lit???
     
  20. Duke of Mearl

    Forge Critic

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    Feedback from Lobby:

    Frame rate looking across map (spawn starts, base to base)
    Not being able to clamber center structure annoyed players, also had an area around sharp staircase (bottom strongholds) that was hard to clamber
    Teleporter Receiver not clearly receiver. Are teleporters needed? Nobody used, make more obvious?
    Doorways easy to grenade since they are narrow.
    Middle stronghold can be capped from top bridge, may make top control TOO powerful
    Assault may be a little too hard to score because bases are easy to set up an defend, too easy to grenade score area (quick access to grenade from respawns).
     

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