Belligerent

Discussion in 'Map Discussion' started by Partarar, Sep 5, 2016.

  1. Partarar

    Partarar Legendary

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    Partarar submitted a new map:

    Belligerent - An inversely symmetrical multi tiered ONI checkpoint

    Read more about this map...
     
  2. Pedaeus

    Pedaeus Legendary
    Senior Member

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    You should make the images on the description bigger if you can.
     
  3. Partarar

    Partarar Legendary

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    That's odd, they're pretty big for me... Unless you're pulling my leg...
     
  4. Pedaeus

    Pedaeus Legendary
    Senior Member

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    I am using a tablet so that might be the problem.
     
  5. Drizzy_Dan

    Drizzy_Dan Legendary

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    Got to play this in a 4v4 lobby last night. We tested out regular Slayer on it.

    The map is well built and has the nice clamber routes and skill jumps that a Partarar map usually has. The players were a fan of the aesthetic for sure as was I. Belligerent has that abandoned UNSC base feel to it which you were going for so good job on that.

    This is personal feedback from me and not from the players: I felt that the size was a little small only because we were able to guess where some players were spawning. If we held top-mid and the other team's BR location then they would in their basement and while there is room to move out of there, it's a hassle to keep having to fight your way to the top even with a Scattershot.

    Take my feedback with a grain of salt though Partarar, I'm no Forger. Just a player. I had a good experience overall and think Belligerent is a good map.
     
    Partarar likes this.
  6. WAR

    WAR Cartographer
    The Creator Forge Critic

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    This is a fantastic map, loved our 4v4 games on here in Demptions lobby last week. Gameplay is solid but you need to enhance the map visually somehow. Maybe you could team up with someone to help you out with that. Also, the images in your map thread seem to be broken. You can just upload files through forgehub if you want.
     
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  7. Partarar

    Partarar Legendary

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    Thanks war. I'd love to add to the aesthetics, but until the framerate issue is resolved that'll be very difficult. I've spent the vast majority of the time optimizing the map while still allowing for my desired aesthetics. Still, I'll see what I can do.
     

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