Bongo Bongo

Discussion in 'Map Discussion' started by CaptainDireWolf, Sep 5, 2016.

  1. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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  2. iKampfer

    iKampfer Legendary

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    I love Zelda and the concept of this map is very cool but it does need to be worked on. The biggest problem in my opinion is that once a few people get infected it's very hard to shoot both the hands and the zombies without dying. Another problem is that the Alpha can choose to spawn the same hands over and over which makes it impossible to win. The Alpha can also choose to not spawn any hands at all. I've played this map a decent amount of times and no one has been able to win in any of the games I played. I think that the map would be better if the Alpha didn't control the hands and that they just spawn by themselves. I also think that the zombies should just spectate instead of attacking the survivors and making the map much harder. Just my two cents.
     
    #2 iKampfer, Sep 5, 2016
    Last edited: Sep 5, 2016
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  3. flashplayer911

    flashplayer911 Legendary

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    Props CaptainDireWolf! Bongo Bongo looks so good and I'm glad you made a game type out of a boss battle because it is definitely not easy. Looking forward to giving it a try.
     
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  4. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    Love your idea of using timed hands instead of Alpha controlling them. It finally gave me a new idea of improving the gameplay. Will overhaul map to reconstruct the design. Thanks for the input iKampfer
     
    #4 CaptainDireWolf, Sep 6, 2016
    Last edited: Sep 6, 2016
  5. fame28

    fame28 Forgotten Treasure
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    We played the map in MaxExtra's lobby and we had to play it twice cause the Alpha had no idea he could use the buttons for the hands, so maybe add lighting to the buttons, and make a sign in that room on the wall with a finger pushing the buttons. lol I didn't play as an Alpha so I don't know what that room looks like.

    The zombies could also possibly have the lifts blocked during certain times so they can only lift over at certain intervals. It would be cool to have the hands come out for the first minute, zombies for the next minute and so on. The map was a lot of fun to play on aside from having to load it a second time cause we had no idea how it worked the first go and the amount of zombies coming at us.
     
    #5 fame28, Sep 6, 2016
    Last edited: Sep 6, 2016
  6. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    CaptainDireWolf updated Bongo Bongo with a new update entry:

    Bongo Bongo

    Read the rest of this update entry...
    --- Double Post Merged, Sep 6, 2016 ---
    Thanks for the feedback. I've completely overhauled the map and changed it so the hands move on timers now and not controlled by the infected. Check out the new version and let me know how the update plays. Hopefully this version is more fun ;)
    --- Double Post Merged, Sep 6, 2016 ---
    Check out the update, but essentially I changed it so the hands move on timers now to avoid any confusion. Hope this version is improved from the last. Let me know if you think anything should be changed to improve gameplay. Thanks!
    --- Double Post Merged, Sep 6, 2016 ---
    HA! I like challenges so I decided to give the whole "boss battle" concept a try. Hope it plays as well as it looks!
     
    #6 CaptainDireWolf, Sep 6, 2016
    Last edited: Sep 6, 2016
  7. TheLunarRaptor

    TheLunarRaptor Legendary
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    Do I need an eye of truth to play this?
     
  8. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    Luckily it's built into Chief's helmet interface... along with some hover boots ;)
     
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  9. iKampfer

    iKampfer Legendary

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    The update has made the map much better. It's still pretty hard but it definitely is possible to win.
     
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  10. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
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    Glad to hear it. I didn't want it to be easy as it's based off one of the hardest bosses of Zelda ;) Though, I do want people to be able to win to feel the glory of completing a challenge!
     

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