Cyclotron [WIP]

Discussion in 'Halo and Forge Discussion' started by PA1NTS, Aug 22, 2016.

  1. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

    Messages:
    993
    Likes Received:
    153
    CYCLOTRON
    By: PA1NTS

    Map Name: Cyclotron
    Player Count: 12-16 Players
    Gametypes: CTF, Team Slayer

    Description: Cyclotron is a playground for both light vehicles and infantry. The design provides just as many options for vehicles as it does to players on foot. The map's long sightlines can be punishing to players on foot while they traverse the higher levels of the map. This provides players with a choice of either moving through the bottom area of the map while putting themselves at risk of vehicles or taking the higher ground and exposing themselves to the map's punishing sniper sightlines.

    Although the vehicle circuit may seem confusing at first, vehicles can become an asset if navigated properly. Some routes may seem risky, but there are always sneaky ways out for a skilled driver.

    Flag placement on Cyclotron should provide for some clutch moments ascending the final base tower. This position forces players to commit and expose themselves to finish the flag run.

    The map name 'Cyclotron' was the debug name for Ivory Tower. Although this map draws more inspiration from Reflection in terms of aesthetics, I thought the name was fitting for the design.

    Feedback is welcome!
    -PA1NTS


    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

     
  2. Drizzy_Dan

    Drizzy_Dan Mythic

    Messages:
    118
    Likes Received:
    145
    Really liking the aesthetics here from the screens. Hope to play this in an upcoming lobby.
     
  3. Matt has Soul

    Matt has Soul Legendary
    Senior Member

    Messages:
    104
    Likes Received:
    96
    I thought PA1NTS only made good maps?
     
    PA1NTS and ThisIsNotTheNSA like this.
  4. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
    Senior Member

    Messages:
    670
    Likes Received:
    1,236
    [​IMG]
     
  5. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

    Messages:
    296
    Likes Received:
    419
    When I played the map I felt that the sniper rifle was too dominant due to the really long sightlines however there are some really cool ideas. I hope to see this map grow
     
    PA1NTS likes this.
  6. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

    Messages:
    993
    Likes Received:
    153
    Thanks. I plan on working on the natural (more open) side of the map to trim some of those sightlines down.
     

Share This Page