How to make a good city map?

Discussion in 'Halo and Forge Discussion' started by Pedaeus, Aug 29, 2016.

  1. Pedaeus

    Pedaeus Mythic
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    I am trying to make a map that is Halo 3 ODST themed. The problem I am having is that I feel that the map will feel more like an aesthetic than a core map since the gameplay will be horrible. There is little to no cover and extremely long sight lines on the previous design I created. What are some ideas I should use that make the map not only feel like New Mombasa but, also have great gameplay?
     
  2. Yevah

    Yevah Ancient
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    Considering I have yet to see a city map look legit in Halo, I have no advice for you. In my opinion it hasn't been pulled off realistically, ever. The only tip I can give you is to not use window facades, they look like ****.

    For a design basis, use tall structures that are playable from several heights, think Headlong. Otherwise you'll be left with extremely long and flat sight lines, as you said in your post.
     
  3. Nitro

    Nitro Guilty Spark

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  4. Pedaeus

    Pedaeus Mythic
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    What is the highest light level my map should be at before the frame rate starts choking up?
     
  5. Nitro

    Nitro Guilty Spark

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    Well the object limit was raised, but it still suffers from the amount of objects on screen at one time. Whether objects disappear or frame rate drops from to many trees. Just something you will have to experiment. I personally haven't created that issue yet, frame rate has been fairly good to most maps. Just keep those things in mind when creating that.
     
  6. MrDeliciousman9

    MrDeliciousman9 Legendary
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    I have a map named Scorch Palace that is a city map that looks really good. If u want to check it out my gamertag is Mr Deliciousman. Also, don't try to make a typical city. U need to make cities with unusual city layouts to make it interesting. My city map is a buried city with towering skyscrapers.
     
  7. Egggnog

    Egggnog Game Crashers

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    Talk to @BaconMedia because he made an aesthetic ODST map, or several, and received help converting one to a playable version. In my opinion, he's rather skilled at that.
     
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  8. Vorked

    Vorked Legendary
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    Speaking of these and aesthetics, BaconMedia is very talented when it comes to these sort of visual maps. We're going to be making a ton of prefabs from this map and rebuilding a new totally competitive map. Should be a good time.
     
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  9. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    I would suggest starting out with the gameplay in mind and then when you have a working layout, apply your odst urban theme. It definitely takes more creativity to do this but in the end you will have s much better map.

    If you have the ability for art, there is nothing wrong with doing maps made for casual play or even just aesthetics and when you have a few examples of your work, I'm sure you could find someone willing to hand their map off to you for a collaboration.
     
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  10. Yekkou

    Yekkou Yellow, but with "kk"s
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    I'm not sure what kind of city aesthetic you're going for, but I went for a city theme a while ago that I never finished. You could pop into my map and take a look around to see if that'll give you any ideas. The album is here http://imgur.com/a/hkKkq, but if you want a more in-depth look it's in my GT: Yekkou and the file is "Yesterday V2". It's more of a hybrid between outdoors and indoors.

    Anyways, I'd take @Blaze's suggestion and design a layout first. Sounds boring, but that way you won't have to rework everything so much if you want to give it some core gameplay, which was the downfall of mine haha.
     
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  11. BaconMedia

    BaconMedia Video Team
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    wow I'm late to the party. sorry for the lat response but if you add me on XBL: BaconMedia and message me about this convo we can chat it up in there. it'll take to long to whiteout an entire book about why i do what i do for aethsetics lol.
     
  12. Pedaeus

    Pedaeus Mythic
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    That sounds great.
     

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