I have been trying to weld a several chroma to a vehicle. I first group them all together and make sure the vehicle is not the parent object. I blow up the vehicle and weld the group when it disappears. I then set the vehicle as the parent object and set physics to normal. When I do this the chroma move, but it looks normal if I exit forge and go back in. The problem is that in custom games the chroma spawn out of place. Everything else works fine. Is there anyway to fix this?
It's most likely the chroma not being an object that'll properly keep its location when welded/grouped. The decals also have this issue. You're better off finding another block and coloring it, instead of using chromas, if this is the issue.
Thanks. I figured I would have to use a different object, but I wanted to confirm that before moving to something that doesn't look as good.
Every time I see a vehicle welding thread I have to direct the person to this. Now, this glitch is kind of the flagship of @Wally12 's channel and he has several videos on it, but I believe objects you can't set to normal physics, including chromas I believe, won't work in custom games.
That is a good video, but you can set chroma to normal physics so you don't need an additional block to weld them. I'll try it anyway just in case it helps. Thanks
Wally's definitely the expert for this stuff. I'm pretty sure chromas work in customs too. Is this a case of welded group objects mysteriously becoming out of place and it somehow saves it that way? (so annoying) Or are some objects respawning (after being destroyed) back at the spawn point while other parts of the group have been moved elsewhere? If it's that, then use scripts to despawn the other objects when the vehicle is destroyed and then respawn all the parts at the same time. In general, it seems to help if you assemble your vehicle and parts floating well above the ground. Also, watch out for how easily welded the lightweight chromas get knocked around by like anything. If they're close to the ground it's gonna be a bumpy ride. That might be useful and fun in some cases though. I'm not sure why welded groups don't seem to act like a single rigid object... when some light objects collide the group can go flying surprisingly far. Except for golf balls which have massive black holes as cores after you weld them.
This is the case of the chroma being in the correct position in Forge, but slightly out of place in customs but enough to be very noticeable. I don't plan to allow the vehicles to be destroyed, so that shouldn't be a problem. I think the problem is just the chroma. I have noticed in the past that even unwelded chroma move slightly, but the welded ones seem to move a little more.
Yeah, it's very annoying/disappointing that object spawn locations aren't the same between Forge and Customs. Sometimes they're close enough, other times it's noticeable. You might be able to just move the group, ungroup and group them again and get better results. Or try to move parts to coordinates that are more rounded off (2.00 > 2.50 > 2.10 > 2.01), in case Customs uses some different interpretation of the numbers than Forge does. There are probably methods that work, but i don't know what the real deal is. The link below is to advice I got from NOKYARD about how to set up the invisible blockers for a grifball court so that players don't get bumped around by the blocker edges as they run around. Some parts might apply and some not, but I don't know which is which. I think objects within welded groups can get knocked out of place by collisions (no clue why) so use a copy of the group to test or play with and avoid touching the original as much as possible. http://www.forgehub.com/threads/goo...t-the-collision-problems.152397/#post-1645964 If you feel like it, try making a Star Fox chroma cover for Phaetons, cuz that would rock and I never get around to it.