Welp, here I am. I knew this day would come. I've completely ignored everything scripting related for the past forever, and now I really want to script something. Is anyone out there interested? Let's hope it's really easy and one of you guys can just explain. Okay, so I want lighting to strike my two damage boosts every time they spawn, and I want their spawns to alternate. Both damage boosts are on a 120 second timer (which will also have to be scripted) but the damage boost seen below won't spawn into the game until 60 seconds in, hence the alternating spawns/lightning every minute. And then there's this spawn, which WILL spawn at the start. So yeah, that's it. Which one of you lucky folk would like to have their name at the very bottom of my map post AND have my appreciation? How could anyone pass up such an incredible opportunity?
*Hopefully* this should work (and sorry in advance if I'm wrong ^^): Script for damage boost A and B: Upon spawn, send a message via alpha and beta channel respectively. Script for lightning strike A and B: Upon message received via alpha and beta channel respectively, spawn. You'll need to set it so that the lightning strikes don't spawn themselves in at the start and they despawn after 5 seconds of spawning so lightning doesn't strike twice. EDIT: Just re-read your original post. If the damage boost spawns themselves need scripting as well then much better to have someone in forge with you at the time. If no one else has by Saturday I'm happy to have a go at it then.
Noooo alternating DB spawns, have them up at the same time. --- Double Post Merged, Aug 22, 2016 --- Wumbology.
I'd be willing to help. Seems pretty simple, except initial spawn scripts haven't been going my way recently. GT is ExpiredEGGGNOG. If you want to do it yourself here's the scripting. Damage Boost #1 On Spawn Message Send Alpha Damage Boost #2 On Spawn Message Send Bravo On Match Start Despawn On Round Start Despawn On Message Received Charlie Spawn Lightening #1 On Message Received Alpha Spawn On Spawn Despawn (These next two scripts may not be neccesary, but again, scripting with initial spawns has been very glitchy for me lately, so for safety you might want to put them on both lightnings.) On Match Start Despawn On Round Start Despawn Lightening #2 On Message Received Bravo Spawn On Spawn Despawn Pig (Respawn Timer of 60) On Match Start Despawn On Round Start Despawn On Spawn Send Message Charlie
I couldn't get a power up to delay spawn when I used to forge. No matter how I scripted it, it was always there at the beginning every time. Hope they fixed it by now.
If you can't delay the spawn at the start then you could always spawn a box around it at the start to prevent people from getting at it.
Did you ever try having it despawn on a message or timer and have the timer be an initial delay of a tiny value and then no repeat delay?
Yep, and it would work on blocks or building items but the power ups never would. Granted, this was on my last map 'Trestles' which is pretty old by today's standards.