Black Racher submitted a new map: Deadly Harvest - An abandoned farm house with A LOT OF interactive elements Read more about this map...
This has to be the most interactive infection map I think I have ever seen. I'm actually excited to try and play on this map.
Dude, this map is amazing! So dynamic, those aesthetics, that immersion! Daaamn! It reminds me to TWD season 2 and the upcoming Outlast 2. It's a pity it's too big for default Infection, but customs should be fun.
Thanks D4rkDeath, fame28 and ArthurBloodshot. I know it's a little bigger than default infection maps, that's why I create different places. The corn field is really big, it's maybe 1/3 of the map and you run through it really easily. As you have plants everywhere, it's not really "open"... It is cause you have no limit, but your field of view is really narrow. The 2 weapons useful here is the shotgun and the Hydra ('cause you can lock a zombie even if he's behind plants), and of course, sword to close quarter combat. I really think it's a good map in default infection gametype, it has been thought for this, that's why there's a lot of cover with trees or rocks everywhere outside. To prevent people to camp and shoot everything being in an open area where zombies couldn't go without to be spotted. Play it, you'll see ! My only fear is if everybody in the survivors team camp outside. But it's like every map... If all the survivors camp in the same place, the first 2 alpha zombies will probably never kill an enemy, it's true in each map with open area or places with one way. That's why here, there's always different ways. I'm pretty sure with 12 players, it will be good. I place a soft kill zone to restrict survivors movements, for example it's not visible on the screenshots, but you can just move 15 or 20 m behind the house before being outside of the playable zone. It's... A narrow open area =') EDIT : About TWD Season 2 and Outlast, they were absolutely 2 references to build the map
This map looks epicly swagtastic (good)! The lighting is incredible - especially the natural lighting. The position is well thought out, and the tone looks natural. The use of pallets and the small details like the furniture pieces really make this map look great - you feel like you are in the intended location.
Black Racher updated Deadly Harvest with a new update entry: New covers Read the rest of this update entry...
Black Racher updated Deadly Harvest with a new update entry: Video added Read the rest of this update entry...
Black Racher updated Deadly Harvest with a new update entry: Fill the attic Read the rest of this update entry...
Black Racher updated Deadly Harvest with a new update entry: Crashed Warthog Gauss Read the rest of this update entry...