Ferindale

Discussion in 'Map Discussion' started by GreyMuffinBass, Aug 15, 2016.

  1. GreyMuffinBass

    GreyMuffinBass Legendary
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    GreyMuffinBass submitted a new map:

    Ferindale - coming soon...

    Read more about this map...
     
  2. D4rkDeath

    D4rkDeath Legendary
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    I really enjoyed playing on this with you! I think if you made the beach less playable (soft kills on part of it) and a weapon rebalance, it would promote more use of the inner part of the map and overall flow better. Great work, I loved the theme! You really showed off your passion in this one!
     
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  3. GreyMuffinBass

    GreyMuffinBass Legendary
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    I felt the beach was a bit overpowered from the start, I have tested it with a smaller beach and more foliage/sight blockers and nobody camps the same way there anymore. It was a very large space at first, I have learned my lesson ^^

    Thank you for your insight, I appreciate the constructive feedback :)
     
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  4. D4rkDeath

    D4rkDeath Legendary
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    If you have the piece count, you should set up a core weaponset and core gametypes as an option. Even though it's designed for slayer, I really enjoy playing other gametypes on the map. I did this for Raptor Pen and some people prefer slayer and strongholds on that map instead of infection!
     
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  5. GreyMuffinBass

    GreyMuffinBass Legendary
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    Yes. I get what you mean, I was hoping to make a "Core Modes" version with all the gametype stuff and different weapon placements! This was specific for infection because I used a lot of infection requirements that lead to capped budget in this version. The sight lines will be adjusted for arena as well in the new map.
     
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