GAMERTAG: Qrrbrbirbei MAP: Reconciled v2.1 GAMETYPE: CTF Amount of Players: 6-10 WIP or MAP post link (optional): Attending (yes/no): only if you're still running past 1 A.M.
Gamertag: Draloric Map: Predition and Predition TR (Play one then the other instead of switching gametype switch the map) Gametype: Slayer # of players: 4v4 Attending: Would love to but gtg at around 10:00 EST
Gamertag: Dezert Fuze Map: Dead Village Gametype: Vanilla Infection (you can add some sprinkles if you want, I guess ; ) ) Number of Players: As Much as You'd Play Infection With, Technically Anywhere from 3-18 Attending: Can't, really want to, but tell me how it goes in detail PS: Don't Forget to Leave a Review on my Hub Post if you get the Time
For next time. Gamertag: Ryouji Gunblade Map: Thermostat (Link) Gametype: Old School CTF (Link, if you don't have it) # of players: 10-16 Attending: Yes Oh, I guess I should submit it to ForgeHub here first.
8/12/16 Forged Friday quote of the night. "That was f**king majestic" http://xboxdvr.com/gamer/LoTuS/video/20497903 Next week: GT - LoTuS MAP - Shambles Gametype -Strongholds MAP - Kelvin Gametype - Assault MAP - Syphon Gametype - Slayer
Thanks for the feedback. I'm putting both my linear maps up so hopefully Shipment can be finalized and my new map can be tested on. GT: KeeLoker Attending?: Yes if spots available Map: Shipment GameType: Disturbed LINK to thread Map: The Labs (Renamed from Meltdown) GameType: Project Chimera WIP
I'd like to directly enter Cataracta again for next week Not so sure about the gamemode, though. I guess Strongholds would be good, so you can tell me about the improvements. GT: HerrMittmann ("HairMidmaan" ) Map: Cataaracta Mode: BT Strongholds, BT, CTF, BT Slayer Loadout: AR + MAG
Great fun in the chat was had, RIP my forgebucks. Anyways, gonna get this in before its too full next week. GT: I am Aschur Map: Snake Pit Game: Slayer Doubles Description: A hectic mosh of tunnels and atria built to test high spartans in small fireteam encounters. Map link: here EDIT: I played around with some aesthetics and lowered the Plasma Pistols to 30% battery, I was thinking of replacing OS with a Hydra, but I will judge off this test whether I want to do that or not.
Same thing next week hopefully all fixes will be finished this time. Thanks so much for your help play testing this map everyone! I know it's big, and I know a lot of you are lazy and don't want to walk, back in my Battlefield days we used to walk 5 minutes to shoot someone.... All jokes aside, I've fixed the following after feedback: Added 20 new spawn points and repositioned existing ones to spawn players on weapon locations, and closer to the action. Moved a stronghold on pelican crash to only to top of the big rock, should make things more interesting to hold and defend. Changed a stronghold from Banshee big rock to red sneaky path, should give red team a closer point to capture and give that area some playtime, isn't very trafficked at the moment. Put flag capture points and flag spawn points in different locations to mix up vehicle vs player combat. Vehicles seemed to dominate your flag return point. - Blue now has to guard the flag in the back of the base in between the warthogs, and returns red flag to the tower. - Similarly, red now has to defend the flag I between the platform pillars and returns it to the inside of their base. added more "classic weapons" - I changed the Spartan Laser in the middle to a Sword, the CE magnum replaced the railgun, and a standard Spartan Laser now sits in the pelican crash. - moved a lot more covenant weapons closer in the middle and easier to come across - tweaked and moved more weapons and vehicles for easy access. This should fix all issues I've herd of, only thing that would make this play better after this next test is th have 24 players, we'll see what they gift us in future updates!
GAMERTAG: Sn1p3r C MAP: Thermal 4th Playtest GAMETYPE: Breakout Amount of Players: 4v4 WIP or MAP post link (optional): Attending (yes/no): Want to! I also have another 4v4 Breakout map, called "Junglerock" I'd love to get tested as well, but if I can only do one per night, I'd really need some time on Thermal.
GAMERTAG: iiiClaessiciii MAP: Spine GAMETYPE: Slayer, CTF, Strongholds, BTB Slayer, BTB CTF, BTB Strongholds, Amount of Players: 8-16 Attending (yes/no): Yes
Gamer tag: Draloric Map: 1v1x7 Gametype: Sevenral Duels # of players: 14, 7v7 blue and red. It is very important that you have 14 players, 7v7. Very very important. Attending: maybe but can't stay long
I have no idea which Friday I'm actually posting for now, but whenever! GT: Sikamikanico Map: Old Salt Game 1: 4v4 Slayer Game 2: 4v4 Strongholds Attending: Nope.