Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. qrrby

    qrrby Waggly piece of flesh
    Senior Member

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    GAMERTAG: Qrrbrbirbei
    MAP: Reconciled v2.1
    GAMETYPE: CTF
    Amount of Players: 6-10
    WIP or MAP post link (optional):
    Attending (yes/no): only if you're still running past 1 A.M. :(
     
    Max Extra likes this.
  2. Draloric

    Draloric Legendary

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    Gamertag: Draloric
    Map: Predition and Predition TR (Play one then the other instead of switching gametype switch the map)
    Gametype: Slayer
    # of players: 4v4
    Attending: Would love to but gtg at around 10:00 EST
     
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  3. Dezert Fuze

    Dezert Fuze Legendary
    Senior Member

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    Gamertag: Dezert Fuze
    Map: Dead Village
    Gametype: Vanilla Infection (you can add some sprinkles if you want, I guess ; ) )
    Number of Players: As Much as You'd Play Infection With, Technically Anywhere from 3-18
    Attending: Can't, really want to, but tell me how it goes in detail :D

    PS: Don't Forget to Leave a Review on my Hub Post if you get the Time :)
     
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  4. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    I have something new for next week.

    Map: Aerowalk
    Gametype: Deathmatch '99
    Player count: 8-12
     
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  5. Limeyy

    Limeyy King of the Fruits
    Senior Member

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    Is this what I think it is?
     
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  6. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    Yep, that's it, except I'm basing mine off of the one from Quake Live.
     
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  7. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    For next time.

    Gamertag: Ryouji Gunblade
    Map: Thermostat (Link)
    Gametype: Old School CTF (Link, if you don't have it)
    # of players: 10-16
    Attending: Yes

    Oh, I guess I should submit it to ForgeHub here first.
     
    #607 Ryouji Gunblade, Aug 12, 2016
    Last edited: Aug 12, 2016
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  8. Jack Bell

    Jack Bell Legendary

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    8/12/16 Forged Friday quote of the night. "That was f**king majestic"

    http://xboxdvr.com/gamer/LoTuS/video/20497903

    Next week:

    GT - LoTuS

    MAP - Shambles
    Gametype -Strongholds

    MAP - Kelvin
    Gametype - Assault

    MAP - Syphon
    Gametype - Slayer
     
    #608 Jack Bell, Aug 13, 2016
    Last edited: Aug 19, 2016
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  9. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    Thanks for the feedback. I'm putting both my linear maps up so hopefully Shipment can be finalized and my new map can be tested on.
    GT: KeeLoker
    Attending?: Yes if spots available

    Map: Shipment
    GameType: Disturbed
    LINK to thread

    Map: The Labs (Renamed from Meltdown)
    GameType: Project Chimera
    WIP
     
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  10. HerrMittmann

    HerrMittmann Legendary
    Senior Member

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    I'd like to directly enter Cataracta again for next week :D
    Not so sure about the gamemode, though.
    I guess Strongholds would be good, so you can tell me about the improvements.

    GT: HerrMittmann ("HairMidmaan" :p)
    Map: Cataaracta
    Mode: BT Strongholds, BT, CTF, BT Slayer
    Loadout: AR + MAG
     
    Max Extra likes this.
  11. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    [​IMG]

    Great fun in the chat was had, RIP my forgebucks. Anyways, gonna get this in before its too full next week.


    GT: I am Aschur
    Map: Snake Pit
    Game: Slayer Doubles
    Description: A hectic mosh of tunnels and atria built to test high spartans in small fireteam encounters.

    Map link: here

    EDIT: I played around with some aesthetics and lowered the Plasma Pistols to 30% battery, I was thinking of replacing OS with a Hydra, but I will judge off this test whether I want to do that or not.
     
    #611 Aschur, Aug 13, 2016
    Last edited: Aug 17, 2016
  12. OutlawSkot33

    OutlawSkot33 Legendary

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    The fun was our savagery towards sir squeaks.
     
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  13. lordcrusnik1986

    lordcrusnik1986 Forerunner
    Senior Member

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    as annoying as he got, he did make for funny fodder
     
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  14. M0D3RN SPAR7AN

    M0D3RN SPAR7AN Legendary
    Senior Member

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    Same thing next week hopefully all fixes will be finished this time. Thanks so much for your help play testing this map everyone! I know it's big, and I know a lot of you are lazy and don't want to walk, back in my Battlefield days we used to walk 5 minutes to shoot someone.... :) All jokes aside, I've fixed the following after feedback:

    Added 20 new spawn points and repositioned existing ones to spawn players on weapon locations, and closer to the action.

    Moved a stronghold on pelican crash to only to top of the big rock, should make things more interesting to hold and defend.

    Changed a stronghold from Banshee big rock to red sneaky path, should give red team a closer point to capture and give that area some playtime, isn't very trafficked at the moment.

    Put flag capture points and flag spawn points in different locations to mix up vehicle vs player combat. Vehicles seemed to dominate your flag return point.
    - Blue now has to guard the flag in the back of the base in between the warthogs, and returns red flag to the tower.

    - Similarly, red now has to defend the flag I between the platform pillars and returns it to the inside of their base.

    added more "classic weapons"
    - I changed the Spartan Laser in the middle to a Sword, the CE magnum replaced the railgun, and a standard Spartan Laser now sits in the pelican crash.

    - moved a lot more covenant weapons closer in the middle and easier to come across

    - tweaked and moved more weapons and vehicles for easy access.

    This should fix all issues I've herd of, only thing that would make this play better after this next test is th have 24 players, we'll see what they gift us in future updates!
     
    Max Extra likes this.
  15. Sn1p3r C

    Sn1p3r C Halo 3 Era
    Creative Force

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    GAMERTAG: Sn1p3r C
    MAP: Thermal 4th Playtest
    GAMETYPE: Breakout
    Amount of Players: 4v4
    WIP or MAP post link (optional):
    Attending (yes/no): Want to!

    I also have another 4v4 Breakout map, called "Junglerock" I'd love to get tested as well, but if I can only do one per night, I'd really need some time on Thermal.
     
    #615 Sn1p3r C, Aug 13, 2016
    Last edited: Aug 15, 2016
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  16. Limeyy

    Limeyy King of the Fruits
    Senior Member

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    GT: Limeyy
    Map: Bliss rev3
    Gametype: 2v2 h2BR
     
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  17. IIICLAESSICIII

    IIICLAESSICIII Legendary

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    GAMERTAG: iiiClaessiciii
    MAP: Spine
    GAMETYPE: Slayer, CTF, Strongholds, BTB Slayer, BTB CTF, BTB Strongholds,
    Amount of Players: 8-16
    Attending (yes/no): Yes
     
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  18. Tom Cinder

    Tom Cinder Legendary
    Forge Critic

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    GT: Tom Cinder
    Map: Skullus
    Game: 2v2 Slayer
    Attesting: Maybe
     
    #618 Tom Cinder, Aug 14, 2016
    Last edited: Aug 15, 2016
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  19. Draloric

    Draloric Legendary

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    Gamer tag: Draloric
    Map: 1v1x7
    Gametype: Sevenral Duels
    # of players: 14, 7v7 blue and red. It is very important that you have 14 players, 7v7. Very very important.
    Attending: maybe but can't stay long
     
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  20. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    I have no idea which Friday I'm actually posting for now, but whenever!

    GT: Sikamikanico
    Map: Old Salt
    Game 1: 4v4 Slayer
    Game 2: 4v4 Strongholds
    Attending: Nope.
     
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