[WIP] Old Salt

Discussion in 'Halo and Forge Discussion' started by Sikamikanico, Aug 11, 2016.

  1. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    Concept - an ancient pirate shipwreck in a natural cove.

    [​IMG]

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    Not sure about the layout and I think it's overscaled.

    It's basically a 3 Lane map - far right is low, the ship is mid, and to the left is the high ground with very little cover.

    Haven't placed any weapons or spawns yet - anything people would like to see that might be a little different yet fit the whole piratey theme?

    Thoughts?
     
    #1 Sikamikanico, Aug 11, 2016
    Last edited: Aug 11, 2016
  2. Limeyy

    Limeyy King of the Fruits
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    Wow.
     
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  3. Chronmeister

    Chronmeister Blockhead
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    The ship definitely needs the One Eyed Willy secret chamber.:) Looks sick man. I hope to get some games on it soon.
     
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  4. Soldat Du Christ

    Soldat Du Christ Legendary
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    Make the lower ship hull have broken open splintered wood, allowing more flow on the bottom tier

    Get rid of the window facade, looks corny
     
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  5. Zandril

    Zandril Promethean
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    Damn dude. How many pieces is the ship using?
     
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  6. Dunco

    Dunco Troll Whisperer
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    You look corny. Sideways avatar havin mufuga
     
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  7. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    Don't know about secret chambers - it's a core 4v4 map after all.

    Due to the way the ship was build (and that it's submerged halfway, means further holes in the hull are out I'm afraid.

    The ship, if memory serves, uses around 400 or so pieces. Was a ***** to build.
     
  8. Dunco

    Dunco Troll Whisperer
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    Secret weapon :)
     
  9. WyvernZu

    WyvernZu Forge Critic
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    Love the look of the ship!
     
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  10. cluckinho

    cluckinho Well Known
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    As a power weapon you should put a sword on the ship
     
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  11. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    Yeah, it'd certainly fit thematically.

    I might embed it in a human corpse as a pick up rather than a weapon pad though.
     
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  12. cluckinho

    cluckinho Well Known
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    Yeah that's a cool idea
     
  13. Drizzy_Dan

    Drizzy_Dan Mythic

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    This looks really good and I'm looking forward to playing on it.
     
  14. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    So it's being reworked. Layout was pants. Ship stays. New Land will be... Well, forged.
     
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  15. xdemption

    xdemption ATN
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    seems a little fishy Squidward
     
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  16. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    Big update for this one.

    Layout changed - it's more 'pirate fort' than natural cove now.

    The ship has been completely rebuilt, going from over 450 pieces to a mere 230-something. (thanks for twisting my arm on that one @WyvernZu)

    Still not playable, spawns/weapons are required, but it's well on the way.

    [​IMG]

    [​IMG]

    Will drop an update here when it's finally playable. :)
     
  17. Wally12

    Wally12 Ancient
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    I hope it has One-Eyed Willy's treasure and booty traps. Otherwise, serious deductions for map rating. :)
     
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  18. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    Walkthrough of the Alpha after the first art pass. Any thoughts on art and lighting are appreciated!

     
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  19. Wally12

    Wally12 Ancient
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    I REALLY like this. The boat and houses in the background are especially great! And I like the lifeboats as a way of crossing the water. I'm sure you definitely don't have the budget, but it would be pretty cool if you could make a distant ship in the background that was firing cannons at the fort.
     
  20. Drizzy_Dan

    Drizzy_Dan Mythic

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    This map is REALLY pretty. One problem I have, and this is personal to me, is that there's a Typhon. It's kind of an OP weapon with extra lock-on and tracking capabilities and higher fire rate. Still haven't been in a lobby to test this but I'm looking forward to it.
     

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