2 suggestions. Block out the map first might help. And if that doesn't work, why not adopt and colab with someone who has blocked out, tested and iterated and art that up?
i'm very anal about layouts. i like getting into interesting fights and want to make sure things are designed to accommodate my art theme first, so i'm not really the kind of person to collaborate with on that end. it's easier for me to have someone tell me that my pathing is bad then it is for me to tell someone why i don't like their layout.
ARCHITECT REFORGE CHALLENGE Alright so I am at a bit of a crossroads here, since I have been having conflicting feedback I challenge anybody to reforge architect to try and make the map better. Might be kinda fun to see what people do So I dare you, to reforge the map better than it's current state. If you think you could do it better, I would like to see you try > https://www.halowaypoint.com/en-us/...demption_2e25ddf0-2cda-4cb3-ba04-bd99f1ac7144 Good luck Xdemption
Wow. We've been getting helpful tips and tests done by actual pros, which is really exciting! We've been taking their constructive criticism pretty seriously and have been making a ton of changes. BaconMedia went through and changed up some of the lighting to make it either less jarring, or less color-coordinated based on map siding. Spawn, Deck, and Alleys of each team are still colored, but the surroundings are no longer matching. New cover is being made and are currently going to be tested by a few people testing the waters in Strongholds. That's the biggest issue we will have is making sure Red Deck doesn't have line of sight on too much of the map, which may mean getting some palm trees to replace the bush. I've also started removing a lot of the clutter around the map. Cleaning up the cars used as cover are the biggest changes. Both blue and red Alleys were extended outward, making for better travel and less claustrophobic gameplay. Basically, we're hitting that area where we're both out of pieces to make large changes and overhauls, and that will make needed changes difficult. A big thanks to Vetoed who has taken a liking to the map. Without his help, the map wouldn't be moving towards a more competitive map like it is now.
@Orzium Since you love bringing my name up If I actually wanted a map in matchmaking, I would have one. I would throw together some hum dee dum symmetrical bullshit in 2 hours and sell it to uny or some brainless CC as the next middy. I was going to make fun of one of your maps but then I realized I can't even name anything you've made. Oh wait, I did have a map in matchmaking. It was Halo 3 in the Bungie day playlist when this franchise was actually relevant.
yikes! edit: I couldn't agree more with Goat (below me) except 1v1s are my life. Problem is that we need everyone to be that way.
Before i became a regular member of ForgeHub and found a "circle" to circle jerk with, the allure of getting something in matchmaking is what drove me to Forge. But then I discovered how fun playing and designing 2v2s were and it didn't matter anymore. If I had my way, I would build 2v2 maps nonstop and amass a playlist of wildly creative maps I actually wanted to play in my free time. A server browser would make it even more enticing. Matchmaking doesn't deserve the talent and creativity we have in the community. For instance, I'd love to push unorthodox power weapons and experiment with more powerups and dynamic timers - things that change the game plays at a fundamental level. Unfortunately, distilled and homogeneous settings prevent innovation and originality from taking the center stage in matchmaking. Obviously this is done to appeal to the widest audience as possible and prevent a problem we have had in the past where the game was full of vastly different settings. Nevertheless, when I look at what is on offer in Halo 5 and what has been offered traditionally, it's just dull in comparison. So while it would be nice for Spellbound or whatever else I make to find its way out there for the wider Halo fanbase to enjoy, I am content being adulated for my small scale successes and otherwise see no problem in providing for a dedicated core group that is not going to be gay and crouch all over my map.
This is exactly the reason I've almost exclusively worked on 1v1 and 2v2 maps for the last couple of years. The map I'm working on right now is the first 4v4 I've designed in a long time. Only reason I've been able to stomach it is because I feel like it's different enough to make a somewhat unique experience. I don't think I have it in me to ever make a symmetrical 4v4 map again. I don't mind playing them. They just don't interest me enough to hold my attention when it comes to forging. Smaller player counts is definitely where it's at.
I'm working on an infection map, that has 0 layout right now haha. I'm trying to make it into a map, but the gist of it is that it's Japanese architecturally/aesthetically themed, and takes place at night, and honestly has a creepy vibe already. If someone wants to help me out with layout, and how I can turn this one unfinished building and tree into some sort of layout, go ahead and message me on XBL
Well that doesn't come across as arrogant at all. If you actually wanted a successful map design series, would you have one? or would it too be irrelevant? the first episode came out like a year ago <3
On the same subject, @Orzium you do realize I've had multiple maps in MM right? I'm not "butthurt". ****, there's still a pretty good chance Twice Forsaken (which is hardly my map btw) will go in eventually. But I'm assuming you were just trolling with the butthurt comment. Surely you weren't actually serious. I mean, that'd be pretty stupid if you were....
And here is Winter all 4 seasons are out, ill be updating them a little bit at a time to make each season better, and more diverse, but as for videos this is it the final version
Is it though? Can't we all agree that historically the maps that get chosen for matchmaking are by and far the most "approachable" and generic designs? Not speaking for all of them but you get the idea. Generic is not my style. I'm happy with my level design series. Im happy with the content it's covered and the little reception it's gotten. If I ever put the final touches on ep 4 I'll happily upload that too. <3