[WIP] Bulwark

Discussion in 'Halo and Forge Discussion' started by Erk, Aug 7, 2016.

?

Which version seems better?

  1. High Bridge

    5 vote(s)
    83.3%
  2. Low Bridge

    1 vote(s)
    16.7%
  3. They Both Suck

    0 vote(s)
    0.0%
  1. Erk

    Erk Mythic

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    This is a quick WIP thread to gather any feedback I can on the overall design as well as some version changes I did recently in response to testing and what I saw that I didn't like from those tests. Each picture has two versions, the first from the original and the second after changes addressing that feedback without completely changing the design. If you have an opinion or other suggestions about anything you see feel free to post it.

    The changes revolve around the highest bridge section that is accessed from the cave, this is hard to notice from the overview so the changed version of that shot is not included.

    Also if you have the urge to look a bit closer in forge/customs and have thoughts on weapon placement, stronghold placement, spawns I would love to hear that as well.

    The main gametypes I had planned for would be 4v4 strongholds and slayer. I wanted to try oddball but there may be a few too many out of bounds areas to throw the ball as a large part of the map is surrounded by water, along with a shallow pool in the middle. Too many quick resets may get annoying.

    Power weapons:
    1x Sniper
    1x Rockets
    1x Camo
    1x Scattershot

    overview1.png tele1.png tele2.png bridge1.png bridge2.png cave1.png cave2.png
     
    #1 Erk, Aug 7, 2016
    Last edited: Aug 7, 2016
    Blaze and Xandrith like this.
  2. OutlawSkot33

    OutlawSkot33 Legendary

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    Having played it this past Friday, I thought High bridge was fine.
     
    Xandrith likes this.
  3. Drizzy_Dan

    Drizzy_Dan Mythic

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    What's the player count for this? Looks good. I can't speak on the bridge adjustments though.
     
  4. Erk

    Erk Mythic

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    It's a 4v4. I'll add that to the main post.
    --- Double Post Merged, Aug 7, 2016 ---
    The main part i wasn't happy with was that you can sit in the cave mouth and be safe from both sides pretty easily, it was meant to be an exposed position so that kinda took away the risk part. Bringing it down a bit and making the jump across to get more vision of the map will hopefully help. Once i try it more I can decide if it helps and maybe of different ways to get the same result.

    I also had considered just making it a teleport up with no way to back out into safety.
     
  5. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    You did a really nice job portraying the them through geometry alone. I'll be checking this out in-game fosho.
     

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