What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Yevah

    Yevah Ancient
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    @A 3 Legged Goat I doubt you are annoying anyone, certainly not me. You're definitely not the only one who takes forge quite serious and if it is your passion then by all means follow it. I was just stating I don't view forge in that same perspective.
     
  2. Goat

    Goat Rock Paper Scissors Scrap
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    I just miss when WAYWO was super sweaty. When @thefro3po would post these elaborate sketches, when @The Fated Fire would post his map all massed out in Maya, or even when some of the Halo 3 forgers would get really nerdy and post sketch ups. That ****'s cool to me. It says "hey, I have a vision for this map and I'm putting a lot of time into the design." I like that development stuff with a long turnaround. It feels like that disappeared in the spring and now everyone is super salty about random things.
     
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  3. Overdoziz

    Overdoziz Untitled
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    Here some vaguely "sweaty" stuff

    [​IMG]

    Very first iteration of Smokestack v2
     
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  4. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    I just want to know what movie this is from and who that actress is.
     
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  5. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    But... but... what did I do now?
     
  6. a Chunk

    a Chunk Blockout Artist
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    A lot of you probably already saw that I re-forged the blockout of Wet Dream, but I'll leave this short video and explanation here.



    I don't think I've ever talked about the initial developmental process for this map. It was an enormous anomaly for me. Around this time last year, I jumped in forge on H2A without anything particular in mind, and had the entire layout figured out in about 30 minutes. I usually place about 1 or 2 pieces in that amount of time, lol. So far, I feel like the design holds up pretty well, but there haven't been any 'sweaty' tests on this version yet, so we'll see.

    I'm starting to mess around with colors and textures now. Hopefully I don't get too distracted trying out different combinations. I could see myself experimenting with different stuff for the next month...
    I kind of wish there were options to set primary/secondary/tertiary texture and overlay options. It's nice being able to change the colors on the whole map quickly, but then I still have to select pieces one by one to change the textures and overlays. :(
     
  7. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    This doesn't even look like halo.



    It looks so much better.
     
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  8. Nitro

    Nitro Guilty Spark

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    How I feel walking into this. ;)

    [​IMG]
     
  9. Goat

    Goat Rock Paper Scissors Scrap
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    [​IMG]
     
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  10. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    Correct. That is why you need to pull down the indie Unity solution and blender and take that one man hobby to a whole new level. Keep your own creativity moving along all the while producing your own IP.

    Once you get a strong prototype in play, go get venture capital to start your own business. But make sure that your capital partners agree in writing that you have sole discretion of the road map and vision for your game.

    Always be prepared for the long haul - the Minecraft model. Do it first and foremost because you won't lose the passion even when passing through boring periods. Keep responsive to your customer base. And in time you can't fail because (taking a line from Fire Walker) you have the juice.
    --- Double Post Merged, Aug 6, 2016 ---
    If you want your map to look simple then simple is fine. The current map that is being featured looks forged... because it is simple in textures and art.

    Most people may not talk about how art makes them feel with halo maps because they don't realize that it does or how it does. For a large part it is subconscious.
     
    #6550 MrGreenWithAGun, Aug 6, 2016
    Last edited: Aug 6, 2016
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  11. Goat

    Goat Rock Paper Scissors Scrap
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    I already have my own IP but I was going into film animation instead of games.
     
  12. a Chunk

    a Chunk Blockout Artist
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    Your favorite Halo Gametype is Husky Raid.


    :p
     
  13. MultiLockOn

    MultiLockOn Ancient
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    Wait...you're red...














    I live to serve you my Lord.
     
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  14. a Chunk

    a Chunk Blockout Artist
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    Uh huh... I see how it is now...
    I lose my red name and you just jump ship to another God. :tedium:
     
  15. MultiLockOn

    MultiLockOn Ancient
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    Why is this peasant speaking to me?










    I still love you
     
  16. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Yes! I'm free to raise hell once more! Schnitzel is freeeeeeeeeee!
     
  17. Goat

    Goat Rock Paper Scissors Scrap
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    threw this idea for an atrium together. maybe something will come of it if i ever stop thinking about spellbound

    [​IMG]
     
    #6557 Goat, Aug 6, 2016
    Last edited: Aug 6, 2016
  18. Xandrith

    Xandrith Promethean
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    I really like the alcove opening, but I'm sure you realize how similar this atrium is to spellbound. You should try painting some stuff that doesn't consist of walls with doors, like terraced geometry.
     
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  19. Goat

    Goat Rock Paper Scissors Scrap
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    i'm trying not to steal salty's cove
     
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  20. xzamplez

    xzamplez Ancient
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    Nitro has mod powers again. Uh-Oh....

    Goat, do whatever the hell you want. Chances are the next map I make will be in Murder Miners again, and though it is for different reasons, the idea is the same: Do whatever the hell you want.

    Don't let haters like Xandrith keep you from doing what you want.
     
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