ryan LFC 92 submitted a new map: Survive the Underground - Best linear infection map out there. Fat kid but without the fat kid. Read more about this map...
ryan LFC 92 updated Survive the Underground with a new update entry: everything should be fixed now and properly balanced Read the rest of this update entry...
ryan LFC 92 updated Survive the Underground with a new update entry: teleporters that sometimes dont work fixed.. Read the rest of this update entry...
ryan LFC 92 updated Survive the Underground with a new update entry: it is really fixed now lol Read the rest of this update entry...
Hello, I'm trying to look for the version of you're map with the aesthetic stuff like the Line rails, and seats in the train, but everytime i download i get the map without those things :/
sorry, i took out the seats in the train for gameplay reasons, and im not sure what you mean about line rails. i dont think i removed them. im glad you liked my map. I am working a new one which will be just as fun.
This is one of the worst maps for infection. Is based around stages with gaps in between but the issue is that the game is heavily unbalanced in the Spartans favour, in sections such as the train where the infected spawn in to instantly die to a turret. This is then copied later but with 2 turrets.
wow I invite you guys to my custom lobby and you hunt online to bash my map lol. everything you mentioned in the review is what makes it fun but you are looking for the negative in everything. I have never met anyone saltier than you guys. the troll is strong in you.
ryan LFC 92 updated Survive the Underground with a new update entry: MY MAP IS PERFECTED! (I got a review troll. yayy.) Read the rest of this update entry...
Ryan I wouldn't take it as bashing, for someone to seek out your thread to give feedback means they want to help. In infection gametypes, if the timer consistently runs out with multiple spartans surviving, the game is unbalanced in favor of the humans. Take out the turrets and play test it that way or make a sewer or access tunnel that allows the zombies to flank the turret guy so the other humans would have to protect him. Allow it to be a drop down with height for the infected and it would allow them to show up by surprise out that passage. You want to create a sense of danger and urgency for each area. Also take the time to put a car transport train and other cargo boxes to stagger the way zombies move through the train, straight empty open long narrow halls aren't balanced and lack aesthetics.
trust me fame28, they were alot unfriendlier on xbox, telling me to delete my map. its clear they dont want to help. also they moan about the survivors having the advantage when its clear when you play with lots of people, the zombies are very dangerous and dont need help. survivors very very rarely make it to the end. The problem with this map is you need atleast 10 people to really have fun. Also i did have seats in the train but it makes it harder for the zombies who get stuck on obstacles while some zombies like to hide messing up the flow of the map and making it easy for the survivors so i have forced the zombies to just attack by giving them no choice but to, and if they do it well they will win, which they do in most games. Trust me, play this map with a full lobby and you will see how well balanced it really is. its edge of the seat stuff for the survivors and pretty fun for the zombies.
I too noticed this. As i said in my review being infected feels like being on a death loop:/ map has potential i believe but from what i saw, i too see it as unbalanced..
for the past update. the zombies health was a bit low, a change i made because people said it was too hard as the survivors. for the past day, the zombies have had increased health. i think its the sweet spot. when did you last play the map?
Extremly fun game bro! I made a Cinematic View of the gameplay of it! If you would like to check it out!
ryan LFC 92 updated Survive the Underground with a new update entry: reworked ending Read the rest of this update entry...