Thorrulf submitted a new map: Station Kingston - An abandoned UNSC Research station, out in the middle of an ocean. Read more about this map...
Really? All I tried to do was mix the theme of a shipping platform, and a scientific base. I plan to update the large building tomorrow. --- Double Post Merged, Jul 20, 2016 --- and Zandril man I hate to say it but if you look at it, while I know the white building needs work, hense why I'll be changing it, there is a lot of scripting in play on that map to keep some parts looking realistic.
Well Zanny, you are a forge critic, how would you improve on the map? --- Double Post Merged, Jul 20, 2016 --- I do take criticism man, and this is only my third map, so the more ways I can improve the merrier.
The main problem lies with the layout. The map suffers from what we now call "Power Installation syndrome" because you oversaturated your map with cargo containers and crates. Not to mention they're all colored a sickly green. Looks really bad. Your map needs proper wall pieces, structural cover, height variation, defined routes, etc. The crates and containers create too much lazy cover, they make for a maze-like layout, and messy movement.
Ah, I left them due to when I had done my first map test, and players didn't have much of an issue with them, other then obtaining the CE pistol, as most players could not find it. I had no idea that cargo containers could confuse people that easily. It honestly seems a bit odd. I have the place set up to look like they where expanding the area before the infection. in some areas such as the Rail gun spawn SMG spawn, and the Lawgiver spawn.
Confused players aren't the issue. Bad gameplay is. But hey it's your map man. Up to you if you want to listen to the people you played with or to me.
Well I just updated that and took what you said into consideration, I ended up keeping the crates, but I did add areas that gameplay wise would be seen as easier to navigate. There are some new weapons and locations, as well as a piping system that can be used to get around the map quickly. I had to get rid of the fog, and change the skybox for some of the aesthetics to look right, but honestly I think it will work a lot better now.
When making maps in the future, try no to attach yourself to the theme of the map before you're confident in the gameplay & layout. Gameplay should ALWAYS come first when forging a map. Theme's/aesthetics are supplementary and add immersion, which is great. However, they're not what makes a great map. Seems to me that you aren't comfortable making many sacrifices for gameplay, which is bad. I know how it feels when you nail an idea for what you want your map to be, but then to be told you need to make changes that could effect greatly what the map is. It sucks. But hopefully it will not only make a better map, but a better forger too.
Its Bibz I get what you are saying, but just last night, when Ducain23 was streaming on twitch, I asked if he could test out my map, and he did. Not a single player had any issue with the cargo area at all. Hell one turned it into a holdout with a gauss turret. The only issue they had was a lack of cover for the infected which is something I am changing right now.
Hey man. Learn who to listen to in regards to the type of map you're making. Bibz makes Infection maps and has made a lot of good maps that received good attention in both Halo 4 and Halo 5. And not to toot my own horn but I've made successful Infection maps in Halo 4, MCC, and Halo 5. Bibz and I are both telling you your map has layout problems. Ducain makes racetracks and aesthetic maps and you're choosing to listen to him and whoever the randys in his lobby are. You're leaning towards their feedback instead of those of the Infection forgers. And why? Because Ducain has a big channel? Because they didn't say much negative things about the map? Don't get me wrong, I think all feedback is important. But you can't ignore the ones pointing out what's wrong with a map. Now let me lay this out loud and clear and I want you to know that this is completely sincere. This map's layout is bad. It also looks disgusting. Also, let me just say that it's very annoying to deal with someone who responds to criticism with "Well my friends who played it didn't think anything was wrong." But whatever. If you think your map is fine because Ducain and his subscribers didn't have much to complain about, then feel free to not do anything. Good luck with the rest of your forging career with that kind of mindset.
Look I don't want you to feel like this in an attack on you as a person or a forger, but Zandril is on the money. Now I can't judge the map too much to an extent because I haven't played it. However, with experience you can usually make some good judgement calls on about a map from the image the forger has posted. Not to offend Ducian or what he does, but when it comes to Infection, he isn't the first person that comes to mind when you want feedback. Also the kinds of people in his lobbies are just people playing custom games, not forgers looking to give criticisms. Take what you want from what me and Zanny have said, but don't take it to heart when someone says something negative about your map. --- Double Post Merged, Jul 27, 2016 --- One more thing. Gauss turrets are not recemended on Infected maps. They're really not fun to go up against for the infected. Very frustrating and have way too much range for an instant kill weapon.