JoeAct20 submitted a new map: Synesthesia - A 50's New York with a steampunk aesthetic Read more about this map...
The map looks pretty good. But you should place down quite a bit of neutral respawn points around the map. And in one area, you can get completely out of the map too easily.
I'll add some for respawning in forge, I don't have any neutral ones down because its made for infection. Once I finish testing the infection version I'm going to be creating a slayer version of the map. What part of the map can you get out of ReinaStorm, and thank you for the input.
Towards where the overshield thing is outside the map, there is a tall wall, but an easy sprint thrust jump will get you to it and out of the map. An invis barrier there, and close up the little gap I guess to help signal the level's barrier. And on respawn points, Neutrals all around the map are a common setup for standard Infection. It prevents spawn glitches where if certain (or all in rare cases) "team" based respawn points are in sight by a player (visibility check), it could cause players to spawn outside the map in the canvas. Having neutrals all around the map prevent this occurrence. Neutrals all around also help prevent spawn camping and "spawn herding". Not everyone will play honorably in custom lobbies. People are always trying to break maps.
I will be fixing that way out and putting some more spawns down asap. Having them there in case of glitches or exploiting spawns was a good suggestion.
Just saying, this looks really great. Very nice to look at - will get a download from me. As an aside, and not really speaking as to the quality of the map, I'm not a fan of the name (personal preference on that one)
Looks really good man. Excellent execution of the theme. I'd be down to walk through this with you in Forge and give any feedback if there are issues. Just message me about it when I'm online
Incredibly good looking map my friend I'm glad you're planning on making a version for other game types. There are a lot of really good infection maps I'd like to see have other versions made for slayer and team slayer. Anyway love your map the only thing I would change is the ladders by placing invisible low gravity zones from bottom to top with an invisible barrier angled at the bottom so when you walk at them they take you from bottom to top in one fluid motion.
HaHa, the blimp hasn't ever done that in any of my lobbies NOKYARD. Thats probably just forge glitch, but a exceptionally entertaining one! Sikamikanico i may change the name to New Amsterdam but I want to finish updating the "Synesthesia" build of the map so people who have already downloaded it get the updates in they're bookmarks. I wasn't the biggest fan of the name because it didn't have anything to do with New York.
I removed the scripts and moved the blimp with a ring of Gravity Slides. It was just a quick job and i broke the blimp in the process but it moves much smoother like that, rather than the jerky movement of scripts
I may try to work with the sliders for the blimp also because did move much smoother in your video. What i might do is just have it go over the map and have it scripted to respawn when out of view; this way i can "multiple" blimps going over the map.
There was something in your blimp which prevented it from moving. Likely a light or FX which could not be set to Normal physics.
I'm just gonna be real here... BEST city aesthetics on Halo 5 forge I have ever seen man. I was in a lobby with this map last night and I cannot explain how happy it makes me to see buildings with facade windows done in a way that looks a lot more realistic than others I've seen. It would be so cool to see Outbreak City with these aesthetics.