Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    Sneaky last second submission - Strongholds on the same map (Fever Pitch MM 1.0) - Thanks Max!
     
  2. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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  3. CertifiedChamp

    CertifiedChamp Legendary
    Senior Member

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    GT: CertifiedChamp
    Map : Retreat
    Gametype: Slayer/Strongholds

    I'm feeling comfortable with the changes that I've made. I cut out the entire side with the zip line, moving into the playable map, added cinematics and a hydra, along with stronghold points
     
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  4. Tom Cinder

    Tom Cinder Legendary
    Forge Critic

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    For July 29th:

    GAMERTAG:
    MAP: Heart of the Mountain
    GAMETYPE: 4v4 Strongholds
    Attending: Maybe

    Based on feedback I've added a destructible structure semi-protecting red yard's stronghold from ground pounding.
     
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  5. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    For the 29th:

    Map: Eagles Dare
    Gametype: 4v4 Strongholds
    Attending: Maybe

    (Right now it's like partway through being converted from a blockout, I'll update this post if I get it further along art wise.)

    Gamertag: I am Aschur
    Map: Temple of Boom
    Gametype: 2v2 Slayer
    Attending: Maybe

    (I'll try fixing some of the corridors as much as I can)
     
    #485 Aschur, Jul 23, 2016
    Last edited: Jul 24, 2016
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  6. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    as of right now forged Friday is done for the week thanks everyone for playing, submitting, and watching! I see we already got some people signing up for next week! Can't wait to test out all of those maps as well. I'm really glad to see that you all have been so supportive and active in the testing lobbies it really means a lot. Hopefully I can keep this up through halo 6 lol
     
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  7. Draloric

    Draloric Legendary

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    Gamertag: Draloric

    Map: Eradication Highway

    Gametype: Eradication

    # Of players: 12-16

    Fixed Warthog not being teleported

    Added more weapons / ammo

    Lowered zombie health

    More aestetics!
     
    #487 Draloric, Jul 23, 2016
    Last edited: Jul 26, 2016
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  8. Natabase

    Natabase Legendary

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    GAMERTAG: Natabase
    MAP: Atonement (most recent)
    GAMETYPE: Slayer, CTF
    Attending (yes/no): Most likely
    8 Players
     
    #488 Natabase, Jul 23, 2016
    Last edited: Jul 23, 2016
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  9. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    GT: The Grim Dealer
    Map: Heights 0.1.4b
    Gametype: Strongholds

    I've made some big changes to parts of the map. I think it'll flow better with these adjustments.

    I would like to get an additional test with Oddball as well if there is enough room.
     
    #489 The Grim Dealer, Jul 24, 2016
    Last edited: Jul 26, 2016
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  10. Gsomekiller307

    Gsomekiller307 Legendary

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    GT: gsomekiller307
    Map: jump rope
    Gametype: jump rope
    Players: 16
    Map: shia labeouf
    Gametype: shia labeouf
    Players: 12
    Attending: yes
     
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  11. M0D3RN SPAR7AN

    M0D3RN SPAR7AN Legendary
    Senior Member

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    image.jpeg Here is the fruit of my labor! I call it
    Chartis Graphein. Description: Exploration of the Halo Array has proven that each Instillation's core facilities are remarkably similar for universal identification.
    image.jpeg
    This map, made for 16 players; is a remake of Silent Cartographer from Halo: CE with changes to make it balanced for Big team game play including CTF, Slayer and Strongholds.
    The overall layout of the map is for vehicular combat on the beach around the outside and the inside is for fast paced infantry defend and attack gameplay.
    image.jpeg
    I'm not going to lie, this map is huge. I had To find a way to make the map smaller and I came to this conclusion. Originally Silent Cartographer only had one way into the interior of the island. In order to keep the map flowing better and minimizes running distance to the heat of battle, this map has 3 ways on both bases, and at least 1 way in on each side of the island. This allows infantry to go outside for weapons and vehicles with a fast route back into chaos.

    One challenge I knew I'd have with this size of map was easy weapon locations. I didn't want to place a weapon or grenade somewhere and have players just walk past because it wasn't easily identified. I combated this by placing UNSC weapons next to ODST drop pods scattered throughout the map. Covenant weapons, and vehicles are located on or next to dead elites, grunts and Jackals.

    Each team has the same firearms and vehicles located around their base, exploration of the island will allow you to find more interesting power, load out weapons and vehicles to change the tide of battle.


    Red Base: located in the map room structure. Your team will have a good view and defense of red island area from the outside platform that gives a lot of open ground to cover before entering the base. To get into the middle of the island you can go out the back, though the Guilty Spark inspired bunker entrance, go through the caves or up a gravity lift that brings you to the upper structure
    image.jpeg
    image.jpeg
    Blue Base: located At the first structure were the beach battle happens. This base has nice views of either side through tall Windows. A light bridge in the back of the base will take you into the interior of the island or you can proceed beach side by going thought a cave or up the cliff side path.
    image.jpeg image.jpeg
    Big rock side is the first side of the island you drive the warthog on in the campagin. I noticed the two big rocks were pieces of a cliff that fell and exposed metal on the other side. I decided to take that metal out and create a large cave going right into the center. This side features a banshee atop the biggest rock, an energy sword on weapon pad and a ghost. There is also a drop pod with hydra close by. Taking the left will take you to blue island, right to red island.
    image.jpeg
    Crashed pelican side holds the SPNKR rockets, a Wasp located on the higher ground, and a path up the cliff to the Bunker structure.
    image.jpeg
    Sneaky Path side is the original path into the interior of the island. It's small forest holds a ghost, fuel rod, and a SAW on the beach were the ammo and flipped warthog was located. Going through the arch will take you to red island.
    image.jpeg
    Overall I reall wanted to make this Asemetric map balanced for each team, and encourage exploration of this nostalgic island. I took careful consideration into scale, placing of every rock and tree to the original (with the execution of added areas) and getting the feel of this map to be on or with the Campagin.
     
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  12. M0D3RN SPAR7AN

    M0D3RN SPAR7AN Legendary
    Senior Member

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  13. Dunco

    Dunco Troll Whisperer
    Forge Critic

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  14. Studbeasttank

    Studbeasttank Legendary

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    GT: Studbeasttank
    Map: Beachfront
    Gametype: Slayer, Strongholds, or One Flag
    Players: 16
    Attending: Yes
     
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  15. JoeAct20

    JoeAct20 Legendary

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    GT: JoeAct20
    Map: New Amsterdam (I changed the name of the map so it may be called synesthesia)
    Gametype: Infection (SMG start)
    Players: 16
    Attending: yes

    Forge Hub link: New Amsterdam
    --- Double Post Merged, Jul 26, 2016 ---
    GT: JoeAct20
    Map: Kibishi Haka :viral:
    Gametype: Infection (SMG start)
    Players: 16
    Attending: yes

    Forge Hub link:
     
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  16. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Hey forgedfriday now has a bot to help you guys out in the chat box. I've got some commands programmed in and now im looking for more. what all do you want the forged friday bot to do?
     
  17. Ascend Hyperion

    Ascend Hyperion The Homeslice
    Staff Member Forge Critic

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    I have some command ideas.

    :list: = Map List
    :map: = Current Map/Author
    :balance: = rearrange the teams
    :badblue: = Blue has lost three in a row (It's the 3-0 Police! Look out Blue!)
    :badred: = Red has lost three in a row (It's the 3-0 Police! Look out Red!)
    :gg: = Good game to all
    :badmax: = Max is doing really bad (Scrub Extra!)
    :broken: = chat feels the map is not worth playing (Needs more work!)
    :heart: = chat really likes the map (Cool Map!)
    :addmap: = Chat requests list addition (Hey Max, is there space for another map?)
    :addplayer: = Viewer wants in (Adds viewer to lobby queue)
    :salty: = (Bust out the fries!)

    Now some fun ones!

    :dunco: = :dunco: (golden)
    :maxextra: = (Extra Max ;D)
    :ascend: = :ascend: (green)
    :BTM: =(10/10 Better Than Malta)
     
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  18. Draloric

    Draloric Legendary

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    Gamertag: Draloric

    Map: Domuck

    Gametype: CTF, Strongholds

    # Of players: 4v4
     
    Max Extra likes this.
  19. Taitou1

    Taitou1 Legendary

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    Gamertag: Taitou1

    Map: Weekend Getaway

    Gametype: Infection

    Attending: Yes

    # of players: 6 to 12.
     
    #499 Taitou1, Jul 27, 2016
    Last edited: Jul 27, 2016
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  20. OutlawSkot33

    OutlawSkot33 Legendary

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    Gamertag: OutlawSkot33

    Map: Alcove
    Gametype: Grifball.
    Attending: Yes
    Info: 99.9% complete version of Alcove Assault from last week. Just wanting some very final feedback/ideas.

    Map: Sunset Beach-A
    Map: Sunset Beach-B
    Gametype: Abbreviated Griffball. Set the score to 3 and time to 6 min to speed up the test for these two to fit in the time frame of one.
    Attending: Yes.
    Info: 99.9% complete version of Sunset Beach Drive. The difference between the two is to get a vote on a "This or That". The only real gripe from last week was that Red Team blended in with the skybox a little bit. So I added a set piece to try and alleviate that into Sunset Beach-B.
     
    #500 OutlawSkot33, Jul 27, 2016
    Last edited: Jul 27, 2016
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