Hey! I have a 4v4 called Composer V.2. Because of the layout and spawns of the map, only Strongholds and slayer are available at the moment. I intend to create CTF and Ball spawns in the near future. GT: Regret Fear Map: Composer V.2 Early versions of the map can be found here Since those videos have gone up, I've made some major alterations along with minor weapon swaps.
Hey there guys! so last few weeks have been hectic because of my new schedule, and looking objectively I realized I needed to change my lobby time once more. My lobby will be running at 12:30 AM EST Saturday and Sunday, as this is the only way I can promise to get the 10 maps per week testing. I will let you guys know if this will be final.
Whenever you get the chance Dempy, I'd like you to do another run on Zone Art. It's been updated exponentially, and I'd love to see the consensus of people playing it.
Alright guys! It might be late by the lobby will start in 30 minutes! Here are the maps! The Shifting Shrine by @mr Deliciousman Pueblo by @MartianMallCop Backlash by @Fraser M.W. (Updated) Hypothermic by @AgentPaperCraft Zone Art by @S0UL FLAME There it is guys, hope to see you there! Xdemption
Can't join in, but I'll be sure to watch the stream. By the way, be sure to test Slayer and Strongholds on Zone Art. No Oddball.
!UPDATES! MAP: Colonial http://www.forgehub.com/maps/colonial.3000/ GTag: SoldatDuChrist GTypes: Slayer & Strongholds UPDATES: • Stronghold placment adjusting • New interactive line of sight dynamic • Aesthetic updates • Player can now clamber to top mid, from bottom mid (shotgun) • Lighting improvements
First time on ForgeHub. I've only made a couple maps since I started in Reach, but I've been much more active in this forge. Quick question, should I go ahead and submit a map before it's been play tested by groups on this site? Anyway, GT: zecuse Map: Mutiny Gametypes: CTF, Assualt, any Slayer should work Players: Primarily 4v4, but each team has 8 initial spawns Description: I've tried to stay as close to the original Boarding Action as I could. Halo 5's movement should be good and clamber is the only required spartan ability (should classic gametypes be used) as it replaces the ladders (I never liked the man cannon approach of past remakes). I've also added a couple of scripted areas, one is required for Assault. The only problem I have with the map is that it was first finished before the Memories of Reach update that changed the textures of the, now, detailed primitives used on the map, and lighting might be a problem in some areas.
Hey there guys! jumping on to let you guys know I am unwell right now, I feel a tad ill after work and I cannot keep my eyes open So for today, I won't be able to run my lobby. Besides, I do need a break every now and then. However, next weekend will run as usual as I will be off for both those days. See you next weekend guys! Xdemption
Sorry to hear you're feeling poorly dude. Got a new one to add to your ever growing list - Fever Pitch (alpha) 4v4. Hope you feel better soon!
GT - LoTuS Map: Jarvik Gametype: 4v4 Oddball Supports: Slayer, Strongholds, Oddball UCC: Yes Link Lots of changes from the last time you played this. Tried to tie together visuals, less jarring color palette (bright green forest area). Yellow corner/building have more paths for less stagnant gameplay and many more player options. Map: Shambles (lights) Gametype: 4v4 Strongholds Supports: Slayer, Strongholds, Oddball UCC: Yes Link (Lights) version is a working tidal canvas with 230 lights placed on map. When 343 updates tidal, the original 'Shambles' will be the correct one.
hey there guys! So today we are going to be testing some stuff that has received recent feedback for improvement of my creations and also we will be testing some maps I am super excited to test. So here is the list! Fever Pitch by @Sikamikanico Shambles by @Jack Bell (Lotus) Brutalist by yours truly and @A 3 Legged Goat (UPDATED) FullMetal By yours truly (UPDATED) Seclusion by @Given To Fly Hope to see you guys in the stream at 5:30 pm EST! See you there! Xdemption
Updated Seclusion Fixed shading issues on terrain and rocks, hydra off weapon pad plasma pistol bottom lift added kill volume behind hydra cliff
ALRIGHT, so today we are testing some updated maps and one newer map as I have been taking the liberity to fine tune and get these maps ready for matchmaking as much as humanly possible. Here are the maps fellas! Tempest by Faber T12 Stigma by @Squally DaBeanz (UPDATED) Composer by @regretfear (UPDATED) Backlash by @Fraser M.W. (UPDATED) Cavernous by @Sikamikanico (UPDATED) There it is folks! hope to see you in 20 minutes! Sorry for the late post! Xdemption
Hey Demption, I've got a map that I should be ready for testing whenever you could get to it. GT: Natabase Map: Atonement 0.9 (May be higher by the time you test) Gametype: Slayer, CTF Supports: Slayer, CTF, Strongholds
I was wondering if you could give "Not snowbound" a test, should be playable! Rough... but playable lol
FINALLY HOME. Anyway, sorry for the late post guys! As for tonight we have a very special set of maps in dear need of testing at the request of Warholic. Tonight we will be testing maps being considered for 4v4 matchmaking! Yes you read that right! Maps in tonight's lobby are being looked into for MM consideration so this weekend we will be testing these maps! Loading Zone by @Given To Fly Seclusion by @Given To Fly Fullmetal by Xdemption Brutalist by Xdemption / @A 3 Legged Goat White cell by @Chronmeister Port 66 by @SaltyKoala Stigma by @Squally DaBeanz Backlash by @Fraser M.W. (kell of scots) Sanctum by @THE SLAMMERSS Twice Forsaken by @SecretSchnitzel Zircron by @Res big list guys and some exciting things to come! let it be known these are what is being looked at! I am proud to have fostered all these maps within ATN and excited to see our efforts come to light! See you guys there at 12:30 AM EST!