What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    I'll finish it;)

    I'm debating on building this in the ice cave just for perfect lighting. It would looks better with mountains in the background, but do I risk it? Someone tell me if I should.
     
  2. Aschur

    Aschur Wubba lubba dub dub
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    Ice cave, if you break out of the map there is a sweet flat layer of fog you could have just under the playable areas down there. It would look great.
     
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  3. Xandrith

    Xandrith Promethean
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    How?
     
  4. ThisIsNotTheNSA

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    You could probably accomplish what you want with the Nighttime skybox and near/far fog.
     
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  5. Aschur

    Aschur Wubba lubba dub dub
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    just put a receiver in the cave and script it to move down outside the map, keep trying to use it until it stops killing you and voila. I can personally show you later if I worded that strangely.
     
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  6. Goat

    Goat Rock Paper Scissors Scrap
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    @Xandrith i assumed you were going to make it floating on rocks so i thought you would just move it over the chasm.
     
  7. Xandrith

    Xandrith Promethean
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    No, it's gonna be build into a mountain, like this.

    [​IMG][​IMG]

    The plan was to have the fog hide the surrounding and bottom of the mountain to create a sense of mystery.
     
  8. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    seriously goat your sense of art direction was way off what's happening to you
     
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  9. Goat

    Goat Rock Paper Scissors Scrap
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    No? That's exactly what I thought he was going to do. Put the towers on mountains and have fog at the bottom. The chasm is bottomless so the fog would be easier to sell.
     
  10. D4rkDeath

    D4rkDeath Legendary
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    Yeah, don't build it in the cave, the mountain backdrop is authentic and the structures are all high up in storm peaks.
     
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  11. Erupt

    Erupt Forerunner
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    I was poking fun at the fact that he said "no" to what you said you thought he was going to do then went on to describe what you said you thought he was going to do (as I understood it at least)
     
  12. JurassicWeeMan

    JurassicWeeMan Legendary
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    ^This guy makes terrible maps - and is ESPECIALLY bad with terrain and natural environments. Don't heed his words of false wisdom. :p
    --- Double Post Merged, Jul 21, 2016 ---
    Obvi, D4rkDeath is the subject of my comment and thus is quoted
     
  13. Erupt

    Erupt Forerunner
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    Although you would not have been wrong were you referring to me :)
     
  14. Goat

    Goat Rock Paper Scissors Scrap
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    [​IMG]
     
  15. Dunco

    Dunco Troll Whisperer
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    [​IMG]
     
  16. MultiLockOn

    MultiLockOn Ancient
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    If I could sell everyone on r/halo and waypoint into slavery I would.
     
  17. SecretSchnitzel

    SecretSchnitzel Donald Trump
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    Dude, your signature, it's ****ing massive. Could you please replace it with something smaller? Thanks.
     
  18. JurassicWeeMan

    JurassicWeeMan Legendary
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    Only if you promise to 'like' the map, Schnitzel. ;) But....I may likely do so, as it is a bit big and it was cool for a day or two.

    Update: It has been done.
     
    #6238 JurassicWeeMan, Jul 21, 2016
    Last edited: Jul 21, 2016
    a Chunk and Dunco like this.
  19. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    #StopXandrithsDomes2k16
     
  20. Goat

    Goat Rock Paper Scissors Scrap
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    I played one of my older maps yesterday and I noticed something. It's something that I have mentioned before and others have pointed it out to me, but I think I finally understood it yesterday.

    I am a macro Forger. All of my designs are very cut and dry as far as their pathing goes. I create spaces with simple, predictable paths that require the player to win an engagement prior to entering those spaces. When it is a playspace that I expect there to be a lot of traffic, I add micro elements into the fold to prolong engagements. However, my transitional routes are usually uncluttered and unobstructed. If you want to move on my maps, you have to either win a fight, or chose a different route. You can't move and then change your mind halfway through because you will be punished.

    While my structural maps have not been as developed as my terrain maps, this seems to be the case on them as well. Granted, I am not the kind of structural Forger who would make a map as intricate as Bungie's old dev maps. One of the few people who can pull that off these days is @Given To Fly, but it's not really my forte.

    As I said last time, I think I am going to stick to this style of design. I recognize that it might be a limitation, or simply an inability to design micro elements, and that might lead to designs that lack profound depth. However, I feel like it is more of a preference in that I don't want to put more geometry than is needed on my maps. At a certain point, I feel like any given layout peaks in its ability to support geometry, and in my case, my designs tend to hit that plateau fairly early on.

    I just found it interesting to self reflect like that.
     
    #6240 Goat, Jul 21, 2016
    Last edited: Jul 21, 2016

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