End of the Rainbow (1.2)

Discussion in 'Map Discussion' started by Dany, Jul 19, 2016.

  1. Dany

    Dany Legendary

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    Dany submitted a new map:

    End of the Rainbow - Remake/Remix of Halo Reach's and Halo 4's Jump Rope mini game.

    Read more about this map...
     
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    I recommend you add more images and a better, more informative description. Also a download link for the gametype
     
    Dany likes this.
  3. Dany

    Dany Legendary

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    Thank you very much for the recommendations! I'm fairly new to forge hub and this was the first map that I've sudmitted. I'm glad you told me, so I don't repeat the same mistakes in the future.
     
  4. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Nice. I like the "gold" at the end of the ramp. I'll be playing this in my testing lobby tonight. I'll leave any feedback here.
     
  5. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    I really enjoyed this map. Jump Rope is a classic and I think you were able to capture the experience in this map rather well. Just a couple things...

    1. What are the splinter nades for? It's not like we can throw them out.
    2. The vehicles take too long to respawn. Towards the end of the rounds, some people were just walking around the top.
     
  6. Dany

    Dany Legendary

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    I'm glad to hear that you enjoyed the map!
    Now, to respond to your feed back..

    1.To answer your question about the splinter grenades, they served more of a purpose in previous versions of this remake, when the map had no shields. But I quickly added them back when I remembered the Wraiths blast had a knock back effect. ( And forgot to remove the splinter nades in the process).

    2. About those vehicle, their respawn timers were set on 30 sec if they were destroyed/despawned, but the despawn time was set to a whole minute!

    After reading your feedback I quickly went and fixed these issues by reducing the respawn and despawn time, and removed the splinter nades.

    Again, thank you very much for your feed back! And I hope I have fixed those issues.
     
    #6 Dany, Jul 23, 2016
    Last edited: Jul 23, 2016

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