Great map bro, I like the outcome and the detail in the map that makes the map look fantastic. I havent got any gameplay but I will soon! keep up the good forging!!
Chronmeister updated White Cell with a new update entry: Art Pass and Kill Boundary Fix Read the rest of this update entry...
I loved the latest update. I felt that most of these small new details made such a great addition to the map. The floor lines that casually conveyed colors for red/ blue and neutral were nicely done. I loved the the gentle but obvious additions of plants and additional potters. I also enjoyed the door arches, arted up walls and texture changes. The UNSC team flags look great. Which leads me into one of my gripes. As neat as I initially found the plain flags waving in the wind I just don't find myself sold on them. They feel unnecessary, and a bit showy where most of the map has a more subtle strength. I'm also not completely sold on the statues. I like the idea, and if we could have proper spartan statues I would probably be on board. One last thing that is fairly minor is that my personal preference for the lighting, in the room with the eye shaped window, leans towards 40% grey. There is now more than ever plenty of green in that room and I feel that the green tint isn't necessary to sell it. I feel that making the room a slightly dimmer grey reinforced the neutrality as well as allows the window to appear that much brighter. If you really want a color you may want to give gold a try. It was the only color that had any effect on me outside of my preferred grey. Overall this update was quite the treat. Great job!
Jesus man, we think alike. I was questioning the exact same objects. I think I'll remove the flags and statues today. I wish we had actual fabric flags or something that would look more natural. I may just leave the posts empty. I hadn't thought about the lighting in bottom mid, though I will test out your suggestion as well. 1hr later... Gold light looks better and it will stay. I removed the flags and statues. Nothing feels like it's missing from that wall so I'll just keep it with the ivy posts. I really like one of the poses the jackal is doing for a statue option, but an alien statue would feel out of place with the unsc flags.
We need some real world materials in this game. Without the physics, even our materials are textures. This is why when people were talking to Tom French about adding a fabric texture, I was against it. Ridged fabrics are not fabrics. What surprises me about Halo, is how boggy the engine is considering how basic the materials it uses.
First off I love this map! It has really good flow, and is very aesthetically pleasing. I have noted that in Multiple spots you can Break under the map, and even the potential of reaching the top of the tree to clamber on the invis blockers. One other issue I noted was that one team always had both rockets and scattershot. I find personally for the games we played on it that they are too close. Other then that I really enjoyed the several games we played. And I look forward to any future updates/maps that you may release.
If you can show me a vid of you doing this it would be much appreciated. I don't see how you can possibly clamber from the tree when the invis blockers are 32 units above the roof, but if its possible, I will definitely fix it. As for breaking under the map, I have no idea, but I have the kill boundary very close to the bottom level. I'll take a look underneath and work on this ASAP though.
I don't have a vid but the places under the map are just the right height to be above the barrier. Also I was not successful with the tree but I do believe its possible. I think if you turned the top tree branches away from the building that it should fix the issue.
I'll get this fixed immediately. Thanks for the heads up. I'll add an invisible ceiling over the tree so I won't have to change anything visually.
Chronmeister updated White Cell with a new update entry: Final Touches Read the rest of this update entry...
Congratulations Chron! https://www.halowaypoint.com/en-us/news/community-update-the-finals-countdown I'm glad I featured the map before this
Congrats on getting this into matchmaking. All that hard work apparently really paid off. If anyone asks me though, I'm going to say that it was all on account of my inspirations.
Yeah, serious congrats! I reviewed this earlier saying I think of this map in the lockout and guardian area, now it can truly be! You deserve it.
Anyone know the August season start date? I'm trying to get the day off so I can binge Matchmaking with my boys.
Hi Chron, I just word from Unyshek that there are invisible projectile blockers attached to the 2x20x2 forge blocks. A post was made on Reddit that brought this to 343's attention and if you have time today or the near future, could you please update your map so we can get this fixed in matchmaking? The invisible projectile collision blockers are a few meters away from one side of the block and tilted. Bullets can go trough one side but will be blocked from the other. Also for some really strange reason sometimes gunfire will go trough them if you have red reticle. You can also walk through it with no issues. Not only the forge piece is glitched, but I noticed yesterday during matchmaking my gun fire was unable to hit an enemy on a forge map that is currently on rotation. White Cell has dozens of these forge pieces causing these issues to be more prevalent than other maps. The person on Reddit created some GIFs to show what is happening: White Cell 1 White Cell 2 2X20X2 hitbox I know its close to the holidays and everyone is busy with family but if you could get this fixed ASAP, it would be greatly appreciated. Just message me on ForgeHub, Discord or Skype when you're complete. Thanks man!