For July 15th GT: Ascend Hyperion Map: Eulogy Gametypes: Slayer and CTF (4v4 Both) Attending: Of course, just shoot me an invite when you need me Link: http://www.forgehub.com/maps/eulogy.3049/
GAMERTAG:tickleme buddha MAP: castle 6 GAMETYPE: ctf WIP or MAP post link (optional): wip Attending (yes/no): im going to try I'd like some thoughts on the outside area (orange tower) I completely reworked it GAMERTAG: Tickleme Buddha MAP: regicide GAMETYPE: slayer WIP or MAP post link (optional): wip this map is 2 days old and a coforge between me and regret fear Attending (yes/no GAMERTAG:TickleMe Buddha MAP: Hyrule Castle v2 GAMETYPE: super smash v3 WIP or MAP post link (optional):wip Attending (yes/no): last one is that super smash bros mini game,
Gamer tag: HUSKYLAPPER16 File: Contaminate Game type: infection link: http://www.forgehub.com/maps/contaminate.2302/#post-1650517 Attending: yes if sent an invite
Gamertag: Bromaniac35 Map 1: Kennecott- Last to Fall Mode 1: 12 player infection Map 2: Kennecott Mode 2: 4v4 Strongholds Map 3: Kennecott Mode 3: 4v4 Slayer Map 4: Stainless Mode 4: 4v4 strongholds
Gamertage: OutlawSkot33 Map: Alcove Assault Gametype: Grifball. I'll help test other maps while im in the lobby
Gamertag: MrBamble Map: Hornet's Nest 2.0 Gametype: Capture the Flag (Magnum Starts) Map Post Link: http://www.forgehub.com/maps/hornets-nest.2029/ Attending: 70% Yes
As of this post: All submission will be added to next weeks play test we are full up at 35. Here is the link to tonight's list: Forged Friday June 15th Thank you everyone for your submissions! if you missed the dead line you map will automatically be added to the top of the List for next week. --- Double Post Merged, Jul 15, 2016 --- You missed tonight by one post sorry. You are first up next week
GAMERTAG: JoeAct20 MAP: Kibishi Haka (Infect) GAMETYPE: Kibishi Haka (Infect) WIP or MAP post link (optional): http://www.forgehub.com/maps/kibishi-haka.2792/ Attending (yes/no): Yes
GT: KeeLoker Map: Shipment Gametype: Disturbed (Linear Infection Variant) Made some updates based on the feedback from 7/15's lobby LINK to Map post LINK to update info Attending: No sadly, but good luck with the testing lobbies!
GT: CertifiedChamp Map: Retreat Gametype : slayer This map is being edited to better accommodate 4v4.
GAMERTAG: duke of mearl MAP: envy GAMETYPE: slayer WIP or MAP post link (optional): Attending (yes/no) Most likely all night!
GAMERTAG: MAP: Heart of the Mountain GAMETYPE: 4v4 Strongholds Attending: Maybe Please record any cool shots and message me so I can include them in video. Finally think I'm done having Golden Grunt tested. Thanks for everything!
For July 22nd. GAMERTAG: D4rkDeath MAP: Ancestor GAMETYPE: Big Team Strongholds, MAG/AR STARTS WIP or MAP post link (optional): http://www.forgehub.com/maps/ancestor.2994/ Attending (yes/no): No, but I enjoy the feedback from your .doc This map just received a large update. I hope you guys enjoy it!
GT: The Grim Dealer Map 1: Echoes Gametype: BTB CTF http://www.forgehub.com/maps/echoes.1612/ I tweaked weapon/vehicle and spawn placements. I want to see how it plays with these adjustments. Map 2: Heights 0.1.3 Gametype: Strongholds I'm not very satisfied with the way this map plays, so I'm going back to blockout phase to improve the layout a bit more.
GT: Ascend Hyperion Map: The Bowl Gametype: Mongoose Arena Lobby Size: 12 This is a custom game that dates back to Reach. I made it in Vanilla Forge and have played it in my own lobbies a couple times. Looks to get feedback and footage and then post here. Map Link: https://www.halowaypoint.com/en-us/...Hyperion_e9fbea9f-fcb2-4631-a958-baf13b3248b7 Gametype Link: https://www.halowaypoint.com/en-us/...Hyperion_f66bdecd-4de8-446c-8f30-f280b565381a