Temple

Discussion in 'Map Discussion' started by WalkedMuffin30, Jul 13, 2016.

  1. WalkedMuffin30

    WalkedMuffin30 Legendary

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    WalkedMuffin30 submitted a new map:

    Temple - Small symmetrical 4v4 map set around a ancient temple like area

    Read more about this map...
     
  2. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    More pics please and a better description.
     
  3. Ryouji Gunblade

    Ryouji Gunblade Legendary

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    Turn machinima controls on in customs then use the home button to take good screenshots. I like the look of what I can see here.
     
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  4. WalkedMuffin30

    WalkedMuffin30 Legendary

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    Thanks for the tip wouldn't have thought to use machinima hope the picture are good now
    --- Double Post Merged, Jul 13, 2016 ---
    Any better now?
     
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  5. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    Yes
     
  6. ScaredHitman086

    ScaredHitman086 Legendary
    Senior Member

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    Played this map with 8 people. Spawns need work. Teleporter room needs to be removed.
     
  7. WalkedMuffin30

    WalkedMuffin30 Legendary

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    Thanks. I'll get to work, sould I keep the energy swords? Does the Map play well? I have no one currently to play with, so I just hope for the best
     
    #7 WalkedMuffin30, Jul 15, 2016
    Last edited: Jul 15, 2016
  8. ScaredHitman086

    ScaredHitman086 Legendary
    Senior Member

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    The swords should be removed and those rooms. Two swords are definitely unnecessary. I'm not a good forge critic when it comes to core maps but you should look into more sight line blockers. The map is very open.

    My friend also suggested adding "ruins" to break sight lines. Since you have a temple theme. You could even use trees. Maybe some more aesthetics such as lanterns, or fusion coils etc. Open up the middle some. Its very clustered and could be reimagined.

    Overall the map played alright, I like certain designs but see some issues with others. Get some feedback from a forger better than I and hope they dont blow you off. Cough Cough the forgehub community

    good luck
     
  9. WalkedMuffin30

    WalkedMuffin30 Legendary

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    The suggestions/recommendations you have made have been changed please try the map again. Any further suggestions welcome
    Your help is/has been appreciated
     
  10. ScaredHitman086

    ScaredHitman086 Legendary
    Senior Member

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    Dont put 2 camo powerups put 1 camo and 1 overshield
     
  11. WalkedMuffin30

    WalkedMuffin30 Legendary

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    Check out the new map I posted its a much better version of this map
    Links here
    http://www.forgehub.com/maps/temple-ruins.3120/
     
  12. WalkedMuffin30

    WalkedMuffin30 Legendary

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    Check out the new map I posted its a much better version of this map
    Links here
    http://www.forgehub.com/maps/temple-ruins.3120/
     
  13. Bankworthy

    Bankworthy Legendary

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    Interesting map. I like the look a lot, and good competitive head to head layout which i enjoy. Interested in running some FFA on this. Trees maybe causing frame rate to suffer. I enjoy the natural details though. looking forward to more updates
     
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  14. WalkedMuffin30

    WalkedMuffin30 Legendary

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    There is a second version of this map called Temple Ruins it's basically the same layout but there were modifications to Some of the structures to provide more cover and improve sight lines
     
  15. Bankworthy

    Bankworthy Legendary

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    Sweet ill DL it tonight, thanks!
     
  16. WalkedMuffin30

    WalkedMuffin30 Legendary

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    Your welcome ... I accidentally saved the map as a new map so i just made a new page
     

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