Max Extra's Forged Friday

Discussion in 'Halo and Forge Discussion' started by Max Extra, Mar 1, 2016.

  1. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

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    #421 The Grim Dealer, Jul 8, 2016
    Last edited: Jul 13, 2016
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  2. CertifiedChamp

    CertifiedChamp Legendary
    Senior Member

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    GT: CertifiedChamp
    Map: Grove
    Gametype: Infection

    Just to make sure that I get this in
     
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  3. OhReddSenpai

    OhReddSenpai Legendary

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  4. KeeLoker

    KeeLoker Legendary
    Wiki Contributor

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    GT: KeeLoker
    Map: Shipment
    Gametype: Disturbed (Linear Infection Variant)
    Here's the LINK
    Attending: I would like to if possible

    The map might be a little confusing at first so looking at the link would help a lot. Thanks!
     
    #424 KeeLoker, Jul 8, 2016
    Last edited: Jul 9, 2016
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  5. Vorked

    Vorked Legendary
    Senior Member

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    GAMERTAG: Vorked Manback
    MAP: Canal
    GAMETYPE: Breakout
    WIP or MAP post link (optional): http://www.forgehub.com/maps/canal.1638/
    Attending (yes/no): Only if CGN is not live.

    Canal is made for 4v4 Breakout, and is the updated version of the current version in Matchmaking. This variant adds new pathways and general changes to the map's flow to make sure camping is put to a minimum and that the map offers multiple ways to travel throughout.

    GAMERTAG: Vorked Manback
    MAP: Mirage
    GAMETYPE: BTB Slayer (AR/Mag, please)
    WIP or MAP post link (optional): http://www.forgehub.com/maps/mirage.2121/
    Attending (yes/no): Only if CGN is not live.

    Made for 8v8 BTB. Mirage has been retooled in various small ways to improve flow and how it plays. Taking various opinions and suggestions from the CCs, playtesters, and 343 employees, we hit the drawing board to create multiple changes and additions to Mirage, making it as fun and competitive as possible for a BTB map.

    Wish I had Canal ready for this week's lobby. Should have posted Mirage. Far too late, now. Thanks for the time.
     
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  6. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    Dang, glad to see all the maps already posted for next week. Thanks for supporting the game night guys!
     
  7. D4rkDeath

    D4rkDeath Legendary
    Forge Critic Senior Member

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    For real, I really enjoyed the way you ran your lobby. You keep 15 others on track (feat in itself), you redirected people to focus on feedback while still enjoying themselves, and asked direct questions to pull actual feedback out of people. This was easily one of the most beneficial lobbies to have Ancestor tested in and the fact that I can go look at your .doc is such a bonus. A lot of lobbies don't bother with serious BTB so... you complete me.
     
  8. Soldat Du Christ

    Soldat Du Christ Legendary
    Senior Member

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    !UPDATES!

    MAP: Colonial
    http://www.forgehub.com/maps/colonial.3000/
    GTag: SoldatDuChrist
    GTypes: Slayer & Strongholds

    UPDATES:
    • Stronghold placment adjusting
    • New interactive line of sight dynamic
    • Aesthetic updates
    • Player can now clamber to top mid, from bottom mid (shotgun)
    • Lighting improvements
     
    #428 Soldat Du Christ, Jul 10, 2016
    Last edited: Jul 10, 2016
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  9. ScaredHitman086

    ScaredHitman086 Legendary
    Senior Member

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    GT: ScaredHitman086
    Map: Cavern
    Gamemode: Didact's Revenge (twice)
    16 players & then 12 players
    Minigame

    May I have this map played twice, once with 16 and again with 12.

    Cavern 1.1: http://www.forgehub.com/maps/cavern.3050/updates

    Thanks

    I will attend
     
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  10. Tom Cinder

    Tom Cinder Legendary
    Forge Critic

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    Thanks again for all the testing. After having considered the latest feedback I've made a few more adjustments:

    1) Overhaul of camo room (junction). The floor has been raised on long-hall side. Clambering is now only necessary if a player commits to the lower floor in order to get the camo (or just, you know, falling into it on occasion). Added a few more lights for clarity as well.

    2) I saw Max Extra doing trick jumps around the back side near the weapon pad. I've added a small trapezoid to one side to make such jumps a tad easier for noobs such as I. Never would have thought of that. Thanks Max!

    3) Removed Storm rifle.

    4) Feedback from the last play test stated that blue team starts with better access to the power ups. This is simply not true. The only way blue beats red to the overshield is if red completely ignores it. Considering this possibility I've changed one of the red spawns to make red's access to the overshield even more obvious.

    Overall start of match balance is as follows:

    Red: Carbine, OS, Needler.

    Blue: Carbine, Plasma Cannon,
    Camo.

    5) Added more aesthetics to improve call-outs.

    Hopefully all that should make for a measureably better experience. Thus:

    For Friday, July 15th:

    GAMERTAG: Tom Cinder
    MAP: Golden Grunt
    GAMETYPE: 2v2 Slayer
    Map link:
    http://www.forgehub.com/maps/golden-grunt.2919/
    Consider for UCC: Yes
    Attending: Maybe
     
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  11. Jack Bell

    Jack Bell Legendary

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    GT - LoTuS

    Map: Jarvik
    Gametype: 4v4 Oddball
    UCC: Yes
    Link

    Map: Kelvin
    Gametype: 4v4 Slayer
    UCC: Yes
    Link
    Big changes to bottom mid

    Map: Shambles
    Gametype: 4v4 Strongholds
    UCC: Yes
    Link
    I have opened lots of movement options since the last tests. And added dynamic exploding doors, secret paths, new skybox and lighting/weather. Lots of time.
     
    #431 Jack Bell, Jul 12, 2016
    Last edited: Jul 15, 2016
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  12. Vorked

    Vorked Legendary
    Senior Member

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    GAMERTAG: Vorked Manback
    MAP: Terminal 17
    GAMETYPE: 8v8 CTF, but use pistol starts, please. Doubt this will play well off the bat with BRs.
    WIP or MAP post link (optional): http://www.forgehub.com/maps/terminal-17.3095/
    Attending (yes/no): If CGN isn't viable, I may try.
     
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  13. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    #433 Aschur, Jul 14, 2016
    Last edited: Jul 16, 2016
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  14. Tom Cinder

    Tom Cinder Legendary
    Forge Critic

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    Just in case you don't mind doing 2 of my maps... here is a 4v4 map I'm working on. Currently in blockout stage, so I'm certain it has a lot of kinks to work out.

    For Friday, July 15th:

    GAMERTAG: Tom Cinder
    MAP: Roger (blockout)
    GAMETYPE: 4v4 Slayer
    Map link:
    (none)
    Consider for UCC: Yes
    Attending: Maybe
     
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  15. fame28

    fame28 Forgotten Treasure
    Senior Member

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    If you would please test my map ShiftSpace? I finally have it uploaded for play testing with weapons. I think it would be best to play it with strongholds or slayer at the moment. It would play ultimately the best as CTF, but I don't think spawns are setup for that properly.

    GT: Fame28
    Map: ShiftSpace
    Gametype: Stronghold's or slayer
    attending : Maybe

    [​IMG]
     
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  16. Dunco

    Dunco Troll Whisperer
    Forge Critic

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    Map: Cesspool
    Game: Infection
    Hopefully I was able to fix that spawn killing spot. It might have been due to players being so spread out on the map those rounds. May have to restructure that area if that is the case. I killed off some of those cubby spots I noticed you guys camping in too.
     
    #436 Dunco, Jul 14, 2016
    Last edited: Jul 15, 2016
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  17. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    GAMERTAG: Sikamikanico
    MAP: Fever Pitch
    GAMETYPE: Slayer / Strongholds
    ATTENDING: Nope.

    If it's not too much of a biggie, would love to see a couple of games on it ( Slayer for people to get used to the map and weapon placement, then Strongholds to see how it plays)

    No worries if not, you can pick your gametype if its just the once. :)
     
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  18. CertifiedChamp

    CertifiedChamp Legendary
    Senior Member

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    GT: CertifiedChamp
    Map : Retreat
    Gametype: slayer

    This map is map on Tidal but does work (with thanks to Tom French)
     
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  19. Gsomekiller307

    Gsomekiller307 Legendary

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    GT: gsomekiller307
    Map:yellow submarine
    Game type: btb strongholds or ctf
    Attending:no
     
    #439 Gsomekiller307, Jul 14, 2016
    Last edited: Jul 14, 2016
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  20. Duke of Mearl

    Forge Critic

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    GAMERTAG: duke of mearl
    MAP: Envy
    GAMETYPE: 4v4 strongholds
    WIP or MAP post link (optional):
    Attending (yes/no): will try

    GAMERTAG: duke of mearl
    MAP: Solasium
    GAMETYPE: 4v4 slayer
    WIP or MAP post link (optional):
    Attending (yes/no): will try

    GAMERTAG: duke of mearl
    MAP: Occultis
    GAMETYPE: 4v4 ctf
    WIP or MAP post link (optional):
    Attending (yes/no): will try
     
    #440 Duke of Mearl, Jul 14, 2016
    Last edited: Jul 15, 2016
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