... the load out cameras aren't set up despite it being your very first test. Thought this would be a fun game we could do for a bit playing off some of the stereotypes, or poor feedback given at the first few seconds of a match and personal biases! Example: 1: You know a maps bad when you can still see some of the blockout. 2: You know a maps bad if it's made out of all metal pieces. @MultiLockOn @Given To Fly 3: You know a maps bad if it has "Station" in the name. 4: You know a maps bad if it's symmetrical. You're turn!
You know your map is bad when... 1. The static camera is still the canvas default 2. Primary (Reference) is the only color on the map. Except is you're @Tom Cinder 3. Every Power Weapon in the game is in a straight line down the map 4. When you can clearly see you're just floating in space or in the sky
You know a map is bad when... - It's a clan base - It's a Lockout, Guardian, remake. - it's nuketown - it's Breakout - I made it. - 343 Puts it in matchmaking. (and my personal favorite) - The theme of the map is "a Military Outpost"
You Know your a Redneck Forger when -While you're forging you run a marathon of jerry springer on in the background.... Am i playing this game wrong?
You know its bad when schnitzel declines to comment on it. You know its bad if I don't like it. You know its bad when you use Alpine in its entirety.
Hey don't pick on clan bases... You know your map is bad when the person your showing it to is being suspicously nice in replies and just quiet in general...
You know it's a bad map of the person showing you just asked if you could help them forge Forge World because it's their favorite map.
There are two kinds for Forgers: Those who build small and then expand, and those who overbuild and then streamline. You know it's a bad map when it's not streamlined. When there's unnecessary **** everywhere that doesn't belong there. When it doesn't make sense. When it looks too complicated for the sake of being complicated. When it's residual and the result of too many ideas and not enough feedback.
You know a map is bad when you've been working on it for over 4 months and still haven't finished it.
dev maps take months to develop. i've rarely seen a good core map that was designed, built, tested and polished in a short time frame.
You know it's a bad map if it's made in Halo 4 You know it's a bad map if it has a sniper and plasma caster on it
You know it's a bad map when you ask the author if their starting spawn zones are safe and they ask "what are spawn zones?"
You know your maps bad when someone excitingly mistakes it for a remake. --- Double Post Merged, Jul 4, 2016 --- You know a map is bad when you ask the creator for a forgehub link and they don't know what forgehub is.