FORGE
- PATCH NOTES -
New/Updated Features:
- New Canvas: Tidal
- Four lighting variants!!!
- Increased certain budgets
- Increased physics budget ~50% (!)
- Max object count on map raised to 1600 (!!!) objects
Reminder: More objects on screen = worse performance
New Objects:
- gameplay> weapons>
- Magnum [Extended Mag]
- SMG [Extended Mag]
- SMG [Bayonet]
- SMG [Silencer]
- SMG [Stabilization Jets]
- SMG [Long Barrel]
- SMG [Kinetic Bolts]
- SMG [Recon Sight]
- SMG [Projection Sight]
- SMG [Laser Targeter]
- Assault Rifle [Extended Mag]
- Assault Rifle [Bayonet]
- Assault Rifle [Knight Blade]
- Assault Rifle [Silencer]
- Assault Rifle [Stabilization Jets]
- Assault Rifle [Long Barrel]
- Assault Rifle [Kinetic Bolts]
- Assault Rifle [Recon Sight]
- Assault Rifle [Longshot Sight]
- Assault Rifle [Laser Targeter]
- Battle Rifle [Extended Mag]
- Battle Rifle [Bayonet]
- Battle Rifle [Knight Blade]
- Battle Rifle [Silencer]
- Battle Rifle [Stabilization Jets]
- Battle Rifle [Long Barrel]
- Battle Rifle [Kinetic Bolts]
- Battle Rifle [Classic Sight]
- Battle Rifle [Longshot Sight]
- Battle Rifle [Sentinel Sight]
- Battle Rifle [Laser Targeter]
- DMR [Extended Mag]
- DMR [Bayonet]
- DMR [Knight Blade]
- DMR [Silencer]
- DMR [Stabilization Jets]
- DMR [Long Barrel]
- DMR [Kinetic Bolts]
- DMR [Recon Sight]
- DMR [Sentinel Sight]
- DMR [Laser Targeter]
- Shotgun [Lawgiver]
- Hydra Launcher [Typhon]
- SAW [Appetite for Destruction]
- Rocket Launcher [Ad Victoriam]
- Rocket Launcher: SPNKr [EM]
- Sniper Rifle [End of the Line]
- Railgun [Arclight]
- Spartan Laser [Endgame]
- Storm Rifle [Fury]
- Carbine [Rain of Oblivion]
- Plasma Pistol [Void's Tear]
- Energy Sword [Infected]
- Energy Sword [Ravening Sliver]
- Needler [Hailstorm]
- Beam Rifle [Sword of the Faithful]
- Beam Rifle: Halo 2 [Standard]
- Beam Rifle: Halo 2 [Alpha]
- Fuel Rod Cannon [Light of Urs]
- Plasma Caster [Scourge of Fire]
- Boltshot [Closed Fist]
- Suppressor [Song of Peace]
- LightRifle [Barbed Lance]
- Scattershot [Loathsome Thing]
- Binary Rifle [Retina of the Mind's Eye]
- Incineration Cannon [River of Light]
- Plasma Rifle: Brute: Halo 2 [Sorrow of Teash]
- Gravity Hammer [Corpsemaker]
- gameplay> vehicles> type> land>
- Mongoose: Scout [Woodland]
- Mongoose: Scout [Tundra]
- Mongoose: Scout [Corp]
- Mongoose: Scout [Urban]
- Mongoose: Gungoose [Woodland]
- Mongoose: Gungoose [Tundra]
- Mongoose: Gungoose [Corp]
- Mongoose: Gungoose [Urban]
- Warthog: Chaingun [Rally]
- Warthog: Chaingun [Woodland]
- Warthog: Chaingun [Tundra]
- Warthog: Chaingun [Corp]
- Warthog: Chaingun [Urban]
- Warthog: Gauss [Woodland]
- Warthog: Gauss [Tundra]
- Warthog: Gauss [Corp]
- Warthog: Gauss [Urban]
- Warthog: Rocket [Woodland]
- Warthog: Rocket [Tundra]
- Warthog: Rocket [Corp]
- Warthog: Rocket [Urban]
- Warthog: Scout [Rally]
- Warthog: Scout [Woodland]
- Warthog: Scout [Tundra]
- Warthog: Scout [Corp]
- Warthog: Scout [Urban]
- Scorpion [Woodland]
- Scorpion [Tundra]
- Scorpion [Corp]
- Scorpion [Urban]
- Mantis [Woodland]
- Mantis [Tundra]
- Mantis [Corp]
- Mantis [Urban]
- Ghost [Sword]
- Wraith [Sword]
- gameplay> vehicles> type> air>
- Wasp [Standard]
- Banshee [Sword]
- primitives> blocks> simple>
- Block: Simple [2x4x8]
- Block: Simple [2x8x8]
- Block: Simple [4x8x16]
- Block: Simple [4x16x16]
- Block: Simple [8x16x32]
- Block: Simple [8x32x32]
- Block: Simple [16x32x64]
- Block: Simple [16x64x64]
- natural> plants> flowers>
- Plant: Flowers [1x1; daisies; yellow]
- Plant: Flowers [10x10; daisies; yellow]
- Plant: Flowers [30x30; daisies; yellow]
- Plant: Flowers [1x1; fuchsii; mauve]
- Plant: Flowers [10x10; fuchsii; mauve]
- Plant: Flowers [30x30; fuchsii; mauve]
- Plant: Flowers [1x1; harebells; purple]
- Plant: Flowers [10x10; harebells; purple]
- Plant: Flowers [30x30; harebells; purple]
- natural> plants> bushes>
- Plant: Bush [3x6x1; fern; green]
- Plant: Bush [3x3x7; bromeliad; green]
- Plant: Bush [7x6x3; fern; green]
- natural> terrain> flats>
- Terrain: Flat [16x10x2; Tidal]
- Terrain: Flat [32x20x2; Tidal]
- Terrain: Flat [64x40x4; Tidal]
- Terrain: Flat [118x73x13; Tidal]
- Terrain: Flat [238x180x24; Tidal]
- Terrain: Flat [325x251x32; Tidal]
- natural> terrain> ramps>
- Terrain: Ramp [23x26x6; Tidal]
- Terrain: Ramp [46x52x11; Tidal]
- Terrain: Ramp [93x104x23; Tidal]
- Terrain: Ramp [187x209x46; Tidal]
- Terrain: Ramp [311x348x77; Tidal]
- natural> terrain> banks>
- Terrain: Bank [32x58x11; Tidal]
- Terrain: Bank [65x116x23; Tidal]
- Terrain: Bank [131x232x46; Tidal]
- Terrain: Bank [212x382x76; Tidal]
- natural> terrain> slope-helper>
- Terrain: Slope Helper [19x30x16; Tidal]
- Terrain: Slope Helper [38x61x31; Tidal]
- Terrain: Slope Helper [76x122x62; Tidal]
- Terrain: Slope Helper [153x245x125; Tidal]
- Terrain: Slope Helper [237x425x225; Tidal]
- natural> terrain> hills>
- Terrain: Hill/Bowl [73x53x15; Tidal]
- Terrain: Hill/Bowl [147x106x29; Tidal]
- Terrain: Hill/Bowl [244x176x49; Tidal]
- Terrain: Hill/Bowl [354x255x70; Tidal]
- natural> rocks> flats>
- Rock: Flat [16x10x2; Tidal]
- Rock: Flat [32x20x2; Tidal]
- Rock: Flat [64x40x4; Tidal]
- natural> rocks> chunks>
- Rock: Chunk [23x22x16; Tidal]
- Rock: Chunk [23x24x17; Tidal]
- Rock: Chunk [25x27x21; Tidal]
- Rock: Chunk [30x36x27; Tidal]
- Rock: Chunk [37x52x25; Tidal]
- Rock: Chunk [46x44x32; Tidal]
- Rock: Chunk [44x80x53; Tidal]
- Rock: Chunk [47x89x51; Tidal]
- Rock: Chunk [84x108x33; Tidal]
- Rock: Chunk [92x88x63; Tidal]
- Rock: Chunk [87x214x78; Tidal]
- Rock: Chunk [116x131x70; Tidal]
- Rock: Chunk [127x161x73; [Tidal]
- Rock: Chunk [114x120x157; Tidal]
- Rock: Chunk [111x223x93; Tidal]
- Rock: Chunk [147x150x449; Tidal]
- Rock: Chunk [260x313x223; Tidal]
- Rock: Chunk [272x154x425; Tidal]
- natural> rocks> cliffs>
- Terrain: Cliff [120x31x81; Tidal]
- Terrain: Cliff [221x55x151; Tidal]
- natural> rocks> arches>
- Rock: Arch [60x72x65; Tidal]
- Rock: Arch [101x141x130; Tidal]
- natural> rocks> columns>
- Rock: Column [25x38x51; Tidal]
- Rock: Column [51x69x102; Tidal]
- natural> rocks> arrangements>
- Rock: Arrangement [24x23x21; Tidal]
- Rock: Arrangement [21x48x20; Tidal]
- natural> rocks> boulders>
- Rock: Boulder [5x5x5; Tidal]
- Rock: Boulder [8x8x8; Tidal]
- Rock: Boulder [15x15x15; Tidal]
- Rock: Boulder [30x30x30; Tidal]
- natural> plants> bushes>
- Plant: Bush [5x6x6; tillandsia; a; green]
- Plant: Bush [5x6x6; tillandsia; b; green]
- Plant: Bush [9x11x8; banana; sapling; green]
- Plant: Bush [11x9x8; banana; sapling; green]
- Plant: Bush [23x25x16; palm; sapling; green]
- natural> trees> fulls>
- Tree: Full [14x18x26; banana; green]
- Tree: Full [20x12x25; banana; green]
- Tree: Full [20x21x27; banana; green]
- Tree: Full [21x24x26; banana; green]
- Tree: Full [23x38x42; palm; bent; green]
- Tree: Full [26x27x52; palm; curved; green]
- Tree: Full [26x27x73; palm; green]
- natural> plants> flowers>
- Plant: Flowers [1x1; daisies; snowy]
- Plant: Flowers [10x10; daisies; snowy]
- Plant: Flowers [30x30; daisies; snowy]
- Plant: Flowers [1x1; fuchsii; snowy]
- Plant: Flowers [10x10; fuchsii; snowy]
- Plant: Flowers [30x30; fuchsii; snowy]
- Plant: Flowers [1x1; harebells; snowy]
- Plant: Flowers [10x10; harebells; snowy]
- Plant: Flowers [30x30; harebells; snowy]
- natural> plants> bushes>
- Plant: Bush [3x6x1; fern; snowy]
- Plant: Bush [7x6x3; fern; snowy]
- props> barrels>
- Barrel [2x2x3; oil drum; open]
- Barrel [2x2x3; oil drum; closed]
- props> exploding>
- Fuel Station [UNSC]
- props> destructible> pallets>
- Pallet: Wood [4x6x1]
- Pallet: Wood [4x12x1]
- Pallet: Wood [8x6x1]
- Pallet: Wood [8x12x1]
- props> toys> dolls>
- Doll: Chief
- Doll: Cortana [ ]
- Doll: Cortana [ >:[ ]
- Doll: Didact
- Doll: Librarian
- Doll: 5th Spartan
- props> creatures> piggies>
- ''Olive'' the Piggy Princess [16x32x20; toy]
- ''Olive'' the Piggy Princess [32x64x40; toy]
- ''Olive'' the Piggy Princess [64x128x80; toy]
- props> creatures> whales>
- ''Timmy'' the Space Whale [16x32x20; toy]
- ''Timmy'' the Space Whale [32x64x40; toy]
- ''Timmy'' the Space Whale [64x128x80; toy]
- props> creatures> grunts>
- Grunt [8x12x12; toy]
- Grunt [16x24x24; toy]
- Grunt [32x48x48; toy]
- props> creatures> accessories>
- Sunglasses [3x3x1; Olive]
- Sunglasses [8x8x2.5; Timmy]
- Sunglasses [24x24x8; Olive]
- Sunglasses [64x64x20; Timmy]
- props> vehicles> submarine>
- Submarine [15x56x16]
- props> sports> golf>
- Golf: Club [7 wood]
- Golf: Ball [4.5x4.5x4.5]
- Golf: Tee [1x1x5]
- Golf: Cup [16x16x6]
- Golf: Pin [2x8x33]
- Terrain: Golf Hole [58x58x6; Green]
- Terrain: Golf Hole [58x58x6; Alpine]
- Terrain: Golf Hole [58x58x6; Tidal]
- Terrain: Golf Hole [58x58x6; Glacier]
- Terrain: Golf Hole [58x58x6; Asteroid]
- props> construction> pipes>
- Pipe: Small [2x128x2]
- Pipe: Crouching [9x4x9]
- Pipe: Crouching [9x8x9]
- Pipe: Crouching [9x16x9]
- Pipe: Crouching [9x32x9]
- Pipe: Crouching [9x64x9]
- Pipe: Crouching [9x96x9]
- Pipe: Crouching [9x128x9]
- Pipe: Standing [12x4x12]
- Pipe: Standing [12x8x12]
- Pipe: Standing [12x16x12]
- Pipe: Standing [12x32x12]
- Pipe: Standing [12x64x12]
- Pipe: Standing [12x96x12]
- Pipe: Standing [12x128x12]
- props> construction> vents>
- Vent [6x2x6]
- Vent [6x4x6]
- Vent [6x8x6]
- Vent [6x16x6]
- Vent [6x32x6]
- Vent [6x64x6]
- props> beach>
- Surfboard [2x7x1; ]
- Chair: Beach [3x4x5; ]
- Pool Noodle [6x1x1; ]
- Parasol [13x13x10; ]
- props> interactive> switch>
- Interactive: Switch [1x1x2; secret]
- props> misc>
- Cup [8x8x10; party]
- extras> fx> hologram>
- FX: Hologram [cortana orb]
- FX: Hologram [starfield; red]
- FX: Hologram [starfield; blue]
- FX: Hologram [Covenant; hex dome]
- FX: Hologram [Covenant; swirl; medium]
- FX: Hologram [Covenant; swirl; large]
- FX: Hologram [Covenant; galaxy; medium]
- FX: Hologram [Covenant; galaxy; large]
- FX: Hologram [Forerunner; terminal; small]
- FX: Hologram [Forerunner; terminal; medium]
Preview Objects
- extras> blockers> type> grenade>
- Blocker: Projectile [1x1]
- Blocker: Projectile [1x2]
- Blocker: Projectile [2x2]
- Blocker: Projectile [2x4]
- Blocker: Projectile [4x4]
- Blocker: Projectile [4x8]
- Blocker: Projectile [8x8]
- Blocker: Projectile [8x16]
- Blocker: Projectile [16x16]
- Blocker: Projectile [16x32]
- Blocker: Projectile [32x32]
- Blocker: Projectile [32x64]
- Blocker: Projectile [64x64]
- Blocker: Projectile [64x128]
- Blocker: Projectile [128x128]
These are some new objects we're tinkering with that we're excited to share because they're so fun to play with.
- gameplay> gravity-manipulators> slides> - These came from wanting to take the old Forge one-way shield hack out of the shields and make it a gameplay tool. They can pull Spartans (and other objects) along the floor, walls, and even on the ceiling (ziplines 'r' back!)
- Gravity: Slide [2x4; invisible]
- Gravity: Slide [2x8; invisible]
- Gravity: Slide [2x16; invisible]
- Gravity: Slide [2x32; invisible]
- Gravity: Slide [2x64; invisible]
- Gravity: Slide [2x128; invisible]
- Gravity: Slide [4x4; invisible]
- Gravity: Slide [4x8; invisible]
- Gravity: Slide [4x16; invisible]
- Gravity: Slide [4x32; invisible]
- Gravity: Slide [4x64; invisible]
- Gravity: Slide [4x128; invisible]
- Gravity: Slide [8x4; invisible]
- Gravity: Slide [8x8; invisible]
- Gravity: Slide [8x16; invisible]
- Gravity: Slide [8x32; invisible]
- Gravity: Slide [8x64; invisible]
- Gravity: Slide [8x128; invisible]
- Gravity: Slide [16x4; invisible]
- Gravity: Slide [16x8; invisible]
- Gravity: Slide [16x16; invisible]
- Gravity: Slide [16x32; invisible]
- Gravity: Slide [16x64; invisible]
- Gravity: Slide [16x128; invisible]
- Gravity: Slide [32x4; invisible]
- Gravity: Slide [32x8; invisible]
- Gravity: Slide [32x16; invisible]
- Gravity: Slide [32x32; invisible]
- Gravity: Slide [32x64; invisible]
- Gravity: Slide [32x128; invisible]
Bug Fixes, Tweaks, and Cleanup:
- gameplay> gravity-manipulators> bouncers> - These bounce Spartans/objects off of them like simple trampolines.
- Gravity: Bouncer [4x4; invisible]
- Gravity: Bouncer [8x8; invisible]
- Gravity: Bouncer [12x12; invisible]
- Gravity: Bouncer [16x16; invisible]
- Gravity: Bouncer [20x20; invisible]
- Gravity: Bouncer [24x24; invisible]
- Gravity: Bouncer [32x32; invisible]
- Gravity: Bouncer [48x48; invisible]
- Gravity: Bouncer [64x64; invisible]
- Fixed crash on loading Plaza in Forge
- Fixed Lighting issues:
- Random Bright anomalies caused by a rendering issue
- Missing lights on some objects caused buggy light interaction
- Fixed issues with invisible blockers not functioning in custom games:
- Invisible Blockers
- Team Blockers
- Vehicle Blockers
Known Issues:
- Fixed object physics not reacting to Grenades, Spartan Charging, etc. across all objects that make sense
- Our "creatures" now support material swap so you can build proper giant effigies and shrines to them
- Resolved issue where scripts from deleted objects would magically attach themselves to different objects
- We are aware that the "Generating Lighting" process can take longer than expceted on Tidal and are working on a fix. For now, the process should self-resolve after a period of time.
FORGE PATCH NOTES
Discussion in 'Halo and Forge Discussion' started by WAR, Jun 29, 2016.
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Discussion in 'Halo and Forge Discussion' started by WAR, Jun 29, 2016.
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