FORGE PATCH NOTES

Discussion in 'Halo and Forge Discussion' started by WAR, Jun 29, 2016.

By WAR on Jun 29, 2016 at 4:59 PM
  1. WAR

    WAR Cartographer
    The Creator Forge Critic

    Messages:
    1,568
    Likes Received:
    3,893
    FORGE
    - PATCH NOTES -

    tidal_542x305-1affb682ccd643eeb9b19fe8e11607bb[1].jpg

    New/Updated Features:


    • New Canvas: Tidal
    • Four lighting variants!!!
    • Increased certain budgets
    • Increased physics budget ~50% (!)
    • Max object count on map raised to 1600 (!!!) objects

      • Reminder: More objects on screen = worse performance

    prospect05_1920x1080-305619ea02d34faebdb61c48e293d21a[1].jpg

    New Objects:


    • gameplay> weapons>
      • Magnum [Extended Mag]
      • SMG [Extended Mag]
      • SMG [Bayonet]
      • SMG [Silencer]
      • SMG [Stabilization Jets]
      • SMG [Long Barrel]
      • SMG [Kinetic Bolts]
      • SMG [Recon Sight]
      • SMG [Projection Sight]
      • SMG [Laser Targeter]
      • Assault Rifle [Extended Mag]
      • Assault Rifle [Bayonet]
      • Assault Rifle [Knight Blade]
      • Assault Rifle [Silencer]
      • Assault Rifle [Stabilization Jets]
      • Assault Rifle [Long Barrel]
      • Assault Rifle [Kinetic Bolts]
      • Assault Rifle [Recon Sight]
      • Assault Rifle [Longshot Sight]
      • Assault Rifle [Laser Targeter]
      • Battle Rifle [Extended Mag]
      • Battle Rifle [Bayonet]
      • Battle Rifle [Knight Blade]
      • Battle Rifle [Silencer]
      • Battle Rifle [Stabilization Jets]
      • Battle Rifle [Long Barrel]
      • Battle Rifle [Kinetic Bolts]
      • Battle Rifle [Classic Sight]
      • Battle Rifle [Longshot Sight]
      • Battle Rifle [Sentinel Sight]
      • Battle Rifle [Laser Targeter]
      • DMR [Extended Mag]
      • DMR [Bayonet]
      • DMR [Knight Blade]
      • DMR [Silencer]
      • DMR [Stabilization Jets]
      • DMR [Long Barrel]
      • DMR [Kinetic Bolts]
      • DMR [Recon Sight]
      • DMR [Sentinel Sight]
      • DMR [Laser Targeter]
      • Shotgun [Lawgiver]
      • Hydra Launcher [Typhon]
      • SAW [Appetite for Destruction]
      • Rocket Launcher [Ad Victoriam]
      • Rocket Launcher: SPNKr [EM]
      • Sniper Rifle [End of the Line]
      • Railgun [Arclight]
      • Spartan Laser [Endgame]
      • Storm Rifle [Fury]
      • Carbine [Rain of Oblivion]
      • Plasma Pistol [Void's Tear]
      • Energy Sword [Infected]
      • Energy Sword [Ravening Sliver]
      • Needler [Hailstorm]
      • Beam Rifle [Sword of the Faithful]
      • Beam Rifle: Halo 2 [Standard]
      • Beam Rifle: Halo 2 [Alpha]
      • Fuel Rod Cannon [Light of Urs]
      • Plasma Caster [Scourge of Fire]
      • Boltshot [Closed Fist]
      • Suppressor [Song of Peace]
      • LightRifle [Barbed Lance]
      • Scattershot [Loathsome Thing]
      • Binary Rifle [Retina of the Mind's Eye]
      • Incineration Cannon [River of Light]
      • Plasma Rifle: Brute: Halo 2 [Sorrow of Teash]
      • Gravity Hammer [Corpsemaker]
    • gameplay> vehicles> type> land>
      • Mongoose: Scout [Woodland]
      • Mongoose: Scout [Tundra]
      • Mongoose: Scout [Corp]
      • Mongoose: Scout [Urban]
      • Mongoose: Gungoose [Woodland]
      • Mongoose: Gungoose [Tundra]
      • Mongoose: Gungoose [Corp]
      • Mongoose: Gungoose [Urban]
      • Warthog: Chaingun [Rally]
      • Warthog: Chaingun [Woodland]
      • Warthog: Chaingun [Tundra]
      • Warthog: Chaingun [Corp]
      • Warthog: Chaingun [Urban]
      • Warthog: Gauss [Woodland]
      • Warthog: Gauss [Tundra]
      • Warthog: Gauss [Corp]
      • Warthog: Gauss [Urban]
      • Warthog: Rocket [Woodland]
      • Warthog: Rocket [Tundra]
      • Warthog: Rocket [Corp]
      • Warthog: Rocket [Urban]
      • Warthog: Scout [Rally]
      • Warthog: Scout [Woodland]
      • Warthog: Scout [Tundra]
      • Warthog: Scout [Corp]
      • Warthog: Scout [Urban]
      • Scorpion [Woodland]
      • Scorpion [Tundra]
      • Scorpion [Corp]
      • Scorpion [Urban]
      • Mantis [Woodland]
      • Mantis [Tundra]
      • Mantis [Corp]
      • Mantis [Urban]
      • Ghost [Sword]
      • Wraith [Sword]
    • gameplay> vehicles> type> air>
      • Wasp [Standard]
      • Banshee [Sword]
    • primitives> blocks> simple>
      • Block: Simple [2x4x8]
      • Block: Simple [2x8x8]
      • Block: Simple [4x8x16]
      • Block: Simple [4x16x16]
      • Block: Simple [8x16x32]
      • Block: Simple [8x32x32]
      • Block: Simple [16x32x64]
      • Block: Simple [16x64x64]
    • natural> plants> flowers>
      • Plant: Flowers [1x1; daisies; yellow]
      • Plant: Flowers [10x10; daisies; yellow]
      • Plant: Flowers [30x30; daisies; yellow]
      • Plant: Flowers [1x1; fuchsii; mauve]
      • Plant: Flowers [10x10; fuchsii; mauve]
      • Plant: Flowers [30x30; fuchsii; mauve]
      • Plant: Flowers [1x1; harebells; purple]
      • Plant: Flowers [10x10; harebells; purple]
      • Plant: Flowers [30x30; harebells; purple]
    • natural> plants> bushes>
      • Plant: Bush [3x6x1; fern; green]
      • Plant: Bush [3x3x7; bromeliad; green]
      • Plant: Bush [7x6x3; fern; green]
    • natural> terrain> flats>
      • Terrain: Flat [16x10x2; Tidal]
      • Terrain: Flat [32x20x2; Tidal]
      • Terrain: Flat [64x40x4; Tidal]
      • Terrain: Flat [118x73x13; Tidal]
      • Terrain: Flat [238x180x24; Tidal]
      • Terrain: Flat [325x251x32; Tidal]
    • natural> terrain> ramps>
      • Terrain: Ramp [23x26x6; Tidal]
      • Terrain: Ramp [46x52x11; Tidal]
      • Terrain: Ramp [93x104x23; Tidal]
      • Terrain: Ramp [187x209x46; Tidal]
      • Terrain: Ramp [311x348x77; Tidal]
    • natural> terrain> banks>
      • Terrain: Bank [32x58x11; Tidal]
      • Terrain: Bank [65x116x23; Tidal]
      • Terrain: Bank [131x232x46; Tidal]
      • Terrain: Bank [212x382x76; Tidal]
    • natural> terrain> slope-helper>
      • Terrain: Slope Helper [19x30x16; Tidal]
      • Terrain: Slope Helper [38x61x31; Tidal]
      • Terrain: Slope Helper [76x122x62; Tidal]
      • Terrain: Slope Helper [153x245x125; Tidal]
      • Terrain: Slope Helper [237x425x225; Tidal]
    • natural> terrain> hills>
      • Terrain: Hill/Bowl [73x53x15; Tidal]
      • Terrain: Hill/Bowl [147x106x29; Tidal]
      • Terrain: Hill/Bowl [244x176x49; Tidal]
      • Terrain: Hill/Bowl [354x255x70; Tidal]
    • natural> rocks> flats>
      • Rock: Flat [16x10x2; Tidal]
      • Rock: Flat [32x20x2; Tidal]
      • Rock: Flat [64x40x4; Tidal]
    • natural> rocks> chunks>
      • Rock: Chunk [23x22x16; Tidal]
      • Rock: Chunk [23x24x17; Tidal]
      • Rock: Chunk [25x27x21; Tidal]
      • Rock: Chunk [30x36x27; Tidal]
      • Rock: Chunk [37x52x25; Tidal]
      • Rock: Chunk [46x44x32; Tidal]
      • Rock: Chunk [44x80x53; Tidal]
      • Rock: Chunk [47x89x51; Tidal]
      • Rock: Chunk [84x108x33; Tidal]
      • Rock: Chunk [92x88x63; Tidal]
      • Rock: Chunk [87x214x78; Tidal]
      • Rock: Chunk [116x131x70; Tidal]
      • Rock: Chunk [127x161x73; [Tidal]
      • Rock: Chunk [114x120x157; Tidal]
      • Rock: Chunk [111x223x93; Tidal]
      • Rock: Chunk [147x150x449; Tidal]
      • Rock: Chunk [260x313x223; Tidal]
      • Rock: Chunk [272x154x425; Tidal]
    • natural> rocks> cliffs>
      • Terrain: Cliff [120x31x81; Tidal]
      • Terrain: Cliff [221x55x151; Tidal]
    • natural> rocks> arches>
      • Rock: Arch [60x72x65; Tidal]
      • Rock: Arch [101x141x130; Tidal]
    • natural> rocks> columns>
      • Rock: Column [25x38x51; Tidal]
      • Rock: Column [51x69x102; Tidal]
    • natural> rocks> arrangements>
      • Rock: Arrangement [24x23x21; Tidal]
      • Rock: Arrangement [21x48x20; Tidal]
    • natural> rocks> boulders>
      • Rock: Boulder [5x5x5; Tidal]
      • Rock: Boulder [8x8x8; Tidal]
      • Rock: Boulder [15x15x15; Tidal]
      • Rock: Boulder [30x30x30; Tidal]
    • natural> plants> bushes>
      • Plant: Bush [5x6x6; tillandsia; a; green]
      • Plant: Bush [5x6x6; tillandsia; b; green]
      • Plant: Bush [9x11x8; banana; sapling; green]
      • Plant: Bush [11x9x8; banana; sapling; green]
      • Plant: Bush [23x25x16; palm; sapling; green]
    • natural> trees> fulls>
      • Tree: Full [14x18x26; banana; green]
      • Tree: Full [20x12x25; banana; green]
      • Tree: Full [20x21x27; banana; green]
      • Tree: Full [21x24x26; banana; green]
      • Tree: Full [23x38x42; palm; bent; green]
      • Tree: Full [26x27x52; palm; curved; green]
      • Tree: Full [26x27x73; palm; green]
    • natural> plants> flowers>
      • Plant: Flowers [1x1; daisies; snowy]
      • Plant: Flowers [10x10; daisies; snowy]
      • Plant: Flowers [30x30; daisies; snowy]
      • Plant: Flowers [1x1; fuchsii; snowy]
      • Plant: Flowers [10x10; fuchsii; snowy]
      • Plant: Flowers [30x30; fuchsii; snowy]
      • Plant: Flowers [1x1; harebells; snowy]
      • Plant: Flowers [10x10; harebells; snowy]
      • Plant: Flowers [30x30; harebells; snowy]
    • natural> plants> bushes>
      • Plant: Bush [3x6x1; fern; snowy]
      • Plant: Bush [7x6x3; fern; snowy]
    • props> barrels>
      • Barrel [2x2x3; oil drum; open]
      • Barrel [2x2x3; oil drum; closed]
    • props> exploding>
      • Fuel Station [UNSC]
    • props> destructible> pallets>
      • Pallet: Wood [4x6x1]
      • Pallet: Wood [4x12x1]
      • Pallet: Wood [8x6x1]
      • Pallet: Wood [8x12x1]
    • props> toys> dolls>
      • Doll: Chief
      • Doll: Cortana [ :D ]
      • Doll: Cortana [ >:[ ]
      • Doll: Didact
      • Doll: Librarian
      • Doll: 5th Spartan
    • props> creatures> piggies>
      • ''Olive'' the Piggy Princess [16x32x20; toy]
      • ''Olive'' the Piggy Princess [32x64x40; toy]
      • ''Olive'' the Piggy Princess [64x128x80; toy]
    • props> creatures> whales>
      • ''Timmy'' the Space Whale [16x32x20; toy]
      • ''Timmy'' the Space Whale [32x64x40; toy]
      • ''Timmy'' the Space Whale [64x128x80; toy]
    • props> creatures> grunts>
      • Grunt [8x12x12; toy]
      • Grunt [16x24x24; toy]
      • Grunt [32x48x48; toy]
    • props> creatures> accessories>
      • Sunglasses [3x3x1; Olive]
      • Sunglasses [8x8x2.5; Timmy]
      • Sunglasses [24x24x8; Olive]
      • Sunglasses [64x64x20; Timmy]
    • props> vehicles> submarine>
      • Submarine [15x56x16]
    • props> sports> golf>
      • Golf: Club [7 wood]
      • Golf: Ball [4.5x4.5x4.5]
      • Golf: Tee [1x1x5]
      • Golf: Cup [16x16x6]
      • Golf: Pin [2x8x33]
      • Terrain: Golf Hole [58x58x6; Green]
      • Terrain: Golf Hole [58x58x6; Alpine]
      • Terrain: Golf Hole [58x58x6; Tidal]
      • Terrain: Golf Hole [58x58x6; Glacier]
      • Terrain: Golf Hole [58x58x6; Asteroid]
    • props> construction> pipes>
      • Pipe: Small [2x128x2]
      • Pipe: Crouching [9x4x9]
      • Pipe: Crouching [9x8x9]
      • Pipe: Crouching [9x16x9]
      • Pipe: Crouching [9x32x9]
      • Pipe: Crouching [9x64x9]
      • Pipe: Crouching [9x96x9]
      • Pipe: Crouching [9x128x9]
      • Pipe: Standing [12x4x12]
      • Pipe: Standing [12x8x12]
      • Pipe: Standing [12x16x12]
      • Pipe: Standing [12x32x12]
      • Pipe: Standing [12x64x12]
      • Pipe: Standing [12x96x12]
      • Pipe: Standing [12x128x12]
    • props> construction> vents>
      • Vent [6x2x6]
      • Vent [6x4x6]
      • Vent [6x8x6]
      • Vent [6x16x6]
      • Vent [6x32x6]
      • Vent [6x64x6]
    • props> beach>
      • Surfboard [2x7x1; ]
      • Chair: Beach [3x4x5; ]
      • Pool Noodle [6x1x1; ]
      • Parasol [13x13x10; ]
    • props> interactive> switch>
      • Interactive: Switch [1x1x2; secret]
    • props> misc>
      • Cup [8x8x10; party]
    • extras> fx> hologram>
      • FX: Hologram [cortana orb]
      • FX: Hologram [starfield; red]
      • FX: Hologram [starfield; blue]
      • FX: Hologram [Covenant; hex dome]
      • FX: Hologram [Covenant; swirl; medium]
      • FX: Hologram [Covenant; swirl; large]
      • FX: Hologram [Covenant; galaxy; medium]
      • FX: Hologram [Covenant; galaxy; large]
      • FX: Hologram [Forerunner; terminal; small]
      • FX: Hologram [Forerunner; terminal; medium]
    • extras> blockers> type> grenade>
      • Blocker: Projectile [1x1]
      • Blocker: Projectile [1x2]
      • Blocker: Projectile [2x2]
      • Blocker: Projectile [2x4]
      • Blocker: Projectile [4x4]
      • Blocker: Projectile [4x8]
      • Blocker: Projectile [8x8]
      • Blocker: Projectile [8x16]
      • Blocker: Projectile [16x16]
      • Blocker: Projectile [16x32]
      • Blocker: Projectile [32x32]
      • Blocker: Projectile [32x64]
      • Blocker: Projectile [64x64]
      • Blocker: Projectile [64x128]
      • Blocker: Projectile [128x128]
    Preview Objects

    These are some new objects we're tinkering with that we're excited to share because they're so fun to play with.

    • gameplay> gravity-manipulators> slides> - These came from wanting to take the old Forge one-way shield hack out of the shields and make it a gameplay tool. They can pull Spartans (and other objects) along the floor, walls, and even on the ceiling (ziplines 'r' back!)
      • Gravity: Slide [2x4; invisible]
      • Gravity: Slide [2x8; invisible]
      • Gravity: Slide [2x16; invisible]
      • Gravity: Slide [2x32; invisible]
      • Gravity: Slide [2x64; invisible]
      • Gravity: Slide [2x128; invisible]
      • Gravity: Slide [4x4; invisible]
      • Gravity: Slide [4x8; invisible]
      • Gravity: Slide [4x16; invisible]
      • Gravity: Slide [4x32; invisible]
      • Gravity: Slide [4x64; invisible]
      • Gravity: Slide [4x128; invisible]
      • Gravity: Slide [8x4; invisible]
      • Gravity: Slide [8x8; invisible]
      • Gravity: Slide [8x16; invisible]
      • Gravity: Slide [8x32; invisible]
      • Gravity: Slide [8x64; invisible]
      • Gravity: Slide [8x128; invisible]
      • Gravity: Slide [16x4; invisible]
      • Gravity: Slide [16x8; invisible]
      • Gravity: Slide [16x16; invisible]
      • Gravity: Slide [16x32; invisible]
      • Gravity: Slide [16x64; invisible]
      • Gravity: Slide [16x128; invisible]
      • Gravity: Slide [32x4; invisible]
      • Gravity: Slide [32x8; invisible]
      • Gravity: Slide [32x16; invisible]
      • Gravity: Slide [32x32; invisible]
      • Gravity: Slide [32x64; invisible]
      • Gravity: Slide [32x128; invisible]
    • gameplay> gravity-manipulators> bouncers> - These bounce Spartans/objects off of them like simple trampolines.
      • Gravity: Bouncer [4x4; invisible]
      • Gravity: Bouncer [8x8; invisible]
      • Gravity: Bouncer [12x12; invisible]
      • Gravity: Bouncer [16x16; invisible]
      • Gravity: Bouncer [20x20; invisible]
      • Gravity: Bouncer [24x24; invisible]
      • Gravity: Bouncer [32x32; invisible]
      • Gravity: Bouncer [48x48; invisible]
      • Gravity: Bouncer [64x64; invisible]
    Bug Fixes, Tweaks, and Cleanup:

    • Fixed crash on loading Plaza in Forge
    • Fixed Lighting issues:
      • Random Bright anomalies caused by a rendering issue
      • Missing lights on some objects caused buggy light interaction
    • Fixed issues with invisible blockers not functioning in custom games:
      • Invisible Blockers
      • Team Blockers
      • Vehicle Blockers
    • Fixed object physics not reacting to Grenades, Spartan Charging, etc. across all objects that make sense
    • Our "creatures" now support material swap so you can build proper giant effigies and shrines to them
    • Resolved issue where scripts from deleted objects would magically attach themselves to different objects
    Known Issues:

    • We are aware that the "Generating Lighting" process can take longer than expceted on Tidal and are working on a fix. For now, the process should self-resolve after a period of time.
     
Tags: this article has not been tagged

Comments

Discussion in 'Halo and Forge Discussion' started by WAR, Jun 29, 2016.

    1. xXSB101Xx
      xXSB101Xx
      TLDR:

      Stuff.
      InvokingTexan and Xandrith like this.
    2. Xandrith
      Xandrith
      Why does a Chunk get objects named after him?

      #CorruptCC's
    3. purely fat
    4. Preacher001
      Preacher001
      Incredible update!!!

      Tier 1 Req's mixed with the new Gravity sliders, and bouncers. - - Uh ohhhhh.

      The new automated height based texturing is nice to see in there. Wish they had given us an option to plus or minus the height where the sand starts and ends though. Maybe we just want a fringe of sand, or how about huge sand dunes.

      Also they really need to get those primitive>>simple blocks options up. They are mildly usable as they are.
      Last edited: Jun 29, 2016
      WAR, Xandrith and a Chunk like this.
    5. Soldat Du Christ
      Soldat Du Christ
      Patch? What patch? Did they fix any of the lighting issues i run into constantly and demoralise me... Ain't no patch to be seen here...
      Xandrith likes this.
    6. Blaze
      Blaze
      Tom said that it's not in the plan to add more simple primitives. This was earlier today but we got a few with the update, so maybe this is the last of them.
      Xandrith likes this.
    7. Preacher001
      Preacher001
      Seems a bit odd to not get a proper compliment of blocks, but what do I know.
    8. Blaze
      Blaze
      Is there any way to tell what the req weapons do without testing all of them? I have no idea what any of that means. Haha
    9. THE SLAMMERSS
      THE SLAMMERSS
      Can we get now angled pieces of the pipes and vents? pls
    10. OutlawSkot33
      OutlawSkot33
      WARHOLIC.
      The Lighting Rebuild/Bake bug on Tidal, is due to the sea bed. When we do a Bake, the system is generating a large high definition shadow on it. I noticed it when a terrain piece glitched and pulled my Monitor deep under the water. I placed my Monitor just under the surface and took a screenshot. If the surface was set to not accept shadows I'm sure it would cut down drastically. In Unreal Editor I did this on every surface the player would never see to minimize LightMaps.
      Screenshot-Original (2).png
      WAR likes this.

Share This Page