Okay These are the best pics I could get to show off Triscity. * Please note this map has not been properly play tested enough yet and the weapons vehicles spawns and power-ups will likely be reworked.
Cons: Just played this map, some areas could use better pathing and others less confusing in others. -Notes from other forgers who played it, a bit too big could shrink down a little to better incorporate 16 players. Inconsistent theme with building designs. Also sight lines could use a bit of improvement Pros: Interesting urban layout, fun verticality, epic feel to the map, good segmentation on the map.
Thank you DC! I think you are the first person to really give me some solid feed back. It means a lot.
The layout of this map has potential, but it's a huge map for 16 players. Also, the concept of an urban map is interesting but some buildings seem out of place. Also, it appears you just made a Lego city n added the same textures to everything. If you make the map smaller, with the budget you release, you can add accents and more details to the layout to make your map look more complex. The weapons placement are a little confusing, I didn't know there were an overshield. Try to adjust this and place some weapons pad to the key weapons. Like I said, this map has potential, but it needs a lot of work.
I think if you played it a few more times and really learned the map you wouldn't think it was too big but I will see what I can do... Maybe if the cinematics really show the maps "secrets" it will play how it does in my head. Ps. The over shields are in the intro.
Sorry if I sounded a little rude, I just wanted to bring my feedback to the point. I didn't read the feedback DC gave to you before I posted mine. I played the map with him and he pointed out the same issues I did, so I don't know why the refutation. We're just trying to help you with the idea you've got, which as I said, it has potential.
Right I think it does need improvment, but using the word a "lot" of improvement can be a bit discouraging. It does need to be edited but it'll be worth it Melted. --- Double Post Merged, Jun 21, 2016 --- Also Melted, despite having a weapon or power up placement in the intro camera, some players such as myself can't always recognize a certain area we are only shown for a few seconds
I'm tryin. At first I was thinking more walls in the open areas. random big signs to block the lines of sight up top. maybe water tower? Idk I really wanna know what parts of the map looked out of place. I need pieces so it could help! But I honestly don't wanna do much shrinking unless I have to. I loved the feel of the map with the last test. And I think the timers I set on everything now will really fix where and when the action takes place.
Sounds good man, we will be having our weekly Custom Game Night for The Gravemind Community Channel, so bring it then. I'd love to test it again, and point out the buildings I referenced. Here is a link to info regarding the game night. P.S. time is changed to 6:30p --- Double Post Merged, Jun 27, 2016 --- Hey Artur, if you also want to join the customs tmrw to help with feedback for the map, definitely come thru.