Boarding Pass

Discussion in 'Map Discussion' started by Zandril, Jun 16, 2016.

  1. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Zandril submitted a new map:

    Boarding Pass - There are no brakes on the bang train.

    Read more about this map...
     
  2. ArturBloodshot

    ArturBloodshot The Architect
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    It was time for the return of Boarding Pass, and it looks more amazing than it was! /,,/
     
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  3. CaptainDireWolf

    CaptainDireWolf Forger of the Wild
    Staff Member Forge Critic Senior Member

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    Dude this looks sick! Love the quality of the trains. Incredible amount of details that makes me want to explore the whole place. Definitely will have to download this and check it out. Good work man.
     
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  4. IrishBacon7

    IrishBacon7 Legendary

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    This map is epic
     
  5. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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    "There are no brakes on the bang train"

    Why are the trains stationary?? ;):popcorn::popcorn::popcorn:
     
  6. Zandril

    Zandril Promethean
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    How dare you?
     
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  7. SimmonsZore

    SimmonsZore Promethean

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    You probably already been told this but... That is the most public bathroom i've ever seen lol
     
  8. Zandril

    Zandril Promethean
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    Where we're going, we don't need doors
     
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  9. Minister Muffin

    Minister Muffin Forerunner
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    I've always found subway themes to be very interesting and I think you've really pulled off your interpretation of it well. Bringing it to Halo 5 did it a lot of justice, but I feel like the coloring of some of the areas is a bit awkward. For example, I wish the main flooring tone weren't that neutral green hue; having the grey tones in those areas really makes it stick out. I also feel like the colors in the restaurant could be a bit bolder and inviting as they seem dull by themselves and the grey tones of the rest of the map amplify that dullness, sadly. Finally, I feel like the cargo areas could be a bit more distinctive from the main corridors, as they share the same color scheme and so I would find it nice to see the cargo rooms go with a more industrial/functional look. Your piece-usage does help with that distinctive look though, so I think pushing some more unique colors would distinguish it to a greater effect. I would try and add more detail to the commercial corridors such as the Suitcase Room and the areas present in the 'More Pics' section as they do read a bit flat, though I do understand the struggle with hitting the piece-count :(. I really enjoy the structuring of the train cars; I hope their interiors (if they're accessible) are as detailed and interesting.

    All in all, I'm liking how this is turning out. I think it still needs a bit of polishing here and there but I'm happy to see this theme pulled off as well as it has!! :)
     
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  10. Zandril

    Zandril Promethean
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    I never thought the colors were a problem but I'm very open to any specific suggestions you might have. You're right regarding my struggles with the budget and that's why I wasn't able to make certain areas as detailed as I would like. Other than the budget, I also had issues with framerate which led to me deleting some extra pieces.

    But the colors don't have anything to do with the piece count so I'm quite willing to see what you had in mind. Maybe you could show me first-hand in forge?
     
  11. Minister Muffin

    Minister Muffin Forerunner
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    Of course. I'm going to be busy for the next week and a half until the end of RTX in early July but I'd love to jump on and experiment with a few different ideas. I have a few thoughts as to what I'd mess with but I'm sure things will change slightly when I get to play with it hands-on.

    ...& I apparently completely missed the clear shot of the open and traversable train car, my bad!
     
  12. Zandril

    Zandril Promethean
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    Zandril updated Boarding Pass with a new update entry:

    FINAL UPDATE (hopefully)

    Read the rest of this update entry...
     
  13. Soldat Du Christ

    Soldat Du Christ Legendary
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    Slighly disapointed it's not a core map :\
     
  14. Zandril

    Zandril Promethean
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    Zandril updated Boarding Pass with a new update entry:

    Restaurant balancing & cargo room bedazzlement

    Read the rest of this update entry...
     

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