Hog Wild REQ Drop

Discussion in 'Articles' started by WAR, May 29, 2016.

By WAR on May 29, 2016 at 2:38 PM
  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    This week, we’ve got a quick blog showcasing the full suite of Hog Wild REQs, and a bit more. Onwards!

    Teams across the studio are preparing for the upcoming Hog Wild REQ Drop, the Warzone Firefight release, and even goodness that lies beyond. The Halo Wars 2 team is anxiously gearing up for E3, where the game will indeed be playable. There’s also – well, I can’t talk about more just yet. To stay out of trouble, let’s get right into the Hog Wild REQ Drop.

    HOG WILD REQ DROP
    [​IMG]

    Just in case you missed it last week, a few of the bigger items that were slated for the Hog Wild update have been given a bit more time for finishing touches and polish. As a result, much of the contents of the Hog Wild release have moved to the Warzone Firefight release, which is currently scheduled to be Halo 5’s largest release to date, and to drop at the end of June.

    That said, as we announced last week, we’re still dropping the Hogs into the LZ, and as you might expect, it is indeed gonna be hot. Hit it, graphics guys and gals.

    Presenting all REQs in the Hog Wild Drop, which will be available this coming Tuesday, May 31:

    [​IMG]

    Here’s a closer look at a few of the newly unveiled REQs:

    VESPIN ROCKET WARTHOG
    Advanced and deadly Rocket Hog with high-acceleration Rocket and faster reload time.

    [​IMG]

    RALLY WARTHOG
    Advanced and durable high-speed ‘Hog, with greatly increased speed and heavy armor.

    [​IMG]

    HYBRID SCOPE
    Sangheli-sourced and based on the Carbine’s holoscope, the Hybrid scope uses holographic target acquisition and can retrofit your BR, DMR, SMG, or AR.

    [​IMG]

    STINGER ARMOR
    [​IMG]

    INTERCEPTOR RICTUS ARMOR
    [​IMG]

    AURUM DMR
    [​IMG]

    ARENA MULTIPLAYER SUMMER UPDATE


    [​IMG]

    After several weeks of internal testing, your feedback from the Team Arena Summer Preview playlist, and multiple rounds of feedback with HCS Pro League teams, the multiplayer team has locked on final map layouts as well as map and game type combinations for Team Arena and the HCS Pro League, as well as new map layouts for additional playlists. To see the full details, head here.

    As of today, the Team Arena playlist has been updated with new map layouts and game types. They are as follows.

    SLAYER
    1. Truth
    2. The Rig
    3. Coliseum
    4. Regret
    5. Eden
    6. Plaza

    CTF
    7. Fathom
    8. Coliseum
    9. Stasis
    10. Truth

    STRONGHOLDS
    11. The Rig
    12. Eden
    13. Empire
    14. Plaza

    We’ll see you in the playlist, and remember: Pro League starts next Thursday, June 2nd on Twitch.tv/Halo.

    WARZONE BOSS REFRESH
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    The Warzone Firefight release has a few items we haven’t talked about just yet. One of these is a Warzone Boss Refresh, which the Character and Warzone teams have been working on for quite some time. This week, we’re giving you a sneak peek into what’s on the way. Here’s Patrick Wren and Chris Proctor.

    PATRICK WREN, MULTIPLAYER DESIGNER
    We had a few major goals when it came to refreshing our bosses for Warzone. One is to create more dynamic matches. One way of doing that was adding dynamic bosses, and by using some foundational systems created for Warzone Firefight, we’ve been able to introduce these to Warzone for the first time. One example: on Apex 7, at the 2-minute mark, you could either have a Zealot Assassin Boss in the Caves, or a Ranger Commander and his squad dropped off at the beaches. Each Warzone match should be a bit different instead of the same encounters game after game.

    Another goal for updating Warzone was to give Legendary bosses better identities and a bigger payoff. We worked with Chris Proctor and now our Legendary Bosses have unique names, visual identity, and a unique REQ weapon. Players who defeat these bosses will have a chance of collecting and using these unique weapons sans REQ card.

    The Warzone Boss Refresh is exciting and we can’t wait for people to play it. There is so much more to talk about with new minion types, reinforcements, roaming bosses, complex encounters and more, which I’m told I can’t talk about just yet.

    [​IMG]

    CHRIS PROCTOR, SENIOR SYSTEMS DESIGNER
    On the Character team, we’ve been building new enemies for the Warzone Boss Refresh, with the goal of hitting all of the following points:

    • A new tier of bosses that are challenging enough to justify the “Mythic” title, with some twists on their gameplay. For example, the Mythic Hunter moves quicker and fires more dangerous, homing cannon rounds.
    • Boss variants to allow for randomization of bosses (we know players are eager for something other than the Warden).
    • A hierarchy of characters with a clear color progression, used across bosses and minions, so that players can identify tougher enemies at a glance, and provide more gameplay variety through character durability tuning and weapon selection. We always use custom character tuning for bosses, with regular, Legendary, and Mythic variants. For minions, we generally use campaign tuning for the bottom tier, and then two tiers of Warzone-specific tuning above that.
      • Covenant progression: Campaign colors, Red, White

      • Forerunner progression: Campaign colors, Orange, Red
    • Boss difficulty progression within a match and round to round in Firefight – no more identical-looking but variable-toughness enemies.
    • Have enemies fire interesting weapons at you, and then drop those weapons when they die so that you can try out some of the REQ weapons – for example the Mythic Knight Battlewagon will use and drop Didact’s Signet, the Scattershot weapon variant.
    • Allow players to fight against powerful new foes.
    We'll be bringing you more on the Warzone Boss Refresh as we get closer to release.

    COMMUNITY SPOTLIGHT
    [​IMG]

    This week, we're highlighting The Cellar by ArturBloodshot. File this one under "psychological horror maps that scare the sh*t out of us."

    Game Type: The Butcher


    Next up, I’ll toss over to Grim for one last segment before we look at the play of the week.

    FANON CODDER
    Thanks Bravo! So, as many of you know, there’s more than a small amount of time spent by yours truly immersed within the hallowed halls of 343’s fiction factory. Sometimes we stumble upon particularly intriguing artifacts like this message scrawled upon a course sheet of alien parchment. Not sure if the fact that it reeked of methane is of any particular note…

    It’s so shiny! Me seem to member things looking preeeeeetty bleak there for a while, with me an’ all the other Unggoy spendin’ years just mostly running away from green demons, or mean boss flappy-mouths who just wanted to make sure we got shotted at first.

    But now… well now the blue lady helps us. I meen, it’s weird and confusing and all because she used to help the green guy be mean to us, then she was mean to the green guy, then nice to us… I don’t know, she’s definitely the most confusing blue lady I’ve seen – I mean, she’s really the ONLY one I’ve seen, but whatevers.

    Anyway, she must have feeled bad for us getting’ kicked around all the time cause now she sends us stuff to eat and things to be builded…

    - Hamyap

    So yeah, weird, right? At any rate, rumor has it that this week’s issue of Canon Fodder might have some additional info that could help shed a little more light on things. Just a rumor though, I guess you’ll just have to check it out and see for yourself.

    See you there!
    <3
    Grim

    source: halowaypoint
     
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Comments

Discussion in 'Articles' started by WAR, May 29, 2016.

    1. ArturBloodshot
      ArturBloodshot
      I was very excited that Bravo highlighted my psychological horror project! :)
      For those who want to pick a closer look to The Cellar, here is the link.

      [​IMG]
      Jack Bell, WAR, DazeJet and 4 others like this.
    2. Xandrith
      Xandrith
      Man, the warden eternal is red now? And warthogs shoot needles!?

      343 always goes above and beyond, I totally understand why they want to start charging us for this A1 dlc.
    3. TruncateComb6
      TruncateComb6
      343's asset renders always look so beautiful, then I log in and everything is over saturated and someone fires their assault rifle and it goes from 1080p down to what, 800p?

      Just a slightly exagerated observation.

      Hog Wild is rather mediocre since it's just a req drop now. Hopefully this means that Firefight update will be nice.
      AnonomissX likes this.
    4. Drizzy_Dan
      Drizzy_Dan
      A lot of things from this update have been moved to next month's update so they can be polished. Next update is supposed to be the biggest one.
    5. TruncateComb6
      TruncateComb6
      I know. Just getting only REQs is a bit annoying though, even with good reasoning.

      "The content needs polishing. Meanwhile, our microtransaction filler is good to go!"
    6. Matt has Soul
      Matt has Soul
      I love how everybody is ignoring the warzone improvements because they just gave up on the mode. ;)
      Dunco likes this.
    7. Goat
      Goat
      Not surprised that the last announced free update to this game is going to be barebones. And I want to emphasize "free", because the main selling point of the last 7 odd updates is that they've been free. The maps have by and large been a disappointment, and all this REQ nonsense they're shoving in a mode that doesn't have any depth beyond the first few times you play it is wasted unless you play it 24/7.

      It's more telling that they went a step further (or didn't depending on how you look at it) and reskinned their Warzone mode instead of actually designing a survival based Firefight mode. Firefight is not just "you and friends kill a bunch of AI". It's the exact opposite of what they are adding to the game.

      Paid DLC has never been good for Halo other than the fact that the developers were delivering higher quality content on average. I hope the next few updates are a return to form because this has been thoroughly uninteresting.
      Last edited: May 30, 2016
    8. SecretSchnitzel
      SecretSchnitzel
      Wait, this is the last free DLC? Fuuuuuuuuuck that bullshit. If I have to start paying for mediocre DLC, I flat out won't play unless they really up the quality of the content, specifically the maps they make.
      AnonomissX and Preacher001 like this.
    9. Jack Bell
      Jack Bell
      There will be one more after the "Hog Wild" DLC on Tuesday called "Warzone firefight" which will release next month andj be the largest content drop of the free ones we've received, at least that's what they say.
    10. Preacher001
      Preacher001
      Paid DLC always seemed to defeat the purpose. An expansion at a minimum of 1/3 of the original game for 1/3 the price makes sense though. At the very least I preferred Bungies method where users basically payed for early access to the maps to be released for free months later. It allowed for people that had no problem paying to continue to play with their broke or less invested friends, albeit a while into the future.

      If they're going back to paid DLC, I feel like they should let the host should be the one that determines what content can be played. The only requirement should be that users with base content are required to be on the hosts friend list. (no matchmaking). This is how a number of games did it in the old days. Get people hooked by allowing their cheap friends to log into multiplayer and slowly become addicted, then leave them frustrated that they can't play without you hosting, finally giving up and buying their own copy of the game. Thank god Blizzard has continued this legacy with the free Starcraft 2 Starter Edition.
    11. Overdoziz
      Overdoziz
      Did they say somewhere they're going to start charging for future DLC?
    12. Drizzy_Dan
      Drizzy_Dan
      I heard that it was announced a while ago but I don't remember hearing about it either. I'm pretty upset about it.
    13. Agent Zero85
      Agent Zero85
      So, we get some gold weapons, *cod*, but on the bright side that just increases the time it will take me to unlock/max everything...

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