biobeing94 submitted a new map: Unforgiven - Hang 'Em High Remake. You'll be hanging by sundown. Read more about this map...
Hands down most accurate representation of the classic Halo:CE Hang 'em High. However, what is with those small red/blue circles? I understand they are perhaps for team base identification, but please, please remove them, it looks out of place and is not in the original Halo: CE map.
Glad you like the map dude. The circles represent the glyphs from the original, what do you think I should replace them with?, I would've done the original glyphs, I however am out of objects.
biobeing94 updated Unforgiven with a new update entry: Color change for glyphs Read the rest of this update entry...
Ah! So apparently I did not notice the original CE hang em high map DOES in fact have those color markings. Hmm...well I would make them look more subdued with a less bright shade of the red/blue . Perhaps use a small circle...one that is plain grey or the color of the walls, and then have another, slightly bigger circle be the red/blue...this way you could make it look like a red/blue circle in the wall. Then add two red/blue blocks to make the crosshair symbol?
ANEVILSPAR7AN updated Unforgiven with a new update entry: Named Locations Read the rest of this update entry...
Attention [Very long post incoming]: I am here to lay out a few facts in regards to my suspicion toward this map possibly overlapping various assets from my remake after its original creation (Also, I have experienced someone taking a map from me already in Halo 5). I have started and last modified a remake for Halo CE's Hang Em High near the beginning of January for Halo 5. I created two versions, both on Alpine, one that mimicked the original visual aesthetics and the other looking more like High Noon's reiteration in Halo Reach. Although I was fairly close to finishing this remake, school prevented me from taking more time into the map near the end of the recreation period. Therefore, I was not able to officially publish or advertise a final product for this remake. In addition, I'd like to emphasize that even though a remake is automatically "unoriginal," the creator's internal interpretation of the original will initially evoke a unique spin on any map that is remade. A perfect example of this notion is the countless remakes of Halo 3's Guardian in Halo 5 that all look unique. But, I digress... After looking at many of the assets of this map, they look extremely similar to the design I used for my remake. For example, the tombstone cover pieces were something I noticed that all other remakes of Hang 'Em High/High Noon could not accomplish. After countless hours of testing numerous pieces for the shape, I eventually-- on accident, in fact-- was able to use a specific Breakout piece and angle it in a particular way to make the perfect shape and size of the tombstone. The exact asset, with the same look and positioning is found in this remake from ANEVILSPAR7AN. Credibility backs this and many other overlapping assets in his/her map by the fact that I last edited both of my maps back in early to mid January, 2016. Yet this map was published in late March. Moreover, both my map and their's are creates on Alpine with similarities in the pieces used for the walls and floors. I also should have some screenshots of my map from a while back on my XBL account, Getting Ghost, that had screenshots of work-in-progress of it. There should be two pics of it in this post I screenshotted from my file browser on Halo Waypoint: https://imgur.com/a/CuSJz I'm not accusing any one for an act of stealing ideas; Im well aware that in Halo 5, if you didnt publish a map anywhere, its practically someone elses. However, I am entitled enough to give recognition to my suspicion of the work within this remake. In closing, everyone in the Forge community knows-- even 343, themselves-- that 343 Industries should have put a detailed file info page within Halo 5 displaying a Forge map's Original Creator, those who have modified the map, and the date for created and last modified time stamps just like Halo Reach since Halo 5's Forge Release back in December. In additiom, every map that one creates shouldn't be considered to make up their entire File Share for public access and manipulation. As a Forger in this commnunity, I should have the ability to publish a map to my File Share and keep other maps for local use, similar, or better, to the way Reach had it. Regardless of ANEVILSPAR7AN stealing my work being true or not, it's unacceptable that I should even have to question someone else's work for my own. Like I said before, I've had a situation such as this happen to me before. I'm just glad I'm moving on to original maps, from now on. - Peter, out.
I would be suspicious myself. A few things, I started this in mid February, the scale changed from 8 block, to 12 block, and then I just measured High Noon and the original to get that down pat. The Tombstones went through several evolutions as well. I have JDHarbs19 as a friend, one of the moving forces behind the remakes community since Reach, and IParanormal, an important member of Forgehub. I showed them, and several other people the bare skeleton as it was being built. I'm not denying that you have a legitimate concern, but I am providing evidence that what has happend is simply a coincidence. Is your map a true 1-1 high res remake, or is it rescaled for 5?
Thank you for the reply. My map was a true one to one remake; I no intention of upscaling any of the assets to a higher scaling. Maybe this all was a coincidence. In reality, me addressing this issue now doesn't change anything that is already set in place. Once again, thank you for sharing your side of the story and acknowledge my concern with sincerity. There isn't much more I'd like to say, but the fact that I posted my original posting is just another piece of the overall force to drive 343 to put in file information for Halo 5 before their last content update is released. Any suggestions as to how to get the word out to 343, themselves? Forums may not help, but do you think a tweet to Tom French regarding the effect of people stealing maps due to the absence of file information pages could help address the issue? Even considering this, I imagine people have already done the same thing, before.
ANEVILSPAR7AN updated Unforgiven with a new update entry: Updated Pictures Read the rest of this update entry...
ANEVILSPAR7AN updated Unforgiven with a new update entry: General Update Read the rest of this update entry...