[WIP] Splinter (BTB)

Discussion in 'Halo and Forge Discussion' started by Agent Zero85, May 23, 2016.

  1. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

    Messages:
    400
    Likes Received:
    435
    Im making a BTB map, its called Splinter.
    Due to world height limitations, i could not show you a clear overview of the map, but i hope what i'm about to explain + the screenshots make sense.
    Look at this diagram to learn of how movement works, then at the screenshots to understand the look of the map.
    Light grey = Roads
    White = unplayable area
    Darker grey= grass
    Grey that looks white = Misc bases
    Red/Blue=corresponding bases.
    Green= one way launcher, brings team to the left misc base, creates epic battle for power of middle base.
    Yellow= route vehicles are forced to take, they cant hug the middle base to the enemy base, they are forced to circle one of the misc bases first.
    Short Black Lines= Infantry only tunnel, to get to the enemy base without having to take the roads and get spotted.
    Long black line= bridge that connects all the bases together.
    [​IMG]

    [​IMG]
    (one of the misc bases under construction) /\

    [​IMG]
    Notice the infantry cave to the right, standing where blue base will be, vehicles have a choice at this point, but are forced to go around one of the misc bases first before getting to the enemy base.

    [​IMG]
    You can look across from one misc base, to the middle misc base, to the very last misc base, creating a lot of verticality.
    Note: There will be an infantry bridge connecting all 3 bases.
     
    #1 Agent Zero85, May 23, 2016
    Last edited: May 24, 2016
  2. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

    Messages:
    400
    Likes Received:
    435
    Finally got some screenshots up, post what yall think below :).
     
  3. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

    Messages:
    3,111
    Likes Received:
    1,799
    Looks a but like CE PC design philosophy. Looks a bit large but a lot of people like that. Could've fun for some nostalgic players. Good luck with the rest of it.
     
  4. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

    Messages:
    400
    Likes Received:
    435
    Thanks i appreciate that, i myself (sadly) haven't played a halo older than reach, besides a bit of halo 3, so it doesn't surprise me that my design is coincidentally similar. I've had a knack recently of building maps that remind players of the past, luck? Or maybe i have the same mindset as the forgers of the past
    I dont know, but i will be putting this in Max's test lobby for next friday.
     

Share This Page