Forge is Coming to Windows 10 PC

Discussion in 'Announcements' started by WAR, May 19, 2016.

By WAR on May 19, 2016 at 12:27 PM
  1. WAR

    WAR Cartographer
    The Creator Forge Critic

    Messages:
    1,568
    Likes Received:
    3,893
    Forge-Halo-5-Guardians-Edition-for-Win-10-Big[1].jpg

    From the very beginning, community creations have been central to the Halo experience. From stacking up grenades underneath an unsuspecting Warthog to multiplayer movie-making, the Halo sandbox has always been fertile soil for millions of moments and memories created for, and by, the fans.

    In 2007, Halo 3 upped the ante with the introduction of a map manipulation tool called Forge, and quite literally changed the game forever, enabling a cascade of creativity, from new map and unique game type experiences to interactive art – all created by the community itself.

    When Forge was redesigned from the ground up for Halo 5: Guardians on the Xbox One, it opened the door to even more inventive community-created content, pushing the boundaries even further to give players more power and control than ever before, and removing as many constraints as possible to allow for the creation of incredibly high quality maps. From the stunningly beautiful maps created by WyvernZu, to the hilarious mini-games from TurbTastic, we’ve been continually blown away with the countless crazy and creative experiences that Halo fans have made. As a famous Spartan once said, however, “I think we’re just getting started…”


    [​IMG]


    Today, we’re excited to announce that we’re bringing this same spirit of creation and collaboration to the PC later this year with Forge – Halo 5: Guardians Edition for Windows 10. Best of all? It will be absolutely free. In addition to the evolutions already present in the mode on Xbox One, Forge – Halo 5: Guardians Edition for Windows 10 will include some exciting new features designed specifically with PC users in mind, including:

    • Keyboard & Mouse Support – For the first time ever, Forgers will have the option of using a keyboard & mouse allowing for more precision control than ever before.
    • Increased Resolution – Support for multiple resolutions including 4k.
    • Test and Play with Friends – Enlist the help of Friends to help build, test, and play your Forge creations on Windows 10.
    • Build on Windows 10 and Publish to Xbox One – Experiences built on Windows 10 can be published to and played on Xbox One, opening the doors for countless new experiences to be enjoyed by players all over the world.
    If you’re already finding yourself excited about the incredible possibilities that are opened up by expanding Forge to the Windows 10 platform, trust us, you’re not alone. 343 Industries UGC Director, Tom French, and his team are already chomping at the bit to get these new creative tools into the hands of the community.


    [​IMG]


    “Forge on the PC will finally give the mouse/keyboard editing precision the community has always been clamoring for. On top of that, an updated and optimized UI geared towards mouse interactions makes a lot of the inputs in Forge easier/faster than before.

    Since we released Forge in Halo 5 we’ve seen so many amazing new things come from it – from weird mini-games we could have never anticipated to meticulously crafted maps that are even approaching the visual quality of internally built maps. The team has continued to wonder what we’d get if we could put Forge in the hands of as many people as possible, and making it free on Windows 10 literally gives the chance to anyone who wants to jump in and try their hands at building a cool new map for Halo 5. I’m excited to see what the future content from the community will bring!”

    • Tom French, UGC Director, 343 Industries
    We’ll have a lot more to share about Forge – Halo 5: Guardians Edition on Windows 10 later this year, but look for even more exciting updates coming to the Forge experience in Halo 5: Guardians on the Xbox One in the coming months – including new environments, advanced file sharing capabilities, new pieces, palettes, props, and much more.

    source: xboxwire
     
    #1 WAR, May 19, 2016
    Last edited: May 19, 2016
Tags: this article has not been tagged

Comments

Discussion in 'Announcements' started by WAR, May 19, 2016.

    1. A Haunted Army
      A Haunted Army
      citation needed, i've gone and provided more links in my previous post.

      this is a discussion of fixed time steps vs variable time steps, both have their different pros and cons and from what i can gather the choice is entireley dependant on the use case, with trials fusion being a more physics simulator platformer, a fixed time step does make more sense for consistent physics simulations.

      what jesus said doesn't even mention anything about 1 physics step per frame, he merely stated that the physics would be looked to the framerate which would be fixed time steps.

      i don't want to derail this topic any further, personally i doubt halo is using fixed time steps.
    2. MrGreenWithAGun
      MrGreenWithAGun
      No it isn't a discussion of fixed v variable timestamps. See my PM, taking this discussion out of this thread.
      WAR likes this.
    3. Jesus in Malibu
      Jesus in Malibu
      Yeah, I was referring to something like this but in reverse where going under 60fps slows the engine speed:


      "Physics" was the wrong term. I just meant the game engine in general. My apologizes about that.
    4. lordcrusnik1986
      lordcrusnik1986
      This....This Just made my day, This mean, your friends can enjoy modded content without the restrictions of a console....A chunk did i ever tell you i love you.....all ****
      a Chunk likes this.
    5. Preacher001
      Preacher001
      I just had a great idea that I tweeted over on Tom Frenchs Poll. Umm, Yah. Aaaanyway. I've felt since the beginning that we don't use panels in the smartest way. Blocks should be simple plain things with basic textures and panels should be where all that art comes in. You take all your standard basic blocks for the bulk of the map and then a tonne of cool panels to slap art when and where we need it.

      Back to my point. I had an idea for panels that look like blocks but with all of the damage done to them. Imagine if you will a wall where an explosive went off taking a chunk out only an inch or so deep. Place this block in front of your standard block and todahh! You could even build panels with transparencies in parts of them so that you can use the block behind it as part of the texture. Hell you could even use this technique to make it look like rubble was on the ground. Imagine the panel being transparent at the sides and raised in the middle for the opposite effect.

      b2walls092.jpg broken-wall-background-grunge-wooden-inside-33107960.jpg stock-photo-cracked-concrete-texture-closeup-background-112466033.jpg cracked-concrete-wall-background-31581268.jpg 3067720-Crack-on-a-wall-of-an-old-building-Stock-Photo-broken.jpg depositphotos_11416978-Cracked-plaster-concrete-texture-background.jpg
      AnonomissX likes this.
    6. MrGreenWithAGun
      MrGreenWithAGun
      I tend to agree with the concept of how you would approach this. I think that having few well planned locations on any structure or walkway for the random and unusual textures would eliminate patterns and make the rest of the map look more realistic overall.
      Preacher001 likes this.
    7. Preacher001
      Preacher001
      To be honest, we could have done without any of the detailed blocks and just had the plain blocks with textures and then just panels for everything else.

      h1a-010-948a3e66ccc2490b8d5ee3d5d76252f1.jpg

      It sure would be nice to get some of those indented panels as well.
      Last edited: May 21, 2016
      AnonomissX and MrGreenWithAGun like this.
    8. Doju
      Doju
      Very happy to not have to buy that wankbag of a console to play Halo. Sure we will find out more at E3
    9. Preacher001
      Preacher001
      It's a nice console but both the PS4 and the Xbone should have had more juice. I'm happy to own 2. The guys over at Xbox development have been doing a good job of tweaking it up. If not by hardware standards by feature standards it's one of the most advanced consoles to have ever existed.
    10. Sn1p3r C
      Sn1p3r C
      Please please please have API's for placing Forge pieces programmatically.
    11. MrGreenWithAGun
      MrGreenWithAGun
      and instantiate, orientate, texture, color, and metalic/smooth...

      You could define an entire structure in JSON or XML...
      Sn1p3r C likes this.
    12. Sn1p3r C
      Sn1p3r C
      Yep! That, coupled with an ability to read a map file to get piece placements means we could make our own Forge "skins" - basically non-Win10 UI's for placing forge objects. I've got my eye on a Unity VR skin myself, but not sure if there's many people who would be interested lol.

      Also, imagine the analytics we can do if we have Forge coordinates available coupled with those new endpoints. I'm super excited.
    13. NOKYARD
      NOKYARD
      He already stated they can't do cracks.
    14. Preacher001
      Preacher001
      Not true. He said that he can't do a cracked texture. This is a cracked panel. The panel piece is something like .5 of a block thick by whatever height/width. Imagine that panel was made to look like a standard block (which it technically would be) and then you did one of a few things; dug one or more indents into without breaking through the object, broke completely through the object in one or more places allowing you to see through it, or remove all the edges of the object leaving only the the center of the object (this is more like an object scrap but the thickness of a panel)

      Imagine you're in Forge and you have 2 objects one being an 8*8*(.5) basic concrete panel with the hole in the center (we currently only have a few detailed metal panels) snapped in front of an 8*8*8 basic block. The Panel looks fine at the edges but the center is blasted away leaving a gaping hole. To emphasize the effect we could darken the rear block to a different shade or maybe just give it another texture completely as we see in this rather blatant example below.

      [​IMG]

      Remember this is not a object texture this is an actual object to which you could also alter the surface texture, gloss ect.

      The panels don't have to be transparent in parts, I just think it offers more variety. The main use would still likely be to provide shallow cracks and or indents in materials. You could probably get away with only having to make a handful of sizes since the only concern is height and width. Depth would always be the standard panel depth unless the Forge team wanted to make one with a deep pit. A creative approach would be to stack a few panels of varying sizes with transparent centers to create a deeper hole and then put a cracked or crumbled panel at the bottom. Hell you could make it look like layers of building material. Concrete in front of wood in front of cobblestone.

      Anyway this gets us around the fugly texture approach and essentially gives us a real cracked block. Please take a second look at the images I provided in my previous post again to see examples of a few of the varying sates of damage.
      AnonomissX likes this.
    15. AnonomissX
      AnonomissX
      For an overlay, creeping vines or circuitry. But I wonder what the minimum hardware specs for the computer will be.
    16. BodeyBode
      BodeyBode
      Id like the floor textures used on epitaph

      http://images1.wikia.nocookie.net/__cb20070702234916/halo/images/9/94/Epitaph_Interior.jpg




      Even with this limit of amount of textures they can use on the simples. Why can't they create a new batch of simples with additional textures/a single texture. Could be in primitive menu as (simple texture alt). Shouldn't be any more difficult than creating any other piece with a texture. Just rather than being able to change the texture in the item properties menu, we would have to spawn the same sized piece with the alternative texture we want.

      Boom, unlimited textures. You're welcome 343.
      AnonomissX and Preacher001 like this.
    17. NOKYARD
      NOKYARD
      He said the minimum requirement is "beefy".

      Not sure what that translates to on PCPartPicker.
      AnonomissX likes this.
    18. A Haunted Army
      A Haunted Army
      if i were to guess it'd probably be recommending something like core i5, 8gb ram, gtx960 or r9 370 minimum.
    19. NOKYARD
      NOKYARD
      So a G3258 Anniversary Edition overclocked to 4.5 Ghz, and a GTX760 are likely not beefy enough to run WinForge?
      Last edited: May 23, 2016
      AnonomissX likes this.
    20. Jesus in Malibu
      Jesus in Malibu
      That's what I was thinking. Something that can do what the Xbox One can do at the very least. The fact that he used the term beefy as a minimum requirement just helps reinforce the idea that the game has to run at a minimum of 60fps.

      I only hope that this rig I have is considered beefy enough. If a $1k rig isn't "beefy" enough, then we have huge problems. (okay kind of bragging here)
      Last edited: May 23, 2016
      AnonomissX likes this.

Share This Page