THE CELLAR

Discussion in 'Map Discussion' started by ArturBloodshot, May 18, 2016.

  1. ArturBloodshot

    ArturBloodshot The Architect
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    ArturBloodshot submitted a new map:

    The Cellar - Psychological terror experience taking place in a frightening cellar. Tension and anxiety guaranteed

    Read more about this map...
     
  2. NILLOC916

    NILLOC916 Legendary

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    I played this with a bunch of friends and we loved it. Very spooky, you'll freak the hell out if you see the Butcher. One piece of feedback though, the gamemode works better if you set there to be 1 life per round. Otherwise the butcher can end up having some buddies running around with him.
     
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  3. ArturBloodshot

    ArturBloodshot The Architect
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    Thanks dude! I'm glad you liked it. Fear on every corner.

    I remember set it to 1 life, that's the premise of "fear for your life". Thanks for the feedback, I will fix that. :)
     
  4. ArturBloodshot

    ArturBloodshot The Architect
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    ArturBloodshot updated The Cellar with a new update entry:

    First Update

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  5. ArturBloodshot

    ArturBloodshot The Architect
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  6. Zandril

    Zandril Promethean
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    Played it in my lobby today and it definitely has a nice, creepy atmosphere. So you're pretty much set aesthetics-wise.

    I couldn't play the map long enough though so I don't have much feedback regarding gameplay for now. Anyway, is there any reason why the gametype is set to only 1 round? Why not 3 or 4?
     
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  7. ArturBloodshot

    ArturBloodshot The Architect
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    Yeah, thanks dude! I really go forward for the immersive experience of my maps.:)

    Answering your question: I set it to just 1 round because of the scripting. Couldn't get a system that actually works for mutliple rounds. I'm working on that.
     
  8. Zandril

    Zandril Promethean
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    Please do. It's quite annoying when I have to keep loading it up just to play multiple rounds. Especially when one round ends quick.

    The experience becomes more tedious than immersive.
     
  9. ArturBloodshot

    ArturBloodshot The Architect
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  10. ArturBloodshot

    ArturBloodshot The Architect
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    The map and the gametype are now updated, now they support multiple rounds! I conceived a scripting systems that actually works :surprise:
    Hope now you enjoy it a little more.
     
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  11. Zandril

    Zandril Promethean
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    Good job. Just played a game on this and I think this map is really coming around. Just a few things.

    • Decrease the time from 5 mins to 4 mins.
    • Make things easier for the humans. The map's a big maze and every area is very similar. No one is really going to memorize the maze and gameplay is mostly people just walking around randomly hoping to find the barrels. And that's fine. BUT, I think there are too many barrels. Decrease the number from 6 barrels to 3 or 4. Because after people do find all the barrels, they have to find their way back to the exit door.
    • Is it possible for the zombie to just camp the exit door? Because that would just ruin things if the humans find all the barrels. Maybe put a soft kill in the general area.
    • Not sure about this one but try to distinguish the areas near the rooms of the map (including the exit door). That way when people are in these areas, they'll have an idea that they're near a room. Not sure if this will make it too easy or if it will balance things out. You'll have to see for yourself.
     
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  12. ArturBloodshot

    ArturBloodshot The Architect
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    Thanks for the feedback, I really want this project to go forward. :)

    • Yeah, the map istelf is a little confusing at the beginning (that's the point of the game, because the Butcher is also disoriented) but the decoration on every rooms is different, so there's a chance to recognize events.
    • Actually there are 9 barrels around the map, but the scripting makes the counting just up to 6, so there is a 2/3 chances to find those barrels. I think that's a good start.
    • About zombie camping at the door area: If the Butcher starts camping, he will eventually not get any kills, so he cannot just stay in one place all the time. Maybe some soft kill volumes scare the adventurous like you suggest.
    • I put two types of lights: terror blinks for the corridors and normal setup with more brightness for the rooms to make the distinguish. Maybe it didn't load the lighting properly on you.

    I tested the 5 min rounds with a full party and worked fine, but I will follow your advice and test it with a 4 min rounds, especially if I decrease the barrel count.
     
  13. Zandril

    Zandril Promethean
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    Yeah I think decreasing the barrel count is a good step forward because I played a total of 5 rounds on the map and not once did the humans get all the barrels. The farthest we got was 3 barrels and that's with all 6 being there.

    Have you actually had a game on the map where people found all barrels?

    P.S. I recommended 4 min rounds because in this type of game, the people who are dead have nothing to do but spectate. That can get boring real fast. 4 mins seemed like the right time for humans to find 3 barrels and wasn't too long for the people who died already.
     
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  14. ArturBloodshot

    ArturBloodshot The Architect
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    Yeah, in the matches I've played with full lobby, in half of them at least one survivor has made it to the safe room. I guess is an acceptable percentage; we can compare it with the times a survivor in a default Infection match survive an entire round.

    About the time: that's a good point, I'm gonna change that. And about the barrels: I will test games with less barrels, that should be done if I'm decreasing the time.

    PS: I added the soft kill volumes to prevent camping, also changed the lighting of corridors and rooms to make a better the distinguish between them.
     
  15. Zandril

    Zandril Promethean
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    If we're indeed comparing with Infection, then it should be more than one survivor. If simply decreasing the barrels don't work, have you considered lowering the barrel requirement? By that, I mean keep the number of barrels in the map 6 but lower the required number that the humans have to find to like 3 or 4. Idk just an idea.

    I look forward to your updates to the map :)
     
  16. ArturBloodshot

    ArturBloodshot The Architect
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    ArturBloodshot updated THE CELLAR with a new update entry:

    The Butcher 2.0

    Read the rest of this update entry...
     
  17. ArturBloodshot

    ArturBloodshot The Architect
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    There you go! Hope now everything works perfectly /,,/
     
  18. Zandril

    Zandril Promethean
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    I'll let you know how I find the updates soon as I can play the map :)

    Props to you though for continuing to update the map. In my experience, it takes a lot of testing and tweaking to find the right balance for maps like these.
     
  19. ArturBloodshot

    ArturBloodshot The Architect
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    ArturBloodshot updated THE CELLAR with a new update entry:

    Glitches Fix

    Read the rest of this update entry...
     
  20. ArturBloodshot

    ArturBloodshot The Architect
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