Pinnacle

Discussion in 'Halo 3 Competitive Maps' started by Novak, May 9, 2008.

  1. WC Bluex

    WC Bluex Ancient
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    nice ,ap. great use of interlocking and weapon holders. great map i might download it
     
  2. Novak

    Novak Ancient
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    You 'might', haha

    Yeah, I thought I had a few gametypes set up before, but I guess it didnt save or something. It doesnt matter though, cause I went through and did stuff for all the gametypes, and added respawn areas so it worked out
     
  3. InnerSandman13

    InnerSandman13 Ancient
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    Yay a map for craziness
     
  4. Novak

    Novak Ancient
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    Anyone have any epic stories? I was playing on it yesterday and had a clutch triple with sword/br/sword. I should have saved it and put it on my fileshare, it was that good.
     
  5. jpatt94

    jpatt94 Ancient
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    Awsome map! Worth downloading.
     
  6. Critical Ghost

    Critical Ghost Ancient
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    wow this map looks amazing. It reminds me of alot the old turok arena maps
     
  7. sugaballa99

    sugaballa99 Ancient
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    intended to be a small map, but it looks large. Well done
     
  8. SpoonHunter420

    SpoonHunter420 Ancient
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    wow, this looks really well done. gonna check it out. good job
     
  9. Creeping Death

    Creeping Death What's a Halo?
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    I really like maps like this. Anything that is small, but looks large and is cramped, yet spacious and enclosed looking instantly appeals to me. So you have my download man. Hopefully I get back to you with some good words.
     
  10. LuckoftheMoose

    LuckoftheMoose Ancient
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    Looks really good, going to DL this one ^_^
     
  11. a-groeper

    a-groeper Ancient
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    Great map. I apreciate the layers of playable space. I don't know how well connected they are though.
     
  12. Novak

    Novak Ancient
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    Updated gametypes, adding Pinnacle Hill and MLG FFA v5. Im thinking of possibly taking out the double boxes surrounding the man cannons and opening up the map a bit. Its gonna be hard because I didnt money glitch it so I dont have much to work with, but Im confident I can still improve some things. Ive played a few FFAs lately on this and my main concern is that everything is too enclosed and its really hard to maneuver. Hopefully this makes it more enjoyable.
     
    #32 Novak, May 26, 2008
    Last edited: May 26, 2008
  13. dented_drum

    dented_drum Ancient
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    I'd just like to say that I love this. I have my little way of doing spawn times and counts for weapons, but I definitely like how you do yours. The map looks amazing. Brilliant use of Bridges and Stairs. Pretty all the way around. Great job, my friend!
     
  14. Novak

    Novak Ancient
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    Thanks, glad you like it. I always have trouble telling what all is on a map from the way people post it, so Ive tried to make it as clear as possible. Your way works well too, bolding the numbers
     
  15. TekN9neKilla

    TekN9neKilla Ancient
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    wow the pictures really got to me...
    going to download .....
     
  16. Beyond Skill198

    Beyond Skill198 Ancient
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    I really like the look of this map, the way you curved everything looks great.dld.

    edit: I played this map today, it was pretty fun but I was able to find a way out of the map...
     
    #36 Beyond Skill198, May 29, 2008
    Last edited: May 31, 2008
  17. Scopulus

    Scopulus Ancient
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    i like this one :D 5/5
     
  18. Pegasi

    Pegasi Ancient
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    I really like this maps small, tall feel. I see what you mean about it resembling epitaph in this respect and the central/side mancannons as lifts are very reminiscent of construct.

    It looks fun for 1v1s as its small but very mulitleveled and moving between the different levels is easy and fluid, the barriers on their sides in the middle really work well as platforms.

    I'd possibly take the rocket respawn time up even though there are only 2 rockets as this map is thing with long lines of sight and isnt that big. 1 small niggle as well, when you go up the side mancannons they often land you against the edge of the bride floors. its a small ledge but you can't walk up it and sometimes have to jump. I noticed you didn't use a money glitch and your budget is maxed, its hardly a major flaw but if you could find someway to smooth it out it would be a really nice finishing touch

    A nice map overall, will keep on my HD for now at least.
     
    #38 Pegasi, May 29, 2008
    Last edited: May 29, 2008
  19. MealonX

    MealonX Ancient
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    I like the walkways around the middle that's my favorite part. Also it looks like there is some room for people to get out of the map by the stairs wall, but that's just what it looks like from the pictures.
     
  20. Novak

    Novak Ancient
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    Yeah, I see what you mean. The holes look huge in this pic, but theyre really not. Its just the angle I took it at. You just kind of get stuck, like you can sit there without falling, but its pretty easy to get out. Im pretty sure you can just walk out

    The thing is, I put the rockets in to be the most powerful weapon, so getting them insures you a kill or two. Also about the money glitch, yeah, I know I should have glitched it. I didnt know about anything except interlocking when I made this though. I wish I did, cause it would definitely be bigger, and I would add more to the area around the mancannons. Either making them bigger, or adding a platform along the outside of them up high, kind of like a catwalk
     
    #40 Novak, May 31, 2008
    Last edited: May 31, 2008

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