Looking for communicative forgers to collaborate with. Must be at least 18, have a mic, and familiar with some degree of forging terminology (ex. The difference between symmetrical and asymmetric). I've forged 100s of maps between Halo 3 and 5. Come play.
add me: xdemption is the GT, I do like to see some fresh faces I havent met and try to assist anyone I can.
Add me. NonstopSuperguy is my GT. I have a project going already but need something on the side. Thanks man!
I would love to help, however in 15, i understand if that's enough to turn me down, (which it is). If you want, we can speak later today, you might make an exception. GT: Agent Zero85
I'm not 18 yet I have just a couple months but I can definitely help with all sorts of things. I'm especially skilled in scripting, lighting and sound, spawning, opening sequences, and unnatural structures however I can do just about anything. My gt is GrinningTybo Let me know whether you want my help or not, I would just like to know so I'm not waiting around. I have lots of things I'm working on and it'd be nice to do something else to break it up you know. Even let me know if you aren't quite ready but want me on hold just in case. - Keep Grinning
I have, I've been playing since before Forge was a thing so I've had it's entire life span of 9 years to create maps. Halo 3 alone pumped out 250 or so before I moved on to Halo Reach, which opened so many possibilities like to make objects fixed or phased. Halo 4 with a slightly working magnet system. Finally we have the most comprehensive Forge system ever! Things just keep getting better as updates roll out. So yeah I think hundreds could be an understatement for many of us. Side note: Don't bash 343 for Halo 4's Forge, they had another company work on the Forge system while they did most of the rest of the game. PS. Sorry If I sound rude, people get that impression a lot, I think it's because of the grammar and lack of emoticons
I don't think you're being rude. But I've been forging since halo 3 myself so I know all about the updates forge has recieved. I also know about the amount of time it takes to do a single geo merge so you're going to have to excuse me if I'm skeptical on a claim of over 250 maps. (Assuming they were all tested, modified and polished) you're looking at around 100 hours per map conservatively on 250 maps, that's 25,000 hours. Over 1000 days of forging.
I see what you mean, not all of them were perfect, some were made as puzzle maps, parkour maps, race tracks, and such and they weren't all that pretty, especially back in H3. I see where you're coming from as like all professional type maps and in that case you're right to have been skeptical because there's no way anyone could do that much that's almost 4 years of non stop forging...