What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. DuckBag

    DuckBag Legendary

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    I've got a rock arch in my newest project (home made, not one of the preset arches), and it is used as a ramp of sorts. Climbing up/clambering it is a little bit finnicky. Part of me likes that it is a little cumbersome to climb up, because of its nature, but part of me thinks its annoying for the player. Any comments/suggestions?
    Btw - the arch is a quarter circle
     
  2. DuckBag

    DuckBag Legendary

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    Looking forward to this.
     
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  3. Mynx

    Mynx Overzealous
    Forge Critic Senior Member

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    bright side: im not crazy
    dark side: damn it 343
     
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  4. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    I can't get over how ****ing perfect your title is
     
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  5. darkprince909

    darkprince909 Talented
    Creative Force

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    This would be good for a Containment remake. Was it no god anywhere that did that one? I don't remember right now
     
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  6. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    [​IMG]

    Hopefully the gif works. I did a little more work today and it is testable. It's just a fun project, so I'm not going to worry to much about how solid the gameplay is from a competitive standpoint though I do have a few things I wanted to achieve with this.

    1, I wanted to make it 3 way symmetrical. 2, I wanted you to be able to access almost any bit of geometry even if it seems over powered and 3, I want to do scripting to have power ups (1 os, 1 camo, and 1 damage boost) spawn in a cycle of 3 places every 2 minutes. Besides that, I was mostly toying around with the new textures.
     
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  7. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    So blaze finally makes a good looking map

    [​IMG]
     
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  8. ReclaimerX22

    ReclaimerX22 Promethean

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    It will look awesome on My Backwash remake too once I get home next week to update it, but no one will ever see it, because it's Backwash... Lol
     
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  9. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    Alrighty, I haven't made much progress on my marble map, but I really like what I have so far. I'm kind of going for a damnation design style, where you are constantly working your way up and around.

    [​IMG]
    [​IMG]
    [​IMG]

    Thanks for looking;)
     
  10. AnonomissX

    AnonomissX Ancient
    Senior Member

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    ^^^^Containment!!! ^^^Xandrith that's beautiful!
     
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  11. PhoenixVax

    PhoenixVax Legendary
    Senior Member

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    Marblelous
     
  12. Wahrer

    Wahrer Legendary

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    How did you do that lightning effect? Is there an FX piece I missed?
     
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  13. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

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    Before the update:
    Screenshot-Original.png


    After the update:
    Screenshot-Original2.png


    jpyTI.gif
     
  14. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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  15. MrGreenWithAGun

    MrGreenWithAGun Forerunner
    Senior Member

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    Extremely nice use of soft contrasts, all earth tones and white. Very nice. I think that the only problem with how this map "looks" (first pic) is the sharp boxy corners everywhere. They make this map look forged, because it doesn't look natural. I really love that third pic, the stairs and the columns. Amazing...
     
  16. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    Thanks!

    Most of what you see in the first picture is the "blockout phase." I like to forge a section with just base geometry and then go over it a few art passes. It's a really nice way to make your map aesthetically consistent.
     
  17. Gabotron ES

    Gabotron ES Recruit

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    Damm this is my new favorite aesthetic, looks AWESOME!
     
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  18. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    man im super burnt out on Forge at the moment. sitting down to forge and then thinking of all the potential maps to make, but having no idea which one to pursue or what layout to create makes it really discouraging. this is like the third night now of staring at a blank canvas.
     
  19. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    Kinda my problem as well. I also can't seem to start a blockout or layout without trying to nail the aesthetic right away leaving me with a lot of time wasted without getting much done.
     
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  20. MrGreenWithAGun

    MrGreenWithAGun Forerunner
    Senior Member

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    What do you think about forging an air craft carrier that could play several different game types in different areas of the ship. Try to make the hulls, hatches, etc., look realistic with elevators that actually move up to the flight deck.
     
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