Armor seems to have damage reduction with it. http://overwatch.gamepedia.com/Armor Health is just hit points and something that healers/healthpacks can fix. http://overwatch.gamepedia.com/Health Shield is just additional Hit Points with a regen. http://overwatch.gamepedia.com/Shield
There's an argument against that that goes "If they don't have to play around my pick why should I have to play around theirs?" If only certain characters require specific counters then you aren't looking at a truly balanced cast of chars. Also, Tracer is not countered as simply as that imo, but I agree with the rest (although I don't think it's necessarily fair that some of them require such specific counter picks) I never had a prob with McCree, but I read that a lot of people think the same thing. Maybe it's a PC thing?
How to kill tracer. Pick a tank. That easy. Mccree works as well. Stun that ***** and kill her. A well placed turret is awful as well. She is super squishy. I have played a ton of tracer though so I know what hurts. She is annoying but a decent team can handle her fairly well because her damage output is that high and she needs to get close. Personal Pick for dealing with tracer is Winston the best big in the game. Her damage output is not high enough and once one wastes their rewind they really need to know where the health packs are or have a medic support which rarely happens because of what line each type of character plays on. Genji can be just as annoying as tracer and because genji has an easier time moving vertically he can be even more difficult to kill. I just think people who hate on tracer have just never lived that squishy life. Also, don't make mei freeze longer. Make her ice bullet do more damage, so she can actually clean up her freezes.
They're a kind of damage-resistant hp. Tested this very briefly with a mate. For every instance of dmg you take it's reduced by 5 points. There were some weird things that kind of break that rule though. Anything that does less than 10 hp damage doesn't reduce 5 whole armour points from what I remember. Edit- Didn't see that reply above linking to the wiki.
You're only highlighting half of the balance. Certain characters counter certain characters because all characters each excel at something different. Pharah relies on her jetpack to deal her damage, so characters who can shoot her out of the air like widowmaker counter her, but she isn't just better than pharah, she is exploiting a weakness. Widowmaker has her weaknesses too. Sameness isn't the only way to balance, Just looks at mobas. These are mostly tips for people who have trouble with certain characters anyways. Overwatch heavily emphasizes team based gameplay, and if you play as such you can pick whoever you want.
I think of roadhog as one of the best counters. The hook on top of a shotgun that can one shot her. Your just bad. jk --- Double Post Merged, May 12, 2016 --- To add to this. It is like a card game and you should switch to have the best set of cards to counter your opponent. If you are not switching you are not playing the game right.
Well placed Symmetra turrets can help stop Tracer pretty well; however, it is not guaranteed due to her abilities. I am waiting to see more ranked play before judging which character might be op.
Yeah the card swapping analogy is a good one. In fact I've found being able to swap characters that have these personal kits to them links back and solves the problems I found so frustrating in mobas. In a moba like League you can often feel really frustrated when you get a bad lane matchup and you're trapped in that character's progression when you feel you have an inherent weakness, you're best hope is itemising against your counters. The balance here takes what I love about having a huge cast of personalised characters to play, but also gives you the complete freedom to adapt on the fly.
Yes, I am bad. Esp as Roadhog's fat ass All I'm saying is that it seems to me that if only some of the characters require counter picks but others don't, then the ones that require a counter pick have a more significant presence than the others. Optimally it should be all or nothing, you either have to pick specifically to counter every character or you just have to play differently with your preferred character to counter. I prefer the pick-characters-to-counter-characters method, but it's not balanced that I have to do that while the enemy doesn't if I main a less significant character like.. D.Va? Obviously I don't 100% agree with what I'm saying I'm just discussing for the hell of it. But I'm 100% serious that Tracer still doesn't have a counter pick. **** Tracer.
Honestly McCree is the perfect counter to tracer. And no character requires a counter. It's not like you enter a game and see a Pharah and are forced to pick a sniper, it's just easier to exploit her weakness as a sniper.
I'm not the biggest fan of rock paper scissors countering, but this game's killtimes aren't terribly fast so I think it can get away with it. Or rather, it's encouraged when you die to change characters to counter the enemy team's strategy, so it's part of the game.
It is pretty hard to paper-scissors-rock 21 characters. I think they've done reasonably well. These 'less significant characters' are sort of interesting on their own as their strengths and weaknesses are less prominent in relation to other characters, and this makes them (not totally appropriate) more jack of trades than others.
There are seven triangles in the game 21 makes sense RPS wise. Did they do it exact. No, but a good designer never does. Otherwise the interplay of the game becomes to dry. The Rule of 3 should be changed to The Rule of 3 ++/--.