Seatown

Discussion in 'Map Discussion' started by Xandrith, May 3, 2016.

  1. Xandrith

    Xandrith Promethean
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    Xandrith submitted a new map:

    Seatown - Seagulls!

    Read more about this map...
    --- Double Post Merged, May 3, 2016 ---
    I'll be posting a walk through later on;)
     
  2. PA1NTS

    PA1NTS Promethean
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    You win. I quit. That's it. Done. Putting down the controller for good.
     
  3. Xandrith

    Xandrith Promethean
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    nope
     
  4. SammichEaterPro

    SammichEaterPro The Hungriest Forger
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    2/10 would not bang
     
  5. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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    One does not simply name a map Seatown without putting a giant death well in the middle of it. 4/10 not enough metal
    [​IMG]

    Seriously though, this looks pretty sweet and I'm diggin' the clean & simple look.
     
  6. Box Knows

    Box Knows Legendary
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    Seatown...
     
  7. Xandrith

    Xandrith Promethean
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    Thanks for the posts guys
     
    #7 Xandrith, May 3, 2016
    Last edited: May 3, 2016
  8. SaltyKoala

    SaltyKoala Ancient
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    Pornhub
     
  9. WAR

    WAR Cartographer
    The Creator Forge Critic

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    The 1v1 battles against Multi on here were distracting me from the map but I thought the layout was really solid. If I get a chance to play this again, I'll make sure to concentrate more. Multi must not win;)

    Trolling aside, when I played this as 'Marina' a while back what changed since then? From the pictures, it looks like its been reduced in scale which is a good thing.
     
    #9 WAR, May 3, 2016
    Last edited: May 3, 2016
  10. Xandrith

    Xandrith Promethean
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    It's been slightly reduced in scale, and the map is stretched vertically, and obvious aesthetic detail has been added.

    Also, one side of the map has been completely redesigned. This map has come a long way from marina, hope you like it;)
     
    MultiLockOn and WAR like this.
  11. Yumudas Beegbut

    Yumudas Beegbut Legendary
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    Seatown must be where seamen live so Xandrith is now the biggest producer of seamen on forgehub!

    I don't know jack about judging maps, but my two favorite things about this are the details outside the playing area and that it's made for oddball. There's also something about how there's cover on the low levels but it's open up higher. Seems like there's some kind of well done balance between high and low ground, but I don't really know what the hell I'm saying.

    In any case, I want to ground pound with the oddball in hand from up high even though I wouldn't make it all the way down. Not with all those BRs.
     
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  12. Sethiroth

    Sethiroth Sensei
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    I am glad you redesigned the rocket side of the map. I didnt like it all that much before. I for sure want to get some games on this. I havent played the newer version so it should be fun for sure
     
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  13. Dino

    Dino Forerunner
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    Looks very clean. My only issue is that the jump you made at 2:30 in the video didn't seem very obvious until you made it. I would either slightly extend that platform or make some sort of marker for it. Not exactly sure what to put there. Just a thought.
     
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  14. Xandrith

    Xandrith Promethean
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    I like stuff in maps that aren't obvious to empower players with map knowledge. The whole Ideology of having every route and sight line obvious in the first play test makes maps boring for me.
     
    Dino and no god anywhere like this.
  15. xNFx Monsta

    xNFx Monsta Legendary

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    This map is Killer! Good job man!
     
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  16. Preacher001

    Preacher001 Forerunner
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    [​IMG]
     
  17. sleepydeadpool

    sleepydeadpool Legendary

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    Is this the finished version; see the aesthetics? Yeah, neither do I.
     
  18. Xandrith

    Xandrith Promethean
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    wut
     
  19. CANADIAN ECHO

    CANADIAN ECHO Promethean
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    He's messing with you sweety pie. This is Chubhub after all

    Map looks really clean and well designed. The pathing is really interesting. Look forward to seeing how it plays.
     
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  20. sleepydeadpool

    sleepydeadpool Legendary

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    also i played on the map and i managed to find a way to get out
     

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