What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. RoastingLamb

    RoastingLamb Legendary

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    Based on recent feedback, I reduced the size of the map. The grav lift/Carbine tower has been moved closer to the middle platform and some rooms have been removed. A balcony has been added to the right of Carbine tower. The bridge connecting top mid to Carbine tower has been removed. Players now have to jump. This also opens up a new way to get to bottom. Will keep playing around and make changes. I'm slowly making it more detailed as I go as well. File name: The Breaking V2 Beta

    [​IMG]

    [​IMG]
     
    #5081 RoastingLamb, May 4, 2016
    Last edited: May 4, 2016
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  2. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    sample 1.png Sample 2.png

    Any thoughts? Proto 37 in my fileshare if you guys want to take a gander .
     
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  3. MultiLockOn

    MultiLockOn Ancient
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    Which is exactly why none of my threads use the embeded picture sequence, none of them lol. There's a browser trick I know to let you post a map without any pictures selected even though it normally won't let you submit it without any. I'm still old school and post pictures in the thread itself.
    --- Double Post Merged, May 4, 2016 ---
    Took a look at this last night. Probably your best design yet, and you still have a lot of pieces. I hope you expand the tower more and art up the skybox
     
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  4. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    Hey guys, got a big update on Cadence. I'm getting much happier with this and its starting to look more like an end product. Currently in my files as Cadence v4. Completely outfitted for Strongholds, Slayer, and Oddball.

    Changelog:
    • Redesigned the area behind the lift. Now resembles Damnation more. Added an Overshield to that area over the new death pit. Made a fancy skybox to orient players in that area of the map. :)
    [​IMG]
    [​IMG]
    • Pulled in the wall in Red Base to make it more compact. Made it out of rocks with a tree to help with orientation.
    [​IMG]
    • Streamlined the room to the left of Red Base.
    [​IMG]
    • Pulled Blue Base forward and created a ramp to Blue Tower instead of a jump-up.
    [​IMG]
    • Eliminated the unnecessary elbow at the teleporter receiver.
    [​IMG]
    • Redesigned what is now Tree House to be made more of natural pieces.
    • Pulled in the wall in Blue Alley.
    • Moved Stronghold locations, as seen in the pictures. The new locations are Red Base, Courtyard, and Tree House. Strongholds starting spawns have been accomodated to these locations. And no, that's not a death pit in the picture below, just glass.
    [​IMG]
    • Completely outfitted the map with named location volumes to help with calling out
    • Changed the color of most of the map so that walls are much more distinctive from floors, and overall orientation should be much better.
    • Got rid of all but one of the curved staircases in favor of smoother geometry.
    • Slight tinkering with lighting to help with player orientation.
     
    #5084 AceOfSpades, May 5, 2016
    Last edited: May 5, 2016
  5. FrostPhoenix0

    FrostPhoenix0 Mythic
    Senior Member

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    Halo Dreaming - Part 2

    This is my second attempt at making a beam emitter, this time with a more traditional Halo: CE look.
    I was thinking that maybe I could save this in a file by itself, in case people wanted to use/modify it? I don't know if anybody would, but I think it'd be great.


    Forge Beam Emitter.png
     
  6. StalkerPr1me

    StalkerPr1me Legendary

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    I am working on a map that should fit in an Social-Community Playlist.
    Compatible for Breakout, Slayer, FFA and CTF, am BTB (even the map is to small for the mode)

    Check the thread out for more if youre interestet:
    http://www.forgehub.com/maps/monument.2438/

    Also feel free to invite me for your own Testgames :)

    [​IMG]

    The Map contains:
    • 1 Sniper
    • 1 Energy Sword
    • 1 Scattershot
    For Breakout:
    • Overshield replaces the Sniper.
    • DMR replaces the Energy Sword.
    • Ofc. the Tier 1 weapons and Nades are also adjusted for the specific game mode.

    [​IMG]
     

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  7. timmypanic

    timmypanic Forerunner
    Senior Member

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    That looks sweet, it is nice to see the whole map forged totally would like to take a closer look but you have a lot of files going on and couldn't find it is it now proto38?
     
  8. Dunco

    Dunco Troll Whisperer
    Forge Critic

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    [​IMG]
    I started this one over the other day. I kept the background and tore down the old rig. This one has a much better layout and feels more natural. Trying to give it a rusted over look but the "rust" color and 60%-black aren't doing it for me. If anyone has any color scheme ideas shoot them this way.
     
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  9. WeedCough

    WeedCough Legendary
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    Guys, what do i do when the ui tells me i have exceeded the object budget? I'm on parallax but i dont have that many blocks down, but lots of terrain. My physics budget is at 99%.
     
  10. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    You have to break the physics budget. Use weapon pads, flat rocks or trees to slowly push past 100%. Once you have broken the physics budget, your problem should be solved and you will only need to worry about piece count.
     
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  11. WeedCough

    WeedCough Legendary
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    thank you my friend
     
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  12. WeedCough

    WeedCough Legendary
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    Actually how do i do that? I'm at 96 and every time i get it up to 100 i can't place anymore of anything...
     
  13. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    Get it to 99% where you can still place those small objects I mentioned. When you spawn enough of them, the budget should cross over 100%. If it doesn't work when you get to 99%, try deleting a large rock then start adding small stuff from there.
     
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  14. PharmaGangsta1

    PharmaGangsta1 Dr. Deathpit
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    What would this be?? :3
    I used to do the same thing but then my method resulted in pictures not showing up properly, so I'm stuck with the old way.
     
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  15. MultiLockOn

    MultiLockOn Ancient
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    Okay so basically make your thread how you want it, with all the pictures embedded in the actual body. Then when you're done, you need to upload at least 1 picture from your computer to the picture section directly otherwise it won't let you post it. It doesn't matter what picture it is just do 1.

    Once you post the thread, click on the edit map button on right side, scroll to the single picture you uploaded directly from the computer, and click on the little x to remove it. Then at the bottom you can click save changes. The page will refresh and say that you need to embed at least 1 picture but if you just leave the page and click on your map, there won't be anything at all at the top of the page, nice and clean :) you can see what it looks like on pretty much all of my map posts.
    --- Double Post Merged, May 5, 2016 ---
    It's also worth noting that this has worked for me on a (slightly) older version of firefox and the newest chrome. But it might be browser dependent based on how it handles recalled information.
     
  16. WeedCough

    WeedCough Legendary
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    Yeah, I want some input from skilled terrain builders such as yourself, Goat and WyvernZu, because somehow even though my map is probably half the size of Viking and Altar, yet it is having all of these physics problems.

    Like i have 500+ objects left and I can't use any of them because of this problem, its a real piss off :/
     
  17. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    It's stuff like this that makes me want to go out and get XB1/H5.

    Neeeeeed toooo reeesissst....
     
  18. MultiLockOn

    MultiLockOn Ancient
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    Some objects are much much worse on the physics budget, even if they're smaller. The small rock arch takes like 5 percent of the budget in its own lol it's ridiculous.
     
  19. xdemption

    xdemption ATN
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    MUHUHUHHAHAHAHAHAHAHAH, COME TO THE DARK SIDE LUKE
     
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  20. S0UL FLAME

    S0UL FLAME Mythic
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    Why are you even here if you're not having any future Halo plans?
     

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