Hey ForgeHub community, this is my first real post on here, pretty exciting. Idk if anyone on here knows my old gamer tag SupahFlo, but yup that was the high-pitched version of me. My fortay is mainly racetracks, I've forging them since halo reach. First off, halo 5's forge is THE BEST editing tool I've ever used. It's often overwhelming with the amount of unfathomable possibilities. We've had forge for several months now but somethings are still undiscovered. Ok, ok, I'll get to point of the post. When a block is past the 90 degree angle, driving becomes a hassle. I'm using warthogs for my Racetrack (wayy better than the mongoose) and I have this really steep turn that will be so dope, but my Spartan continues to bail. Does anyone have any tips? I'm personally trying to remedee the problem with Gravity Volumes atm. Let me know what you think! -Zern
Which axis is going past 90? It's a turn, not a hill, so that's a sideways roll? A screenshot or video could help on this one. Gravity volumes are a good thought. There are "interesting" things that happen when you add Move scripts to Warthogs or Mongooses (relative, forward). The players tend not to fall out even when upside down, but there's less control and gravity is... less of a thing. You can use a timer that activates every 0.5-1 seconds to activate the move script which should run for maybe 0.1 seconds. You can try velocity and rotate scripts too. It's fun to play with. Try switching to the passenger seat! Can you add a ceiling or walls that can help keep it from typing too far? Invisible blockers might be an option. Maybe try welding something to the vehicle that makes it hard to tip over. Might cause collision problems or slow down it though.
If you look at my map el toro it has a 93 degree inversion thats unassisted (no volumes or anything). 1 your mongoose needs to be in second gear (or max gear for warthog) also your camera angle needs to be not turned too harshly to the inside. The max angle is around 105 degrees you can drive. - Gravity Volumes won't keep you on. If anything they slow you down unless its tilted slightly in the direction you want but also pressing the track. - Scripts make driving terrible and unpredictable and isnt worth to make the inversions. - a ceiling or wall will slow you by bouncing the vehicle and you need the max velocity and speed -Vehicle welding was fixed and is no longer an option. Remember speed and camera angle is key.
Wow thank you for the great suggestions, I will try out the scripting. Yep it's a turn, then I made into a turn jump . I have a clip https://onedrive.live.com/redir?resid=D7CEDA5EDACF08A9!387&authkey=!ADI4QfgzCMd7vYE&ithint=video,mp4 --- Double Post Merged, May 5, 2016 --- Hey check out the clip I posted, do you think anything can remedy that?
The clip makes things pretty clear. I guess the vehicle is inverted for too long for anyone to stay in? Maybe try setting up a ramp that makes it a cork screw jump with fast enough rotation to stay seated? Or alter the track some to delay the inversion so that it happens quick? Would a man cannon or grav lift work and be helpful? I wonder if teleporters reset your rotation... Wish I could get to all the tests and ideas I wanna try. I bet KSI can answer these off the top of his head. In a quick summary, yes scripting is generally a terrible option for vehicles, particularly for racing where you need maximum speed and control. You wouldn't wanna leave it turned on, and turning it on and off is a lot of bother if there's more than one racer. But if someone has time to play around with it (phrasing) they might discover some fun things you can do and there's a chance find some solutions. But not a great chance, so for the rest of us I definitely recommend following this mysterious Milk Man's advice first. (There are some rumors driving around that he's some sort of racing expert.) Have they changed the vehicle welding in the last three weeks? It was still working for me, but I couldn't do the last step of changing the vehicle to the parent. Here was info from then: http://www.forgehub.com/threads/hel...art-as-soon-as-map-loads.151728/#post-1637928
Will give everything a try, pulling this off is a must! What has worked for me, at random moments, is getting the warthogs front or back wheels to lift off the trackfor less then half a second, which avoids bailing.
i'm not mysterious. SupahFlo knows me from the reach days but things are so delicate. I watched the clip and it doesn't matter the time length of how long hes inverted as soon as you go past that near 105 degree mark it auto kicks and you can't do anything about it. Whch makes corkscrews and loops impossible in this forge engine and I wish that they left that out of this forge because it inhibits our full potential. Also try racing with the FOV out filter on. It gives the illusion that the vehicle is faster than what it really is and that may solve the mongoose "speed" problem. It's something that we in the community have discovered.
Definitely, I remember you. Glad to see Familiar race forgers, and new generation forgers, creating quality tracks in halo 5! This is the perfect time to grow the community, and I'm just trying to be the spark for others interests. Was able to get the turn to work frequently, gravity volumes seem to be our best bet: https://onedrive.live.com/redir?resid=D7CEDA5EDACF08A9!388&authkey=!AIBnC7wbvGoPHN0&ithint=video,mp4