Halo 5 File Browser Officially Launches Online!

Discussion in 'Halo and Forge Discussion' started by Goat, Apr 21, 2016.

By Goat on Apr 21, 2016 at 5:31 PM
  1. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    Forgers have anxiously awaited the arrival of the File Browsing system, which was a staple of Forge and community content dating back to its inception. 343 Industries has been hard at work since launch to craft a smart, concise and convenient system to sort through the multitude of creations out there in Halo 5, and today marks the release of the online File Browser!. Click here to view the official blog post.

    You can start browsing and downloading Community content today, from game clips and screenshots to map and game variants. Visit HaloWaypoint.com, sign in and visit the File Browser in the Community Tab. From there you're able to view your files and browse more from the community!

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    343's latest rendition of the File Browser comes with the ability to view your own bookmarks and instantly bookmark recently played maps from your game history. You may also view and bookmark trending content from the community. Like always with the bookmark system, a file's unique download count is maintained, and you can now view how many times your content has been bookmarked.

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    The File Browser goes beyond even that with the ability to view Game Clips and Screenshots saved through Xbox DVR, and permanently bookmark you or your friends' recent films from Theater mode.

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    We're excited to explore and discover new community content and look forward to what new and improved features are on the way!

    Do you have any thoughts or suggestions for the File Browser? Please leave your feedback below or in the File Share Feedback Thread.

    FORGEHUB NOTE:
    Now is the time to update your map and gametype submissions with the appropriate download links. We may need to do some housekeeping on our end to keep things consistent, but it should not take long!
     

Comments

Discussion in 'Halo and Forge Discussion' started by Goat, Apr 21, 2016.

    1. ThisIsNotTheNSA
      ThisIsNotTheNSA
      343: “Hey guys, we know you’ve been wanting the fileshare, and now it’s finally up!”

      Community: “F*ck you 343”
      Last edited: May 30, 2016
      Stunt and Wally12 like this.
    2. Agent Zero85
      Agent Zero85
      I think the community is a little harsh, at least they pushed out a relatively un-buggy but unfinished game than a finished, but very buggy game. cough cough EA. And at least they are continuing to try to finish the game.
    3. Preacher001
      Preacher001
      So your mom's this professional chef and you've been begging her for almost 4 years to make this awesome dish that she practically specializes in. The problem is she shows no interest in making it for you, and when she finally does make it for you it's always just cobbled together out stuff she has laying around the house. It's not bad but certainly not even within shooting distance of her skill level and yet she expects you to rave on about it. It's appreciated, but not something to be waving banners about.

      More to the point, when's the last time you 'phoned in' your work and got rave reviews.

      It has been stated in numerous places that 343/Microsoft love feedback. Feedback has 2 sides. The most important thing is to keep it constructive, especially when it's negative.
    4. Octuplepuma
      Octuplepuma
      forgehub censored me , i didnt do **** , and im sorry that i dont speak fluent english
    5. Overdoziz
      Overdoziz
      They're half a year late to deliver a feature which Bungie had on launch for a game released in 2007. Sorry if I'm not too excited when it offers almost nothing new.
      Last edited: Apr 22, 2016
      Wally12 and Gabotron ES like this.
    6. Agent Zero85
      Agent Zero85
      But remember, 343 basically started from scratch, you should be thankful they arent EA, EA would have charged for forge.
      343 doesnt have the experience bungie did, bungie worked on halo for a decade, so stop complaining about them being ****. BTW this is pretty new, considering map creators can just link their maps, i dont need to go to my xbox to bookmark them. And if you are too lazy to do that, then snap microsoft edge, problem solved.

      Not flaming, just needed to put that out there.
    7. a Chunk
      a Chunk
      Regarding the censoring of profanity... Forum posts are NOT automatically censored. Words are only censored if you have them set that way in your preferences.

      If you want to see exactly what people are saying, go to 'Preferences' and make sure the box that says 'Enable Profanity Contents' is checked.
    8. Preacher001
      Preacher001
      EA charges us for everything. They aren't the rule they are the exception. Regardless of 343 starting from scratch or not they are now on the third iteration of Forge since they have bean part of the experience. Also you realize the file share is just a database right? You know that thing that is extremely common and Microsoft has been doing for a couple decades.

      @a Chunk I'm thinking that would be some fairly picky filtering since I saw **** a couple times but still saw asterixis for the one word.
    9. a Chunk
      a Chunk
      I don't know. I don't see any censored words. o_O
      Everything in that post is some variant of the f word.
      Sn1p3r C likes this.
    10. Preacher001
      Preacher001
      That's funny. now his post has no censoring for me but my quote still has "well this means nothing to me..... its not in the game.... ****ing fail.... why the **** would they develop it on PC prior to xbox one? ****ing idiots"
    11. Wally12
      Wally12
      Technically, 343i does charge for Forge in a way since you can't use it without Xbox Live Gold, which I think is *&^%*#@ stupid. And the fact that it is online only is a large part of why Forge is littered with bugs. I don't understand why maps couldn't be stored locally on the Xbox like in previous Halo games, and have access to be able to forge without a paid Xbox Live subscription.
      a Chunk likes this.
    12. Ray Benefield
      Ray Benefield
      I just want to be clear. Setting up something like what they did is not nearly as simple as just using a database. There are a thousand working parts and scenarios that need to be taken into consideration. And a lot can go wrong if not done right. It is an unfair assumption that it is extremely common and implying that it is easy to do.
      ThisIsNotTheNSA and Goat like this.
    13. ThisIsNotTheNSA
      ThisIsNotTheNSA
      ITT: People who don’t understand what goes into development.
    14. Preacher001
      Preacher001
      @GodlyPerfection I'm sorry but I just can't see that. Once the file is saved it is just a piece of data to be recalled like any other. I think you may be overcomplicating what is happening from that point. I guess you could argue that queuing the file on the pc to be downloaded on the console is difficult but I can't see that as true either. Especially with them both being run on the windows architecture. Sure there is a file tracking layer in there to complicate things, but then don't expect me listen to you whine if you create your own extra work.

      Lets be honest here, "cloud" (server side) workflow has been around for quite a while and it's nothing new to Microsoft. As far as recalling data is concerned, It's far more difficult to create drop in drop out gameplay. It's like delivering packages to a moving bus.
    15. Anemeros
      Anemeros
      I worked for a major developer for a bit and I can honestly say that they DO comb forums and the like to get a sense of what people want and complain about. In fact every developer I can think of hires people to do just that. The unfortunate truth is that it's never as easy as we think. The knee-jerk reaction is 'Oh, they've had a working file share before, so either they don't care about us or they're incompetent.' That line of thinking would be bad for business and thus couldn't possibly be the reality. The reality? Likely that a working file share integrated into the game is far down on a list of things to do, and the forge guys are probably tearing their hair out trying to get it implemented.
      a Chunk and ThisIsNotTheNSA like this.
    16. Preacher001
      Preacher001
      I'm an ex IT guy, my buddy is Web dev/database guy that works on the Government sites. He regularly walks into meetings the Government staff is having with the IBM guys. The IBM guys will be talking about time, difficulty and money and my buddy will say, why don't you just do this. To which all the IBM guys bumble and puff like politicians, waving him away, and finally he would pop online for 5 minutes and then says "there, done." He loves doing that ****.

      People are building whole games in 6 months and you're trying to act like a fileshare not only can't be completed to a shining standard within the game development cycle but also 6 months following it's release. I'd argue there's a bunch of guys standing around talking about time, difficulty and money, while an exasperated tech is sitting in a corner sighing.
      --- Double Post Merged, Apr 23, 2016 ---
      This
    17. Preacher001
      Preacher001
      Moaning aside, it was nice being able to bookmark a dozen maps without adding you bitches as friends :D
      ThisIsNotTheNSA likes this.
    18. Ray Benefield
      Ray Benefield
      If we are bringing in credentials, then I've been a Software Engineer for 14 years and just finished a contract as a Lead Application Engineer with Nike in February. I've also been part of the game dev scene for years. The gaming industry is FAR behind the enterprise software industry and the amount of spaghetti code that exists creates MASSIVE problems. Lots of people don't realize that this is worse in game dev as publishers/business runs the timelines into the ground in the gaming industry meaning that most software engineers bandaid to meet deadlines, hoping they will have time to refactor later. Due to this, it makes future enhancements a MUCH slower endeavor because there is a lot of backtracking and a lot of making sure you don't make the Jenga tower fall.

      Game dev is no where near enterprise software, and enterprise software is just now getting into better practices like the SOLID principles, microservice architecture, and distributed applications... all of which help combat this sort of issue. Game dev is just recently realizing the values of things like automated build pipelines and scrum. Games built in 6 months don't have anywhere near the number of roadblocks that long standing and larger games have. The bigger and longer lifetime of the software typically results in slower and longer development times for features. Halo's development rate has been phenomenal for Halo 5 and I'm very impressed and there are signs that things will only get better moving into Halo 6.

      It will be a long time before games follow good enough practices where development actually gets faster as time goes by, not slower. This is only achieved by understanding that value of decoupling parts of a system.

      So yes. It is more than understandable based on my own experience with game development and software engineering. I've seen both sides of the coin. Which is why one of my goals as an engineer is to help bring quality software practices to game development. Starting with CAPI and introducing software engineers to Nanoservices which is only a couple year old concept because people are just now adopting Microservices over Monolithic systems. There is a long way to go before Games can truly be offered as a service in an efficient and profitable manner.

      Also if we want to talk about cloud services. I can talk all day. AWS is my hero and my focus point in my current project. ;)
      Last edited: Apr 23, 2016
      ThisIsNotTheNSA and Goat like this.
    19. AgentPaperCraft
      AgentPaperCraft
      With all the long winded debate going on, I'm just over here like.

      "Glad we got it."
    20. Goat
      Goat
      Armchairs everywhere

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