The Cartographers Want Your Infection Maps for Matchmaking!

Discussion in 'Announcements' started by WAR, Apr 13, 2016.

By WAR on Apr 13, 2016 at 11:55 PM
  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    INFECTIONheader.jpg

    The Community Cartographers are collecting Infection maps to be added to Halo 5's matchmaking playlist. While we don't have any dates to share, we know that 343 is intent on creating a playlist for this gametype shortly. We recommend that you submit your map to as many website platforms as possible to ensure that your map receives the recognition and attention it deserves.

    SUBMIT YOUR INFECTION MAP

    Please submit your infection maps on Halo Waypoint by visiting the following link: MAP SUBMISSION THREAD.

    Maps are due April 23rd

    When your infection map is complete and you are submitting it on Halo Waypoint, please follow the proper format when submitting your maps. Simply copy and paste the provided structure verbatim into your post. Failure to include portions of your submission may result in your map not being reviewed, please make sure to include everything that is not listed under the Optional section. For screenshots, you are free to embed them in your post, but please include a link to the screenshot on XboxDVR.com as well, so that I can download the original file at full resolution. For videos, please try to keep your video under two minutes, if possible.
    • Map Name:
    • Author(s):
    • Gametype: (“Infection”, “Hivemind”, or create one of your own)
    • Map Description: (at most 1-2 sentences)
    • Screenshot: (XboxDVR link)
    • (Optional) Video: (XboxDVR or YouTube link)
    • Map Name: Freeman Bay
    • Author: REMkings
    • Gametype: Hivemind
    • Map Description: An asymmetric seaport village that supports 12 players

    Screenshot-Original4_zps0av8frfg.png




    Please use this thread for questions relating to submission guidlines or gametype information only.

    As you may have seen in the recent Reddit thread, The Truth Behind the Cartographers, we will be implementing a new map submission system on waypoint in the near future.

    "We've been keeping an eye on feedback on maps process for quite some time, including stuff dating back many years. The Forge, Multiplayer, and Community teams are working together to determine the best ways to heavily adjust processes and restructure moving forward, beginning with the next upcoming community map submission period, which will focus on grabbing some new Infection maps for consideration. Look forward to a Waypoint submission thread next week. Thanks for all of the feedback and thoughts thusfar." - BRAVO

    GAMETYPE DETAILS
    - 12 Players
    - All classic or previously existing infection game modes such as 'Infection', 'Hivemind', 'Braaains', etc.
    - Create your own custom gametype variant via custom menu options and test with your friends using honor rules.


    BE AVAILABLE FOR FEEDBACK


    After your infection map is submitted, it will be reviewed by the Community Cartographers. They will be meticulous in looking for any map issues that will impact gameplay: player containment, incorrect spawn points, misplaced kill barriers, unruly geometry, etc.

    If any revisions are required, the Cartographers will contact the map’s creator with feedback. Maps that are not properly contained with kill boundaries or suffer from performance issues won’t be considered for matchmaking.

    As always, 343 Industries has the final say in everything that goes into matchmaking and when the playlist is updated. The Community Cartographers will make recommendations, but 343 Industries will make the final call.

    Finally, if your map does not make this first matchmaking implementation round, please still complete it and submit it in this thread so that we can update the playlist in the near future.
     
    #1 WAR, Apr 13, 2016
    Last edited: Apr 15, 2016
Tags: this article has not been tagged

Comments

Discussion in 'Announcements' started by WAR, Apr 13, 2016.

    1. SammichEaterPro
      SammichEaterPro
      EDIT: Updated version in a post below.
      Last edited: Apr 20, 2016
      Wally12, CANADIAN ECHO and WAR like this.
    2. spyingvince
      spyingvince
      Map Name: Ancient Temple

      Author(s): Spyingvince , STRL0RD

      Gametypes: Infection AT

      Map Description: Adventurers have crashed landed on a ancient temple and have stumbled upon the undead that guard the temple.

      Screenshots: http://xboxdvr.com/gamer/SpyingVince/screenshot/4091525
      Last edited: Apr 17, 2016
      AnonomissX, Wally12 and WAR like this.
    3. HAL0 M4N
      HAL0 M4N
      Map Name: Hypothermia LS
      Author: HAL0 M4N
      Gametype: Last Stand
      Map Description: A ski resort turned deadly thanks to the undead.
      Screenshot: Overview
      Last edited: Apr 22, 2016
      AnonomissX, Wally12 and WAR like this.
    4. MULLERTJE
      MULLERTJE
      I just have one question; is an infection map with some weapons scattered around it considered playable for 'hivemind'?

      Or does it need something else? Haven't really touched infection after Reach.

      And here are some pics of my map. Budget is gone:) ( Already submitted to waypoint )



      INF2.PNG
      INF1.PNG
      MMU1.PNG
      MM5.PNG

      Oh and I've seen some pretty awesome creations thus far. Great to see so much creativity.
      AnonomissX likes this.
    5. Sikamikanico
      Sikamikanico
      Can anyone of the infection gurus around here describe the differences between Brains, Hivemind etc?
    6. HeX Reapers
      HeX Reapers
      Braaains - Classic Halo 3 style Infection (No mobility enhancements, no Alpha Zombies, only Shotgun and Magnum starts, no LMS traits)

      Hivemind - AR starts, weapons and equipment placed around the map with limited ammo, survivors take 2 hits with very slow shield regeneration

      Last Stand - Pretty much Hivemind but survivors can not jump or move as fast, which forces players to cooperate with each other more in order to survive

      Infection - Classic Infection usually with movement enhancements on both sides (EX: Sprint + Evade in Reach) and LMS gets a slight Overshield

      Alpha Zombies - Infection with special starting infected to get the ball rolling faster (Unlimited Sprint or faster movement speed)

      Cadre - Infection with Magnum starts. Pistols and Shotguns can be scavenged around the map similar to scavenging in Hivemind, but those are the only two weapons you can find. Once there are 4 survivors left they become the "Last Team Standing" in which they obtain an Overshield and Damage Boost

      Flight - Survivors have to escort a bomb (Or payload) to multiple territories and hold it for a certain amount of time, survivors win after all territories have been secured with the bomb intact

      Flood - Default Halo 4 Infection (Survivors and Infected get Armor Abilities, no LMS traits)
      Last edited: Apr 18, 2016
      REMkings and MULLERTJE like this.
    7. SpartanNick 198
      SpartanNick 198
      I am posting my map here because for some reason every time I try to post it on Waypoint it says "error occured". I will try posting it again there later.

      • Map Name: Obake-Numa
      • Authors: Assassin xc and SpartanNick 198
      • Gametype: Infection, Hivemind(?)
      • Map Description: An enclosed swamp with thick fog that affects the spartan's vision.


      P.S: All weapons on the map were placed in mind for Slayer, so they do not affect Infection gameplay. If wanted this map may be used with the Hivemind gamemode.
    8. Goat
      Goat
      Just a friendly reminder that persistent framerate problems may impede a map's ability to proceed into matchmaking. Be mindful of things that are likely to cause performance issues:

      • Excessive trees in a dense area
      • Dense particle screen/weather effects
      • Large bar lights in excess
      • Large overlapping invisible point lights in excess
      • Flat Rocks in excess
      • Clear or shielded glass in excess, especially near excessive lights
      • Excessive FX
      Essentially, moderation is key, which is understandably difficult to maintain when designing an atmosphere. Nevertheless, if you notice stuttering, especially in the corners of your map, try narrowing it down to the biggest offender.
    9. xXBarthXx
      xXBarthXx
      I already posted this to Waypoint, but thought I'd might as well post it here too.
      • Map Name: Little China Town
      • Author(s): xXBarthXx
      • Gametype: (“Infection”, “Hivemind”, or create one of your own): Infection, Hivemind, Brains
      • Map Description: (at most 1-2 sentences): "Chinese New Year is over. The year of the undead has begun..."
      • Screenshot: (XboxDVR link): http://xboxdvr.com/gamer/xXBarthXx/screenshot/4097309
      • (Optional) Video: (XboxDVR or YouTube link):
      Last edited: Apr 20, 2016
    10. Doctor Squishy
    11. SammichEaterPro
      SammichEaterPro
      Last edited: Apr 23, 2016
      WAR likes this.
    12. ReclaimerX22
      ReclaimerX22
      Are infected respawn points inside of a soft kill boundary a no-no for matchmaking or is it ok? Basically I want infected to sometimes spawn on top of a structure that would normally be out-of-bounds (but still contained within the map) so that they can drop down onto the survivors like the flood used to do in campaign.
    13. Doctor Squishy
      Doctor Squishy
      That is a no-no from what I heard on the play testing for infection maps. You might want to have a few spots on roofs that have no soft-kill that they spawn on.
    14. Gabotron ES
      Gabotron ES
      Are there any streams of infection maps playtests to watch?
    15. Doctor Squishy
      Doctor Squishy
      Currently at work so I cannot test video links or sites but this might help: https://www.youtube.com/user/BIOCvideos

      Trying to find some more because I don't know if that yourtube channel is up to date since I cannot look at it.
    16. Sikamikanico
      Sikamikanico
    17. SpartanNick 198
      SpartanNick 198
      I haven't been able to post it on Waypoint so this will be my official submission since it doesn't work there
      WAR likes this.
    18. Gabotron ES
      Gabotron ES
      Vids are pretty old haha, I wanted to see some gameplay on the maps people have been submitting, some very nice looking ones posted here!
      Last edited: Apr 20, 2016
    19. its Bibz
      its Bibz
      • Map Name: Dubious Depths
      • Author: its Bibz
      • Gametype: Last Stand (basically Hivemind with a no-jump rule for humans)
      • Map Description: What was once an underground pumping station, has now been re-purposed to deal with the contaminated dead. 10-12 players.
      Here's a direct link to the map posting: http://www.forgehub.com/maps/dubious-depths.2333/

      Kinda sucks because I feel like since it's made for Last Stand, it wont be considered by any CC's or 343. Can only name one other person that's made a map with this gametype in mind. Plus trying to playtest this with honour rules is going to be a nightmare.
      HAL0 M4N likes this.
    20. HAL0 M4N
      HAL0 M4N
      Map Name: Hypothermia HM
      Author: HAL0 M4N
      Gametype: Hivemind
      Map Description: A ski resort turned deadly thanks to the undead.
      Screenshot: Overiew

      Yes, I've posted this map earlier. However, it was the Last Stand variant. After being told by the community cartographers that they are only looking for free-roam maps, I looked at my map and figured that it could actually work as a Hivemind map if I do some Forgery. So I reworked some of the map, and it's now setup for free-roam style Infection gametypes.
      Last edited: Apr 22, 2016
      WAR likes this.

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