@BodeyBode @darkprince909 @Partarar links are live for your gameplay and feedback from last week. Check the spoiler with last weeks date in the OP on this thread.
Yea. I was having issues uploading them earlier and just wanted them up. Issues are resolved now so I'll have them up on YouTube later tonight
You know what? I've changed my mind. Ancient sandscrit was meant to be swept away by wind and rain; that process was what made it divine. In fact it was sacreligious to make sandscrit work permanent. Everything comes and goes, Godly, like time and tide. The world exhales and so we hold on until we land and then start again from there.
I will strongly disagree with this as these kind of videos need to stand the test of time for future portfolios and memorabilia. Many have scoured the old internets to find their past works of art and memorializing these in cement (Youtube) is the best way to go good sir. You would be doing your community a grand favor. Also it helps to hold such awesome videos on a youtube channel that could become more in the future.
@N3gat1veZer0 @Sn1p3r C @Given To Fly your feedback videos are live. check the links located in the spoiler with yesterdays date in the OP of this thread.[/USER]
Gamertag: DizzyCypress580 Map: Villa Game type: Slayer Link: http://www.forgehub.com/maps/villa.2450/ Attending: No I really do hope you take my map into consideration, thank you!
Please read the submission instructions in the OP on this thread. Maps cannot be submitted directly to the UCC lobby. And it's not a matter of being taken into consideration. Maps that go through the ATN pipeline as a "Core-tournament map" and get their greenlights go to UCC. Just follow the process dude and we'll get the sweat dripping down those walls if you're looking for the ATN master thread check the big "Alliance Testing Network" graphic in my signiture- it's a link right to the master thread. From there you can find all the info and links to the Core Lobbies.
No inconvenience homie. Just go in there ready to work. ATN is as highly organized and serious a QA pipeline as you're gonna find. There's a lot of resources here and ppl who are very committed to helping forgers make great maps. There are going to be a lot of iterations of your map between here and the UCC lobby of that's where you're trying to end up. You will get there for sure as long as you put in the time. And have fun dude you're gona meet good people.
Thanks for the update. I have submitted to Max Extra's thread after unintentionally submitting here. I won't be playing in the stream but I really appreciate the effort and dedication you guys provide here. Glad I came across this thread!
Alright, thank you for the update. I did submit to Max Extra's thread after unintentionally submitting here. I won't be appearing in the stream, but I definitely appreciate the effort and dedication you guys provide here. Thank you so much! --- Double Post Merged, May 20, 2016 --- Whoops, I thought the other message didn't come through so I rewrote it. Oh well :L
@Merder Smerf Is there a place we can see what maps the UCC team is going to play next? I didn't notice anything glancing at the map breakdown sheet.
It should be easier to see soon on our info post (the "database") the issue we keep running into is the 3 kings coming to an agreement on what's most ready. It's often a case of- hey I've been testing this map I think it's almost ready can you guys run it?- and we run the three maps the guys think are most ready that week. The green light process- being thorough- takes a while and so we don't have the same back log of maps in the que for UCC that we would if we had less comprehensive QA process (via Max, demp, and Duke) leading up to it.