What Are You Working On?

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Jul 12, 2013.

  1. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    feeeeeeedback pl0x
     
  2. Merder Smerf

    Merder Smerf UCC:Forge

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    Oh lol I didn't even realize. I just meant it looks too good to be something punch did
     
  3. Sikamikanico

    Sikamikanico Video Team #corruptstaff
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    Did the lighting system get an upgrade?

    [​IMG]

    It looks so pretty.
     
  4. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    No, but your map is looking a1.
     
  5. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

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    I think the playspace plays like crap though. Needs a better mind than mine!
     
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  6. AceOfSpades

    AceOfSpades Talented
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    As well for mine lol.

    I'll definitely have to look into getting more rigorous with my map testing but that'll probably have to wait until I graduate in May...
     
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  7. Goat

    Goat Rock Paper Scissors Scrap
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    I wish 2v2 Strongholds was a thing.

    We need more Doubles gametypes.
     
    THE SLAMMERSS likes this.
  8. THE SLAMMERSS

    THE SLAMMERSS Creative Force
    Forge Critic Creative Force Senior Member

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    DUDE I made a thread about this a long time ago lol

    I'm down to start a group discussion to flesh this through
     
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  9. BlackDeath10

    BlackDeath10 Ancient
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    Yes they are doing great things, it is nice to have such a great network of dedicated skilled testers. I was curious because I kept hearing the word pro thrown around. I am not as knowledged the current Halo pros as I was in H3 so I wanted to ask. Just curious, thank you for the information

    while making 2v2 maps for the competition me, demp and someone else adjust the stronghold settings in order to make it run better in doubles.
     
  10. Soldat Du Christ

    Soldat Du Christ Legendary
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    Working on asym remix of Coliseum.

    I never liked how Coliseum slayer played at higher levels. It's always a rush to control snipe side and then endless spawn flipping.

    In this remix i wanted to accomadate a more structured approach for 4v4/2v2 Slayer, and maybe StrongHolds down the line.


    http://xboxdvr.com/gamer/Explorer Oak/video/16741200
    Wieght has been given to Blue Cave, and Red corner, creating a figure eight format. While Blue ramp and Red Cave is now blocked off. Blue bridge also has a line of sight breaker where player must clamber up and over.a Teleporter lies on a podium near blue ramp that takes you to original snipe spawn.
     
  11. Zombievillan

    Zombievillan Ancient
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    At least we have oddball for doubles, but now we need KotH.
     
  12. Doctor Squishy

    Doctor Squishy Legendary

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    Completely redesigned the top area of my steel factory with some nice grav lift vents and made it roomy for better movement up there. I have also decided upon the name Scorch for the map and it should be ready for testing now.

    [​IMG]

    [​IMG]

    [​IMG]
     
  13. Captain Punch

    Captain Punch Content Contributor
    Staff Member Administrator Wiki Contributor Senior Member The Scripter's Guild

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    I do spend 40+ hours a week doing this professionally for the company that owns USA Today, Merd. Just because I keep most of my pro bono stuff simple doesn't mean I wont make something else nice. I only pull out the big guns for portfolio/resume material or if I'm getting paid. Plus, that was about 6 minutes of work, if that, with some terribly simple photoshop work; besides that, it's not even clean (one of the bars is slightly mal-aligned), because it's a draft. I'm surprised you'd discount me so quickly after I whipped up that seal of approval (which was much more complicated) in under half an hour. :p
     
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  14. Merder Smerf

    Merder Smerf UCC:Forge

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    What's photoshop?
     
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  15. Xandrith

    Xandrith Promethean
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    this contest is taking 5ever
     
    #4715 Xandrith, Apr 19, 2016
    Last edited: Apr 19, 2016
  16. Box Knows

    Box Knows Mythic
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    Shut up you flubbertug
     
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  17. Blaze

    Blaze Sustain Designer
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    2v2 Stronghold works but the control just shifts too much. What we need is King of the Hill...
     
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  18. Yekkou

    Yekkou Yellow, but with "kk"s
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    [​IMG]
    Just an art concept right now, hoping to work out a layout in the near future.
    It feels great in game as far as atmosphere with the rain effect along side Eden's lightning every so often.
     
  19. xzamplez

    xzamplez Ancient
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    The testing is very close to finished. Just hold out a little longer.
     
  20. IrontMesdents

    IrontMesdents Promethean

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    #4720 IrontMesdents, Apr 19, 2016
    Last edited: Apr 20, 2016

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